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===Feuerstelle=== | ===Feuerstelle=== | ||
[[File:CampFireExample.png|120px|right]] | [[File:CampFireExample.png|120px|right]] | ||
{{Transkludiert| | {{Transkludiert|Lagerfeuer}} | ||
{{transcludesection| | {{transcludesection|Lagerfeuer|Eigenschaften|options=nointro}} | ||
==Electric hot plate== | ==Electric hot plate== | ||
Version vom 26. Dezember 2011, 20:01 Uhr
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| Auf dieser Seite describes Handwerk aus Fallout: New Vegas aufgeführt. |
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Characteristics
Crafting is used for building a large range of things, which means items have a lot more practical value than in Fallout 3. Crafting covers the creation of custom ammunition with the Repair skill, custom weapons with the Science skill, and the creation of food and medicinal items with the Survival skill.
Werkbank

Nachladebank

Der Hauptzweck der Nachladebank ist es, unterschiedliche Munitionstypen ineinander umzuwandeln. Auf diese Weise kann man sich die Munition herstellen, die man gerade benötigt. Jeder Munitionstyp benötigt jedoch jeweils eine bestimmte Sorte von Geschosshülsen, eine unmittelbare Umwandlung ist nicht möglich. Blei, Pulver und Zündhütchen können dagegen für alle Munitionstypen verwendet werden.
Feuerstelle

Electric hot plate

Liste der herstellbaren Gegenstände
Munition
Zerlegen
Conversion (type)
| From | To | Name | Skill required | Produced on | Ratio |
|---|---|---|---|---|---|
| Electron charge pack | Microfusion cell | Conversion, electron charge pack to microfusion cell | Science: 45 | Workbench | 3:1 |
| Energy cell | Conversion, electron charge pack to small energy cell | Science: 25 | Workbench | 2:1 | |
| Microfusion cell | Electron charge pack | Conversion, microfusion cell to electron charge pack | Science: 40 | Workbench | 1:3 |
| Energy cell | Conversion, microfusion cell to small energy cell | Science: 20 | Workbench | 2:3 | |
| Energy cell | Electron charge pack | Conversion, small energy cell to electron charge pack | Science: 50 | Workbench | 1:2 |
| Microfusion cell | Conversion, small energy cell to microfusion cell | Science: 30 | Workbench | 3:2 | |
| Missile | Rocket (2) | Conversion, missile to rocket | Science: 30 | Workbench | |
| Fission battery Drained small energy cell (5) |
Energy cell (25) | Conversion, Fission battery to small energy cell | Science: 45 | Workbench | - |
Conversion (charge variant)
| From | To | Skill required | Produced on | Amount required |
|---|---|---|---|---|
| Electron charge pack | Electron charge pack max charge (2) | Science: 85 | Workbench | 5 |
| Electron charge pack optimized (GRA)¹ (2) | Science: 65/(70)² | Workbench | 3 | |
| Electron charge pack over charge (2) | Science: 55 | Workbench | 3 | |
| Energy cell | Energy cell max charge (2) | Science: 70 | Workbench | 5 |
| Energy cell optimized (GRA)¹ (2) | Science: 40/(70)² | Workbench | 3 | |
| Energy cell over charge (2) | Science: 30 | Workbench | 3 | |
| Microfusion cell | Microfusion cell max charge (2) | Science: 75 | Workbench | 5 |
| Microfusion optimized (GRA)¹ (2) | Science: 55/(70)² | Workbench | 3 | |
| Microfusion cell over charge (2) | Science: 45 | Workbench | 3 | |
| Flamer fuel | Flamer fuel, optimized (GRA)¹ (2) | Science: 25/(70)² | Workbench | 3 |
- ¹ Requires Vigilant Recycler & Gun Runners' Arsenal
- ² Due to Vigilant Recycler having Science 70 as a pre-requisite, none of the Optimized recipes can be made at the skill listed in the workbench.
Production
| Name | Skill Requirement | Produced on | Items needed |
|---|---|---|---|
| Flamer fuel, homemade | Science: 50 | Workbench |
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| Rocket | Science: 50 | Reloading bench |
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| Rocket, high explosive | Science: 65 | Reloading bench |
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| Rocket, incendiary | Science: 65 | Reloading bench |
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| Nails (5) | Guns: 50 | Reloading bench |
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Recycling
| Name | Skill Requirement | Produced on | Items needed |
|---|---|---|---|
| Electron charge pack | Science: 40, (65 for Efficient recipe with Vigilant Recycler) | Workbench |
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| Microfusion cell | Science: 25, (50 for Efficient recipe with Vigilant Recycler) | Workbench |
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| Energy cell | Science: 10, (35 for Efficient recipe with Vigilant Recycler) | Workbench |
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| Flamer fuel | Science: 15, (40 for Efficient recipe with Vigilant Recycler) | Workbench |
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Clothing
Heavy armor
| Name | Skill Requirement | Produced On | Items Needed |
|---|---|---|---|
| Gecko-backed metal armor | Survival: 80 | Campfire | |
| Gecko-backed metal armor, reinforced | Survival: 90 | Campfire |
Light armor
| Name | Skill Requirement | Produced On | Items Needed |
|---|---|---|---|
| Gecko-backed leather armor | Survival: 80 | Campfire | |
| Gecko-backed leather armor, reinforced | Survival: 90 | Campfire |
Consumables
Chems
| Name | Skill Requirement | Produced On | Items Needed |
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| Battle brew | Survival: 45 | Campfire |
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| Blood shield | Survival: 35 | Campfire |
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| Datura hide | Survival: 25 | Workbench |
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| Mushroom cloud | Survival: 35 | Campfire |
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| Party Time Mentats | Science: 50 | Campfire |
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| Rocket | Science: 50 | Campfire |
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| Slasher | Science: 50 | Campfire |
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| Turbo | Science: 50 | Campfire |
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| Weapon binding ritual | Melee Weapons: 25 | Campfire |
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Drink
Food
Cloned food
| Name | Skill Requirement | Produced On | Items Needed |
|---|---|---|---|
| Cloned Plants | Survival: 25 | Campfire |
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Medizin
Fertigkeitsbücher
| Name | Skill Requirement | Produced On | Items Needed |
|---|---|---|---|
| Skill Book | 25 in that particular skill | Workbench |
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Gifte (Venoms)
All poisons are created at campfires. Poisons are used to coat melee or thrown weapons and can have massive effects on your enemies. Note that one dose of poison is enough for one application to an enemy.
| Name | Effect(s) | Duration | Skill | Ingredients |
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| Silver sting (3) | 10 seconds. | Survival: 30 | ||
| Bleak venom (3) |
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10 seconds. | Survival: 50 | |
| Mother Darkness (3) |
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10 seconds. | Survival: 75 | |
| Tremble (3) | 20 seconds. | Survival: 90 | ||
| Cloud Kiss (weak) |
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10 seconds. | Survival: 25 |
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| Cloud Kiss (potent) |
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12 seconds. | Survival: 50 |
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| Cloud Kiss (lethal) |
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13 seconds. | Survival: 75 |
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| Dark datura |
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12 seconds | Survival: 45 |
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