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==Liste== | ==Liste== | ||
{| class="va-table va-table-top" | {| class="va-table va-table-top" | ||
|- | |- | ||
! Sekundäre Statistik | ! Sekundäre Statistik | ||
| Zeile 14: | Zeile 13: | ||
! Sekundäre von | ! Sekundäre von | ||
! Anfangswert | ! Anfangswert | ||
|- | |- | ||
| [[ | | [[Aktionspunkte]] | ||
| The higher the number, the more actions you can perform in a single V.A.T.S. round. | | The higher the number, the more actions you can perform in a single V.A.T.S. round. | ||
| [[ | | [[Beweglichkeit]] | ||
| 65 + (AGL x 3) | | 65 + (AGL x 3) | ||
|- | |- | ||
| [[Carry Weight]] | | [[Carry Weight]] | ||
| How much you can carry before you become overencumbered. | | How much you can carry before you become overencumbered. | ||
| [[ | | [[Stärke]] | ||
| 150 + (STR x 10) | | 150 + (STR x 10) | ||
|- | |- | ||
| [[Critical Chance]] | | [[Critical Chance]] | ||
| Chance that a hit will inflict critical damage. | | Chance that a hit will inflict critical damage. | ||
| [[ | | [[Glück]] | ||
| (LCK) x 1% | | (LCK) x 1% | ||
|- | |- | ||
| [[Damage Threshold]] | | [[Damage Threshold]] | ||
| Zeile 38: | Zeile 33: | ||
| [[Fallout: New Vegas armor and clothing|Armor]] worn, [[Perk]]s, [[Implant]]s. | | [[Fallout: New Vegas armor and clothing|Armor]] worn, [[Perk]]s, [[Implant]]s. | ||
| 0 | | 0 | ||
|- | |- | ||
| [[Damage Resistance]] | | [[Damage Resistance]] | ||
| Zeile 44: | Zeile 38: | ||
| [[Perk]]s, [[Med-X]], [[Slasher]], [[Battle brew]] | | [[Perk]]s, [[Med-X]], [[Slasher]], [[Battle brew]] | ||
| | | | ||
|- | |- | ||
| [[Fatigue]] | | [[Fatigue]] | ||
| Zeile 50: | Zeile 43: | ||
| [[Endurance]]<br />[[Level]] | | [[Endurance]]<br />[[Level]] | ||
| | | | ||
|- | |- | ||
| [[ | | [[Feuerresistenz]] | ||
| All fire damage you receive is reduced by this percentage. | | All fire damage you receive is reduced by this percentage. | ||
| [[Fallout: New Vegas armor and clothing|Armor]] worn, [[atomic cocktail]] | | [[Fallout: New Vegas armor and clothing|Armor]] worn, [[atomic cocktail]] | ||
| | | | ||
|- | |- | ||
| [[ | | [[Trefferpunkt]]e | ||
| How much damage you can take before you die. | | How much damage you can take before you die. | ||
| [[Endurance]] | | [[Endurance]] | ||
| 95 + (END x 20) + (Level x 5) | | 95 + (END x 20) + (Level x 5) | ||
|- | |- | ||
| [[ | | [[Hunger]] | ||
| A meter that tells how hungry the player is. '''(Hardcore mode)''' | | A meter that tells how hungry the player is. '''(Hardcore mode)''' | ||
| [[Survival]]<br />Amount of food consumed | | [[Survival]]<br />Amount of food consumed | ||
| | | | ||
|- | |- | ||
| [[Melee Damage]] | | [[Melee Damage]] | ||
| Zeile 74: | Zeile 63: | ||
| [[Strength]] | | [[Strength]] | ||
| (STR x 0.5) | | (STR x 0.5) | ||
|- | |- | ||
| [[Poison Resistance]] | | [[Poison Resistance]] | ||
| Zeile 80: | Zeile 68: | ||
| [[Endurance]] | | [[Endurance]] | ||
| (END x 5) - 5 | | (END x 5) - 5 | ||
|- | |- | ||
| [[Radiation Resistance]] | | [[Radiation Resistance]] | ||
| Zeile 86: | Zeile 73: | ||
| [[Endurance]] | | [[Endurance]] | ||
| (END x 2) - 2 | | (END x 2) - 2 | ||
|- | |- | ||
| Reload Speed | | Reload Speed | ||
| Zeile 92: | Zeile 78: | ||
| [[Agility]] | | [[Agility]] | ||
| (AGI - 5) x 10% | | (AGI - 5) x 10% | ||
|- | |- | ||
| [[Skill Rate]] | | [[Skill Rate]] | ||
