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{{bild}} | {{bild}} | ||
{{Infobox Waffe | {{Infobox Waffe | ||
|game =FNV | |game = FNV | ||
|typ =schusswaffe | |typ = schusswaffe | ||
|icon = | |icon = | ||
|bild = | |bild = | ||
|fertigkeit =Energiewaffen | |fertigkeit = Energiewaffen | ||
|schaden = | |schaden = | ||
|sonstigereffekt = | |||
|sonstigerschaden = | |||
|projektile = | |projektile = | ||
|attackshots/sec = | |attackshots/sec = | ||
| Zeile 15: | Zeile 16: | ||
|critdmg = | |critdmg = | ||
|crit%mult = | |crit%mult = | ||
|perk1 | |perk1 = Laser Commander | ||
|perk1mult | |perk1mult = 0.15 | ||
|perk2 = Blutiger Tod (Extra) | |||
|perk2mult = 0.05 | |||
|perk3 = Graf Tod | |||
|perk3mult = 0.04 | |||
|perk4 = Schnelles Nachladen | |||
|perk4reloadmult = 0.25 | |||
|perk5 = Schnellschuss | |||
|perk5attsecmult = 0.2 | |||
|perk6 = Für tot gehalten | |||
|perk6mult = 0.1 | |||
|perk7 = So ist es jetzt nicht | |||
|perk7attsecmult = 0.2 | |||
|ammo = | |ammo = | ||
|ammouse = | |ammouse = | ||
| Zeile 22: | Zeile 35: | ||
|reloadtime = | |reloadtime = | ||
|ap = | |ap = | ||
| | |tp = | ||
|stärke ben = | |stärke ben = | ||
|fertigkeit ben = | |fertigkeit ben = | ||
|reparatur = | |reparatur = Beispielwaffe<br />[[Notreparatur#Gewehre|Gewehre]] {{icon|jury|big|link= Notreparatur}} | ||
|gewicht = | |gewicht = | ||
|wert = | |wert = | ||
|baseid ={{ID|}} | |baseid = {{DLC ID|}} | ||
|fußzeile = [[Bild:Beispiel.png]] | |||
}}{{Spiele|FNV}} | }}{{Spiele|FNV}} | ||
Die '''{{Pagename nd}}''' ist eine [[Fallout: New Vegas Waffen|Energiewaffe]] | Die '''{{Pagename nd}}''' ist eine [[Fallout: New Vegas Waffen|Energiewaffe]] im ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas Add-Ons|Add-On]] ''[[Old World Blues (Add-On)|Old World Blues]]. | ||
== Charakteristiken == | |||
{{sektion}} | {{sektion}} | ||
== | === Haltbarkeit === | ||
{{ | |||
Beispielwaffe kann 100 Schuss abfeuern, bevor sie unbrauchbar wird. | |||
{{Haltbarkeitstabelle | |||
| game = FNV | |||
| ammo = Mikrofusionszelle (Fallout: New Vegas) | |||
| tp = 75 | |||
| ammouse = 1 | |||
| cliprounds = 20 | |||
}} | |||
=== Modifikationen === | |||
* [[LAER mod - auxiliary recharger chip]] - recycles one round per four shot. | |||
* [[LAER mod - prismatic lens]] - splits the beam into three beams increasing total damage by 30% similar to the [[Laser rifle beam splitter]]. | |||
== Varianten == | |||
* [[Elijah's erweitertes LUEG]] | |||
{{clear}} | |||
=== Vergleich === | |||
{{Waffenvergleichstabelle | |||
|game = FNV | |||
|skill = energiewaffen | |||
|name1 = LUEG | |||
|ammo use1 = 1 | |||
|ap1 = 32 | |||
|attack shots/sec1 = 2.5 | |||
|clip rounds1 = 20 | |||
|crit % mult1 = 1.5 | |||
|crit dmg1 = 15 | |||
|damage1 = 65 | |||
|dlc1 = fnvowb | |||
|hp1 = 75 | |||
|min spread1 = 0.08 | |||
|mod ammo use1 = .75 | |||
|mod damage1 = 19.5 | |||
|mod projectiles1 = 3 | |||
|mod value1 = 5500 | |||
|projectiles1 = 1 | |||
|skill req1 = 75 | |||
|strength req1 = 4 | |||
|value1 = 8000 | |||
|vats attacks1 = 1 | |||
|weight1 = 4 | |||
