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    Vorlage:Infobox Waffe/doc: Unterschied zwischen den Versionen

    VAULTPEDIA.DE ist seit dem 02.02.2026 öffentlich zugänglich.

    Da es sich um ein frisch migriertes Wiki handelt, können vereinzelt noch Datenbank-, Seiten- oder Designfehler auftreten.

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    Alessio79 (Diskussion | Beiträge)
    K probehalber übersetzt
    Alessio79 (Diskussion | Beiträge)
    K weiter übersetzt
    Zeile 13: Zeile 13:
    </pre>
    </pre>


    This template takes data from the [[G.E.C.K. (editor)|GECK]] as input and calculates display values like "damage/attack", "DPS" or "shots/reload" automatically. For details on the autocalculated values, see [[#Formulas|"Formulas"]] below.
    This template takes data from the [[G.E.C.K. (editor)|GECK]] as input and calculates display values like "damage/attack", "DPS" or "shots/reload" automatically. For details on the autocalculated values, see [[#Formeln|"Formeln"]] below.


    ===Parameter===
    ===Parameter===
    Zeile 245: Zeile 245:
    }}
    }}


    {{Docparam|name=Min Streuung|req=semi|default=|desc=
    {{Docparam|name=minstreuung|req=semi|default=|desc=
    <table class="va-table" style="width: 33%; float: right; margin-left: 5px;">
    <table class="va-table" style="width: 33%; float: right; margin-left: 5px;">
    <tr><th>Required for</th></tr>
    <tr><th>Required for</th></tr>
    <tr><td>
    <tr><td>
    * ''type:'' gun, gunautomatic, gunhandload
    * ''typ:'' gun, gunautomatic, gunhandload
    </td></tr>
    </td></tr>
    <tr><th>Disabled for</th></tr>
    <tr><th>Disabled for</th></tr>
    <tr><td>
    <tr><td>
    * ''type:'' unarmed, melee, grenade, mine
    * ''typ:'' unarmed, melee, grenade, mine
    </td></tr>
    </td></tr>
    </table>
    </table>


    "Min Streuung" in GECK  ("Edit" window -> "Game Data" tab -> "Min Streuung").
    "minstreuung" in GECK  ("Edit" window -> "Game Data" tab -> "minstreuung").
    {{clear}}
    {{clear}}
    }}
    }}
    Zeile 421: Zeile 421:
    }}
    }}


    {{Docparam|name=projectiles|req=semi|default=|desc=
    {{Docparam|name=geschosse|req=semi|default=|desc=
    <table class="va-table" style="width: 33%; float: right; margin-left: 5px;">
    <table class="va-table" style="width: 33%; float: right; margin-left: 5px;">
    <tr><th>Required for</th></tr>
    <tr><th>Required for</th></tr>
    <tr><td>
    <tr><td>
    * ''type:'' gun, gunautomatic, gunhandload
    * ''typ:'' gun, gunautomatic, gunhandload
    </td></tr>
    </td></tr>
    <tr><th>Disabled for</th></tr>
    <tr><th>Disabled for</th></tr>
    <tr><td>
    <tr><td>
    * ''type:'' unarmed, melee, grenade, mine
    * ''typ:'' unarmed, melee, grenade, mine
    </td></tr>
    </td></tr>
    </table>
    </table>


    "# Projectiles" in GECK ("Edit" window -> "Game Data" tab -> "# Projectiles").
    "# Geschosse" in GECK ("Edit" window -> "Game Data" tab -> "# Geschosse").
    {{clear}}
    {{clear}}
    }}
    }}
    Zeile 469: Zeile 469:
    }}
    }}


    {{Docparam|name=repair|req=yes|default=|desc=
    {{Docparam|name=reparatur|req=yes|default=|desc=
    <table class="va-table" style="width: 33%; float: right; margin-left: 5px;">
    <table class="va-table" style="width: 33%; float: right; margin-left: 5px;">
    <tr><th>Required for</th></tr>
    <tr><th>Required for</th></tr>
    Zeile 485: Zeile 485:
    }}
    }}