| Zeile 98: | Zeile 83: | ||
| [[Intelligence]] | | [[Intelligence]] | ||
| 10 + (INT x 0.5) | | 10 + (INT x 0.5) | ||
|- | |- | ||
| [[Sleep]] | | [[Sleep]] | ||
| Zeile 104: | Zeile 88: | ||
| Amount of time slept in a [[Bed]] | | Amount of time slept in a [[Bed]] | ||
| | | | ||
|- | |- | ||
| [[Dehydration]] | | [[Dehydration]] | ||
| Zeile 110: | Zeile 93: | ||
| [[Survival]]<br />Amount of water drank | | [[Survival]]<br />Amount of water drank | ||
| | | | ||
|- | |- | ||
| [[Unarmed Damage]] | | [[Unarmed Damage]] | ||
| Zeile 118: | Zeile 100: | ||
|} | |} | ||
[[en:Fallout: New Vegas derived statistics]] | |||
[[Kategorie:Fallout: New Vegas Sekundäre Statistiken| ]] | [[Kategorie:Fallout: New Vegas Sekundäre Statistiken| ]] | ||
[[Kategorie:Sekundäre Statistiken]] | [[Kategorie:Sekundäre Statistiken]] | ||
Version vom 5. April 2012, 16:20 Uhr
| Dieser Artikel oder Abschnitt muss überarbeitet werden, um den Qualitätsstandards des Fallout Wikis zu entsprechen. Du kannst helfen, indem du den Artikel verbesserst. → (Bitte alles übersetzen danke.) |
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| Auf dieser Seite werden alle Sekundäre Statistik aus Fallout: New Vegas aufgeführt. |
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Liste
| Sekundäre Statistik | Beschreibung | Sekundäre von | Anfangswert |
|---|---|---|---|
| Aktionspunkte | The higher the number, the more actions you can perform in a single V.A.T.S. round. | Beweglichkeit | 65 + (AGL x 3) |
| Carry Weight | How much you can carry before you become overencumbered. | Stärke | 150 + (STR x 10) |
| Critical Chance | Chance that a hit will inflict critical damage. | Glück | (LCK) x 1% |
| Damage Threshold | This amount is subtracted from any damage taken. | Armor worn, Perks, Implants. | 0 |
| Damage Resistance | Any damage taken is reduced by this percentage. It is applied before DT. Only a few rare non-player characters use DR. | Perks, Med-X, Slasher, Battle brew | |
| Fatigue | How much special fatigue damage you can take before you are knocked unconscious. | Endurance Level |
|
| Feuerresistenz | All fire damage you receive is reduced by this percentage. | Armor worn, atomic cocktail | |
| Trefferpunkte | How much damage you can take before you die. | Endurance | 95 + (END x 20) + (Level x 5) |
| Hunger | A meter that tells how hungry the player is. (Hardcore mode) | Survival Amount of food consumed |
|
| Melee Damage | Bonus damage with melee weapons. | Strength | (STR x 0.5) |
| Poison Resistance | All poison damage you receive is reduced by this percentage. | Endurance | (END x 5) - 5 |
| Radiation Resistance | How adept your body is at ignoring exposure to radiation. | Endurance | (END x 2) - 2 |
| Reload Speed | The reduction of the amount of time taken to reload a weapon. | Agility | (AGI - 5) x 10% |
| Skill Rate | How many skill points your character gains per level. | Intelligence | 10 + (INT x 0.5) |
| Sleep | A meter that tells you how long the player has been awake and when the player needs sleep. (Hardcore mode) | Amount of time slept in a Bed | |
| Dehydration | A meter that will tell you if the player is dehydrated or hydrated. (Hardcore mode) | Survival Amount of water drank |
|
| Unarmed Damage | Damage done with fists (damage of unarmed weapons is added to this value). | Unarmed skill | [(unarmed skill/20) + 0.5] |