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    Merkmale (Fallout: New Vegas): Unterschied zwischen den Versionen

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    Zeile 96: Zeile 96:
    | [[Hot Blooded]]
    | [[Hot Blooded]]
    | + 15% damage increase while below 50% health
    | + 15% damage increase while below 50% health
    | - 2 debuff to [[Perception]] and [[Agility]] while below 50% health
    | - 2 debuff to [[Wahrnehmung]] and [[Agility]] while below 50% health
    | {{DLC ID|0101276B}}
    | {{DLC ID|0101276B}}
    |-
    |-

    Version vom 27. Mai 2014, 09:52 Uhr

     
    Auf dieser Seite werden alle Merkmale aus Fallout: New Vegas aufgeführt.
    • Der Inhalt wird auf dieser Seite nur kurz dargestellt. Weitere Einzelheiten sind in den jeweiligen Artikeln zu finden.
    • Für Merkmale in anderen Ablegern der Fallout-Reihe, siehe Merkmal.
    • Für eine Übersicht der Inhalte aus Fallout: New Vegas, siehe Portal:Fallout: New Vegas.

    Allgemeine Information

    Traits modify aspects of gameplay, granting a benefit in one area at the cost of hampering another. With the exception of Wild Wasteland, which has a less direct effect on gameplay, each trait modifies (and hampers) the player's statistics in some way; this can include primary statistics, derived statistics, SPECIAL points and skills. During character creation the player may choose a maximum of two (with a minimum of none at all). The Add-On Old World Blues makes it possible for you to re-pick your assigned traits. Traits below that are exclusive to the add-on are denoted by italics.

    Liste der Merkmale

    Merkmal Vorteil Nachteil Code
    Built to Destroy +3% critical hit chance Condition decays 25% faster 00137b02
    Fast Shot Guns and energy weapons you fire are 20% quicker, AP cost for your guns and energy weapons are 20% lower Guns and energy weapons you fire are 20% less accurate 00135ec7
    Brillenschlange + 2 Wahrnehmung while glasses equipped - 1 base Wahrnehmung 00135ec4
    Good Natured Increases Sprache, Medizin, Reparieren, Wissenschaft and Feilschen skills +5. Decreases Energiewaffen, Sprengstoff, Schusswaffen, Nahkampfwaffen and Unbewaffnet skills -5. 00137afe
    Heavy Handed Melee and unarmed do more damage Melee and unarmed do less critical hit damage 00135ec5
    Kamikaze +10 Aktionspunkte -2 Schadensschwelle 00135f05
    Loose Cannon Attack speed with thrown weapons increased by 30% Thrown weapons have 25% less range 00164ed1
    Small Frame +1 Beweglichkeit Fragile limbs (25% extra limb damage) 00135ec6
    Trigger Discipline Guns and energy weapons you fire are 20% more accurate Guns and energy weapons you fire are 20% less quick, AP cost for your guns and energy weapons are 20% higher 00135ec8
    Wildes Ödland Adds additional 'wacky' content and modifies existing content and special encounters Removes access to some 'sane' content 000ed568

    Old World Blues

    Name Vorteil Nachteil Code
    Claustrophobia + 1 buff to SPECIAL attributes while outdoors - 1 debuff to SPECIAL attributes while indoors xx0133ae
    Early Bird + 2 buff to SPECIAL attributes from 6am to 12pm - 1 debuff to SPECIAL attributes from 6pm to 6am xx012767
    Hoarder + 25 lbs to total carry weight - 1 debuff to SPECIAL attributes while current equipment weight is below 160 lbs xx01276d
    Hot Blooded + 15% damage increase while below 50% health - 2 debuff to Wahrnehmung and Agility while below 50% health xx01276b
    Logan's Loophole Chems last twice as long and addiction rates are set to zero Locks the level cap at 30 xx01276e
    Skilled Gain +5 points to every skill. You suffer -10% from experience gained. xx012b86


    Infos

    • Though Fast Shot and Trigger Discipline will at first appear to cancel each other out, the way the system calculates the statistics (as a multiplier effect with the base compounded as it is affected) means that both accuracy and fire speed decrease by 4% should both be selected (1*.8*1.2=.96).
    • The Four Eyes trait is somewhat misleading in its description. The benefit it conveys is a status effect, similar to the bonus that would be granted by wearing a hat. The drawback, however, is directly subtracted from your base Perception, meaning a character with a Perception of 2 would have that value permanently reduced to 1 upon taking the trait. This can prevent the player from taking perks such as Sniper or Better Criticals, since Perks only take base stats into account when checking if the player meets the requirements. Having a Perception of one, will not allow you to pick this trait.
    • Picking the Wild Wasteland trait allows you to obtain the alien blaster, but it comes at the cost of being unable to obtain the unique Gauss rifle YCS/186. The alien blaster is more powerful, but has limited ammunition, making the YCS/186 a better long-term weapon. This and the difference between finding the Holy Frag Grenades versus two mini nukes in Camp Searchlight is the only real difference that taking the trait makes.

    Hinter den Kulissen

    Medical History
    • As found within the game files, a medical history paper was to be filled in by the player from a texture of the actual paper; rather than a conventional menu. The paper alludes to more choices of traits than available within the final game. The history paper also has nothing about the Wild Wasteland trait in it.

    ru: Особенности Fallout: New Vegas