    {{Docparam|name=skill|req=yes|default=|desc=
    {{Docparam|name=fertigkeit|req=yes|default=|desc=
    <table class="va-table" style="width: 33%; float: right; margin-left: 5px;">
    <table class="va-table" style="width: 33%; float: right; margin-left: 5px;">
    <tr><th>Required for</th></tr>
    <tr><th>Required for</th></tr>
    Zeile 497: Zeile 497:
    </table>
    </table>


    Name of [[skill]] this weapon requires in plain text (automatically linked) ("Edit" window -> "Skill").
    Name of [[Fertigkeit]] this weapon requires in plain text (automatically linked) ("Edit" window -> "Skill").
    {{clear}}
    {{clear}}
    }}
    }}
    Zeile 529: Zeile 529:
    </table>
    </table>


    [[Strength]] requirement of the weapon ("Edit" window -> "Strength Req")
    [[Stärke]] requirement of the weapon ("Edit" window -> "Strength Req")
    {{clear}}
    {{clear}}
    }}
    }}
    Zeile 547: Zeile 547:
    Type of weapon; determines required parameters and has an effect on certain [[#Formulas|formulas]].
    Type of weapon; determines required parameters and has an effect on certain [[#Formulas|formulas]].


    Available options:
    Verfügbare Optionen:
    * ''unarmed'': An unarmed weapon.
    * ''unarmed'': An unarmed weapon.
    * ''melee'': A melee weapon.
    * ''melee'': A melee weapon.
    Zeile 558: Zeile 558:
    }}
    }}


    {{Docparam|name=unique|req=no|default=no|desc=
    {{Docparam|name=einzigartig|req=no|default=no|desc=
    <table class="va-table" style="width: 33%; float: right; margin-left: 5px;">
    <table class="va-table" style="width: 33%; float: right; margin-left: 5px;">
    <tr><th>Required for</th></tr>
    <tr><th>Required for</th></tr>
    Zeile 574: Zeile 574:
    }}
    }}


    {{Docparam|name=value|req=yes|default=|desc=
    {{Docparam|name=wert|req=yes|default=|desc=
    <table class="va-table" style="width: 33%; float: right; margin-left: 5px;">
    <table class="va-table" style="width: 33%; float: right; margin-left: 5px;">
    <tr><th>Required for</th></tr>
    <tr><th>Required for</th></tr>
    Zeile 586: Zeile 586:
    </table>
    </table>


    "Value" in GECK ("Edit" window -> "Game Data" tab -> "Value").
    "Wert" in GECK ("Edit" window -> "Game Data" tab -> "Wert").
    {{clear}}
    {{clear}}
    }}
    }}


    {{Docparam|name=weight|req=yes|default=|desc=
    {{Docparam|name=gewicht|req=yes|default=|desc=
    <table class="va-table" style="width: 33%; float: right; margin-left: 5px;">
    <table class="va-table" style="width: 33%; float: right; margin-left: 5px;">
    <tr><th>Required for</th></tr>
    <tr><th>Required for</th></tr>
    Zeile 602: Zeile 602:
    </table>
    </table>