|name2 = Elijah's erweitertes LUEG | |||
|ammo use2 = 1 | |||
|ap2 = 32 | |||
|attack shots/sec2 = 2.75 | |||
|clip rounds2 = 15 | |||
|crit % mult2 = 1.5 | |||
|crit dmg2 = 15 | |||
|damage2 = 65 | |||
|dlc2 = fnvowb | |||
|hp2 = 50 | |||
|min spread2 = 0.08 | |||
|mod ammo use2 = .75 | |||
|mod damage2 = 19.5 | |||
|mod value2 = 5500 | |||
|projectiles2 = 1 | |||
|skill req2 = 75 | |||
|strength req2 = 4 | |||
|value2 = 8500 | |||
|vats attacks2 = 1 | |||
|weight2 = 4 | |||
}} | |||
== Fundorte == | |||
Seven LAERs can be found in total: | |||
* One can be found in the [[Big MT north tunnel]], toward the northernmost side of the lower level below the force field. | |||
* Another one can be found at the [[X-8 research center]] on [[Gabe]]'s corpse. | |||
* One can be found at [[X-7a "Left Field" artillery launch]] on the corpse of the unique sentry bot, [[RY-589 Ultimo bot]]. | |||
* Another one is in the [[Forbidden Zone dome entrance|Forbidden Zone dome]], in the second floor room, just left of the brain tank. | |||
* One can be found on top of the [[X-13 research facility]]. In order to reach it, the player character must jump down from the cliff to the north. The cliff can be climbed by jumping up a pile of rocks just to the west of the [[Big MT west tunnel]]. | |||
* Another one is in the [[Forbidden Zone dome entrance|X-42 robo-warfare facility]] on the corpse of the [[Robo-scorpion#X-42 giant robo-scorpion|giant robo-scorpion]]. | |||
* The last one, along with various energy weapon ammunition, is in the same room as above in a chamber connected to the exit platform. It is on a table in the middle of the room, and it is in good condition. This one requires a force field to be disabled in order to gain access to it. | |||
== Hinter den Kulissen == | |||
* The LAER use the same electric beam weapons technology also developed in the [[Secret Vault]]. | |||
* It was at first a cut [[energy weapon]] of ''[[Fallout: New Vegas]]'', appearing in the concept art section of the ''[[Fallout: New Vegas Official Game Guide]]'' Collector's edition complete with its own icon in the game file. | |||
* The name implies a function like modern attempts at making electrolasers which use lasers to create a conductive plasma conduit in the air and then discharge an electrical differential across the conduit. While practical devices do not yet exist, the concept has been proven and the effect on the target is dependent upon the amount of energy delivered. At lower powers the effect would be much like a stun gun and higher energies being more like a bolt of lightning. | |||
== Galerie == | |||
<gallery> | |||
L.A.E.R. concept art.jpg|3D model summary | |||
LAER hi-res.png | |||
LAER hi-res.jpg | |||
</gallery> | |||
{{Navbox Waffen FNV}} | {{Navbox Waffen FNV}} | ||
{{Navbox Old World Blues}} | |||
[[Kategorie:Fallout: New Vegas Energiewaffen Fertigkeit Waffen]]</includeonly> | [[Kategorie:Fallout: New Vegas: Energiewaffen Fertigkeit Waffen]]</includeonly> | ||
Aktuelle Version vom 27. Juni 2024, 00:16 Uhr
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