    "Weight" in GECK ("Edit" window -> "Game Data" tab -> "Weight").
    "Gewicht" in GECK ("Edit" window -> "Game Data" tab -> "Gewicht").
    {{clear}}
    {{clear}}
    }}
    }}
    Zeile 626: Zeile 626:
    | style="height: 40px;" | <math>CritChance = \frac{CritPercentMult}{AttackshotsPerSec}</math>
    | style="height: 40px;" | <math>CritChance = \frac{CritPercentMult}{AttackshotsPerSec}</math>
    |-
    |-
    | style="height: 40px;" | '''dmg/projectile'''
    | style="height: 40px;" | '''dmg/geschosse'''
    | style="height: 40px;" |  
    | style="height: 40px;" |  
    * gun
    * gun
    * gunautomatic
    * gunautomatic
    * gunhandload
    * gunhandload
    | style="height: 40px;" | <math>Damage_{projectile} = \frac{Damage}{Projectiles}</math>
    | style="height: 40px;" | <math>Damage_{geschoss} = \frac{Damage}{Geschosse}</math>
    |-
    |-
    | style="height: 40px;" | '''dmg/attack'''
    | style="height: 40px;" | '''dmg/attack'''
    Zeile 693: Zeile 693:
    |game            =FNV
    |game            =FNV
    |name            =Lasergewehr
    |name            =Lasergewehr
    |image          =AER9LASERRIFLE.png
    |bild            =AER9LASERRIFLE.png
    |type            =gun
    |typ            =Schusswaffe
    |unique          =no
    |einzigartig    =nein
    |skill          =Energiewaffen
    |fertigkeit      =Energiewaffen
    |damage          =15
    |damage          =15
    |projectiles    =1
    |geschosse      =1
    |attackshots/sec =3.0818
    |attackshots/sec =3.0818
    |minspread      =0.025
    |minstreuung    =0.025
    |critdmg        =15
    |critdmg        =15
    |crit%mult      =1.5
    |crit%mult      =1.5
    Zeile 713: Zeile 713:
    |strength req    =3
    |strength req    =3
    |skill req      =25
    |skill req      =25
    |repair          =[[Laser Rifle (Fallout: New Vegas)|Laser Rifle]]
    |reparatur      =[[Lasergewehr (Fallout: New Vegas)|Lasergewehr]]
    |weight          =8
    |gewicht        =8
    |value          =800
    |wert            =800
    |baseid          =00004336
    |baseid          =00004336
    }}
    }}
    Zeile 721: Zeile 721:
    {{clear}}
    {{clear}}


    ==Copy/paste==
    ==Kopieren/Einfügen==
    ===''Fallout 3''===
    ===''Fallout 3''===
    ====Unarmed weapon====
    ====Unarmed weapon====

    Version vom 5. Oktober 2011, 23:30 Uhr

    Infoboxvorlage für Waffen in Spielen, welche die Gamebryo Engine nutzen (Fallout 3, Fallout: New Vegas).

    Basierend auf {{Infobox}}.

    Benutzung

    Platzieren Sie folgendes am Anfang des Artikels, unterhalb der Seitenverwaltungsvorlagen:

    {{Infobox Waffe
    |name = Name
    <!-- Parameter einfügen -->
    }}
    

    This template takes data from the GECK as input and calculates display values like "damage/attack", "DPS" or "shots/reload" automatically. For details on the autocalculated values, see "Formeln" below.

    Parameter

    Spezifische Parameter

    Some parameters are only needed for certain weapon types and/or games (denoted in the table below).

    Teilweise oder zumindest einmal erforderlich
    ammo
    Erforderlich für
    • typ: gewehr, gewehrautomatisch, gewehrhandgeladen
    Deaktiviert für
    • typ: unbewaffnet, nahkampf, granate, mine

    "Munition" in GECK (automatically linked) ("Edit" window -> "Game Data" tab -> "Munition").

    Teilweise oder zumindest einmal erforderlich
    ammouse
    Erforderlich für
    • type: gewehr, gewehrautomatisch, gewehrhandgeladen
    Deaktiviert für
    • type: unbewaffnet, nahkampf, granate, mine

    "Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").

    Erforderlich
    ap
    Erforderlich für
    • alle
    Deaktiviert für
    • keine

    "Aktionspunkte" in GECK ("Edit" window -> "Game Data" tab -> "Aktionspunkte").

    Teilweise oder zumindest einmal erforderlich
    attackshots/sec
    Erforderlich für
    • type: unbewaffnet, nahkampf, gewehr, gewehrautomatisch, gewehrhandgeladen
    Deaktiviert für
    • type: granate, mine

    "Attack Shots/Sec" in GECK ("Edit" window -> "Art and Sound" tab -> "Attack Shots/Sec").

    Erforderlich
    baseid
    Erforderlich für
    • alle
    Deaktiviert für
    • keine

    Form ID in GECK ("Object Window, either hover mouse over item in question or expand the column between "Editor ID" and "Count" in the list view").

    Teilweise oder zumindest einmal erforderlich
    cliprounds
    Erforderlich für
    • type: gewehr, gewehrautomatisch, gewehrhandgeladen
    Deaktiviert für
    • type: unbewaffnet, nahkampf, grenade, mine

    "Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to nolimit for guns with unlimited ammo.

    Erforderlich
    crit%mult
    Erforderlich für
    • all
    Deaktiviert für
    • none

    "Crit % Mult" in GECK ("Edit" window -> "Game Data" tab -> "Crit % Mult").

    Erforderlich
    critdmg
    Erforderlich für
    • alle
    Deaktiviert für
    • keine

    "Crit Dmg" in GECK ("Edit" window -> "Game Data" tab -> "Crit Dmg").

    Optional
    criteffect
    Erforderlich für
    • keine
    Deaktiviert für
    • keine

    "Crit Effect" in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect").

    Erforderlich
    damage
    Required for
    • all
    Disabled for
    • none

    "Damage" in GECK ("Edit" window -> "Game Data" tab -> "Damage").

    Optional
    effectdamage
    Required for
    • none
    Disabled for
    • none

    Damage for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; add up "Magnitude" for all damage effects).

    Optional
    effectduration
    Required for
    • none
    Disabled for
    • none

    Duration for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; "Duration" for damage effects).

    Teilweise oder zumindest einmal erforderlich
    explosiondamage
    Required for
    • type: grenade, mine
    Disabled for
    • none

    For weapons which are/shoot explosive projectiles (e.g. grenades, mines, missile launcher); the respective projectile's "Damage" in GECK.

    To find this value, go to "Edit" window -> "Art and Sound" tab -> "Projectile". Then look up this projectile in "Object Window" -> "Special Effects" -> "Projectile"; open "Edit" window, check "Type" in the "Explosion" box. Look up this type under "Object Window -> "Special Effects" -> "Explosion"; open "Edit" window, the "Damage" box has the value you are looking for.

    Erforderlich
    hp
    Required for
    • all
    Disabled for
    • none

    "Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").

    Teilweise oder zumindest einmal erforderlich
    minstreuung
    Required for
    • typ: gun, gunautomatic, gunhandload
    Disabled for
    • typ: unarmed, melee, grenade, mine

    "minstreuung" in GECK ("Edit" window -> "Game Data" tab -> "minstreuung").

    Optional
    othereffect
    Required for
    • none
    Disabled for
    • none

    Object effects in GECK other than pure damage ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect").

    Optional
    perk1 bis perk9
    Required for
    • none
    Disabled for
    • none

    Name of a perk which affects the damage output of this weapon directly or indirectly (in plain text, automatically linked).

    Optional
    perk1add bis perk9add
    Required for
    • none
    Disabled for
    • none

    If the corresponding perk modifies damage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of damage, set perk1add to 5).

    Optional
    perk1attsecmult bis perk9attsecmult
    Required for
    • none
    Disabled for
    • none

    If the corresponding perk decreases attackshots/sec (rate of fire) by a percentage, use this parameter (e.g. if perk1 decreases attackshots/sec by 10 percent, set perk1attsecmult to 0.1).

    Optional
    perk1effadd bis perk9effadd
    Required for
    • none
    Disabled for
    • none

    If the corresponding perk modifies effectdamage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of effectdamage, set perk1effadd to 5).

    Optional
    perk1effmult bis perk9effmult
    Required for
    • none
    Disabled for
    • none

    If the corresponding perk modifies effectdamage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to effectdamage, set perk1effmult to 0.1).

    Optional
    perk1expladd bis perk9expladd
    Required for
    • none
    Disabled for
    • none

    If the corresponding perk modifies explosiondamage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of explosiondamage, set perk1expladd to 5).

    Optional
    perk1explmult bis perk9explmult
    Required for
    • none
    Disabled for
    • none

    If the corresponding perk modifies explosiondamage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to explosiondamage, set perk1explmult to 0.1).

    Optional
    perk1mult bis perk9mult
    Required for
    • none
    Disabled for
    • none

    If the corresponding perk modifies damage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to damage, set perk1mult to 0.1).

    Optional
    perk1reloadmult bis perk9reloadmult
    Required for
    • none
    Disabled for
    • type: not (gun, gunautomatic, gunhandload)

    If the corresponding perk decreases reloadtime by a percentage, use this parameter (e.g. if perk1 decreases reloadtime by 10 percent, set perk1reloadmult to 0.1).

    Teilweise oder zumindest einmal erforderlich
    geschosse
    Required for
    • typ: gun, gunautomatic, gunhandload
    Disabled for
    • typ: unarmed, melee, grenade, mine

    "# Geschosse" in GECK ("Edit" window -> "Game Data" tab -> "# Geschosse").

    Optional
    quests
    Required for
    • none
    Disabled for
    • none

    Quests which are related to the weapon, if any.

    Teilweise oder zumindest einmal erforderlich
    reloadtime
    Required for
    • type: gun, gunautomatic, gunhandload
    Disabled for
    • type: unarmed, melee, grenade, mine

    "Reload Time" in GECK ("Edit" window -> "Art and Sound" tab -> "Reload Time").

    Erforderlich
    reparatur
    Required for
    • all
    Disabled for
    • none

    Other weapons this weapon can be repaired with ("Edit" window -> "Game Data" tab -> "Repair Item List"; then look up this Repair Item List in "Object Window" -> "Miscellaneous" -> "Form List").

    Erforderlich
    fertigkeit
    Required for
    • all
    Disabled for
    • none

    Name of Fertigkeit this weapon requires in plain text (automatically linked) ("Edit" window -> "Skill").

    Teilweise oder zumindest einmal erforderlich
    skill req
    Required for
    • game: FNV
    Disabled for
    • game: not FNV

    Required level of skill for using the weapon at full efficiency ("Edit" window -> "Skill Req").

    Teilweise oder zumindest einmal erforderlich
    strength req
    Required for
    • game: FNV
    Disabled for
    • game: not FNV

    Stärke requirement of the weapon ("Edit" window -> "Strength Req")

    Erforderlich
    type
    Required for
    • all
    Disabled for
    • none

    Type of weapon; determines required parameters and has an effect on certain formulas.

    Verfügbare Optionen:

    • unarmed: An unarmed weapon.
    • melee: A melee weapon.
    • gun: A gun.
    • gunautomatic: A gun which has the "Automatic" flag checked in the GECK's "Edit" window.
    • gunhandload: A gun using the handload mechanism.
    • grenade: A grenade.
    • mine: A mine.
    Optional
    (Standard: "no")
    einzigartig
    Required for
    • none
    Disabled for
    • none

    Set to "yes" if this weapon is unique.

    Erforderlich
    wert
    Required for
    • all
    Disabled for
    • none

    "Wert" in GECK ("Edit" window -> "Game Data" tab -> "Wert").

    Erforderlich
    gewicht
    Required for
    • all
    Disabled for
    • none

    "Gewicht" in GECK ("Edit" window -> "Game Data" tab -> "Gewicht").

    Generelle Infoboxparameter

    Optional
    desc
    Beschreibung für bild unterhalb des Bildes.
    Teilweise oder zumindest einmal erforderlich
    game
    Abkürzung(en) der Spiele, in denen das Objekt vorkommt. Akzeptierte Abkürzungen sind unter {{abb}} aufgeführt. Es können mehrere Abkürzungen angegeben werden, die durch Kommas (,) zu trennen sind.

    <Vorlagen-Fehler> Keine Dokumentation für den Parameter "extra" gefunden.

    Optional
    bild bis bild5
    Dateiname des/der Bild(er) (ohne "Datei:"), das unter der Hauptüberschrift und über dem Hauptinhalt der Infobox angezeigt wird.
    Optional
    name
    Haupttitel/"Überschrift" der Infobox. Standardmäßig wird der Name der aktuellen Seite ohne Suffixe (d. h. Begriffe in Klammern am Ende) verwendet.

    <Vorlagen-Fehler> Keine Dokumentation für den Parameter "px" gefunden.

    Formeln

    Angezeigt Wert Für type Formel
    crit chance
    • gunautomatic
    CritChance=CritPercentMultAttackshotsPerSec
    dmg/geschosse
    • gun
    • gunautomatic
    • gunhandload
    Damagegeschoss=DamageGeschosse
    dmg/attack ExplosionDamageattack=ExplosionDamage*Projectiles
    shots/reload
    • gun
    • gunautomatic
    • gunhandload
    ShotsPerReload=ClipRoundsAmmoUse
    DPS DPS=(Damage+ExplosionDamageattack)*AttackshotsPerSec
    DPS (reloads)
    • gun
    • gunautomatic
    DPSreloads=(Damage+ExplosionDamageattack)*ShotsPerReloadShotsPerReloadAttackshotsSec+ReloadTime
    DPS (reloads)
    • gunhandload
    DPSreloads=(Damage+ExplosionDamageattack)*ShotsPerReloadShotsPerReloadAttackshotsSec+(ReloadTime*ShotsPerReload)

    Beispiel

    {{Infobox Waffe
    |game            =FNV
    |name            =Lasergewehr
    |bild            =AER9LASERRIFLE.png
    |typ             =Schusswaffe
    |einzigartig     =nein
    |fertigkeit      =Energiewaffen
    |damage          =15
    |geschosse       =1
    |attackshots/sec =3.0818
    |minstreuung     =0.025
    |critdmg         =15
    |crit%mult       =1.5
    |perk1           =Laser Commander
    |perk1mult       =0.15
    |ammo            =Microfusion cell (Fallout: New Vegas)
    |ammouse         =1
    |cliprounds      =24
    |reloadtime      =2.5
    |ap              =18
    |hp              =55
    |strength req    =3
    |skill req       =25
    |reparatur       =[[Lasergewehr (Fallout: New Vegas)|Lasergewehr]]
    |gewicht         =8
    |wert            =800
    |baseid          =00004336
    }}
    

    Kopieren/Einfügen

    Fallout 3

    Unarmed weapon

    {{Infobox Waffe
    |game            =FO3
    |name            ={{PAGENAME}}
    |image           =
    |type            =unarmed
    |unique          =no
    |skill           =Unarmed
    |damage          =
    |attackshots/sec =
    |crit%mult       =
    |critdmg         =
    |ap              =
    |hp              =
    |repair          =
    |weight          =
    |value           =
    |baseid          =
    }}
    

    Nahkampfwaffe

    {{Infobox Waffe
    |game            =FO3
    |name            ={{PAGENAME}}
    |image           =
    |type            =melee
    |unique          =no
    |skill           =Melee Weapons
    |damage          =
    |attackshots/sec =
    |crit%mult       =
    |critdmg         =
    |ap              =
    |hp              =
    |repair          =
    |weight          =
    |value           =
    |baseid          =
    }}
    

    Pistole

    {{Infobox Waffe
    |game            =FO3
    |name            ={{PAGENAME}}
    |image           =
    |type            =gun
    |unique          =no
    |skill           =
    |damage          =
    |projectiles     =
    |attackshots/sec =
    |minspread       =
    |critdmg         =
    |crit%mult       =
    |ammo            =
    |ammouse         =
    |cliprounds      =
    |reloadtime      =
    |ap              =
    |hp              =
    |repair          =
    |weight          =
    |value           =
    |baseid          =
    }}
    

    Pistole (automatisch)

    {{Infobox Waffe
    |game            =FO3
    |name            ={{PAGENAME}}
    |image           =
    |type            =gunautomatic
    |unique          =no
    |skill           =
    |damage          =
    |projectiles     =
    |attackshots/sec =
    |minspread       =
    |critdmg         =
    |crit%mult       =
    |ammo            =
    |ammouse         =
    |cliprounds      =
    |reloadtime      =
    |ap              =
    |hp              =
    |repair          =
    |weight          =
    |value           =
    |baseid          =
    }}
    

    Granate

    {{Infobox Waffe
    |game            =FO3
    |name            ={{PAGENAME}}
    |image           =
    |type            =Granate
    |unique          =no
    |skill           =
    |damage          =
    |explosiondamage =
    |critdmg         =
    |crit%mult       =
    |ap              =
    |hp              =
    |weight          =
    |value           =
    |baseid          =
    }}
    

    Mine

    {{Infobox Waffe
    |game            =FO3
    |name            ={{PAGENAME}}
    |image           =
    |type            =mine
    |unique          =no
    |skill           =
    |damage          =
    |explosiondamage =
    |critdmg         =
    |crit%mult       =
    |ap              =
    |hp              =
    |weight          =
    |value           =
    |baseid          =
    }}
    

    Fallout: New Vegas

    Unbewaffnete Waffe

    {{Infobox Waffe
    |game            =FNV
    |name            ={{PAGENAME}}
    |image           =
    |type            =unarmed
    |unique          =no
    |skill           =Unarmed
    |damage          =
    |attackshots/sec =
    |crit%mult       =
    |critdmg         =
    |ap              =
    |hp              =
    |strength req    =
    |skill req       =
    |repair          =
    |weight          =
    |value           =
    |baseid          =
    }}
    

    Nahkampfwaffe

    {{Infobox Waffe
    |game            =FNV
    |name            ={{PAGENAME}}
    |image           =
    |type            =melee
    |unique          =no
    |skill           =Melee Weapons
    |damage          =
    |attackshots/sec =
    |crit%mult       =
    |critdmg         =
    |ap              =
    |hp              =
    |repair          =
    |strength req    =
    |skill req       =
    |weight          =
    |value           =
    |baseid          =
    }}
    

    Pistole

    {{Infobox Waffe
    |game            =FNV
    |name            ={{PAGENAME}}
    |image           =
    |type            =gun
    |unique          =no
    |skill           =Guns
    |damage          =
    |projectiles     =
    |attackshots/sec =
    |minspread       =
    |critdmg         =
    |crit%mult       =
    |ammo            =
    |ammouse         =
    |cliprounds      =
    |reloadtime      =
    |ap              =
    |hp              =
    |repair          =
    |strength req    =
    |skill req       =
    |weight          =
    |value           =
    |baseid          =
    }}
    

    Pistole (automatisch)

    {{Infobox Waffe
    |game            =FNV
    |name            ={{PAGENAME}}
    |image           =
    |type            =gunautomatic
    |unique          =no
    |skill           =Guns
    |damage          =
    |projectiles     =
    |attackshots/sec =
    |minspread       =
    |critdmg         =
    |crit%mult       =
    |ammo            =
    |ammouse         =
    |cliprounds      =
    |reloadtime      =
    |ap              =
    |hp              =
    |repair          =
    |strength req    =
    |skill req       =
    |weight          =
    |value           =
    |baseid          =
    }}
    

    Pistole (handgeladen)

    {{Infobox Waffe
    |game            =FNV
    |name            ={{PAGENAME}}
    |image           =
    |type            =gunhandload
    |unique          =no
    |skill           =Guns
    |damage          =
    |projectiles     =
    |attackshots/sec =
    |minspread       =
    |critdmg         =
    |crit%mult       =
    |ammo            =
    |ammouse         =
    |cliprounds      =
    |reloadtime      =
    |ap              =
    |hp              =
    |repair          =
    |strength req    =
    |skill req       =
    |weight          =
    |value           =
    |baseid          =
    }}
    

    Granate

    {{Infobox Waffe
    |game            =FNV
    |name            ={{PAGENAME}}
    |image           =
    |type            =grenade
    |unique          =no
    |skill           =Explosives
    |damage          =
    |explosiondamage =
    |critdmg         =
    |crit%mult       =
    |ap              =
    |hp              =
    |strength req    =
    |skill req       =
    |weight          =
    |value           =
    |baseid          =
    }}
    

    Mine

    {{Infobox Waffe
    |game            =FNV
    |name            ={{PAGENAME}}
    |image           =
    |type            =mine
    |unique          =no
    |skill           =
    |damage          =
    |explosiondamage =
    |critdmg         =
    |crit%mult       =
    |ap              =
    |hp              =
    |strength req    =
    |skill req       =
    |weight          =
    |value           =
    |baseid          =
    }}
    

    Technisches