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    Sekundäre Statistiken (Fallout 2): Unterschied zwischen den Versionen

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    Alessio79 (Diskussion | Beiträge)
    Artikel zu FO2 Sekundäre Statistiken erstellt 
     
    Hoschie02 (Diskussion | Beiträge)
    KKeine Bearbeitungszusammenfassung
    Zeile 14: Zeile 14:
    |[[Action Points]]
    |[[Action Points]]
    |The amount of actions your character can take during a combat turn.
    |The amount of actions your character can take during a combat turn.
    |[[Agility]]
    |[[Beweglichkeit]]
    |([[AG]] / 2) + 5 ¹
    |([[AG]] / 2) + 5 ¹
    |-
    |-
    |[[Armor Class]]
    |[[Armor Class]]
    |How good your character is at avoiding being hit in combat.
    |How good your character is at avoiding being hit in combat.
    |[[Agility]]
    |[[Beweglichkeit]]
    |[[AG]]
    |[[AG]]
    |-
    |-
    |[[Carry Weight]]
    |[[Carry Weight]]
    |The maximum amount of equipment your character can carry, in pounds.
    |The maximum amount of equipment your character can carry, in pounds.
    |[[Strength]]
    |[[Stärke]]
    |([[ST]] + 1) * 25
    |([[ST]] + 1) * 25
    |-
    |-
    |[[Critical Chance]]
    |[[Critical Chance]]
    |Chance to cause a [[Critical Hit]].
    |Chance to cause a [[Critical Hit]].
    |[[Luck]]
    |[[Glück]]
    |([[LK]]) %
    |([[LK]]) %
    |-
    |-
    Zeile 39: Zeile 39:
    |[[Healing Rate]]
    |[[Healing Rate]]
    |How many [[Hit Point]]s you heal at the end of each day.
    |How many [[Hit Point]]s you heal at the end of each day.
    |[[Endurance]]
    |[[Ausdauer]]
    |[[EN]] / 3 (min. 1)
    |[[EN]] / 3 (min. 1)
    |-
    |-
    |[[Hit Points]]
    |[[Hit Points]]
    |How much damage your character can take before dying.
    |How much damage your character can take before dying.
    |[[Endurance]]<br />[[Strength]]
    |[[Ausdauer]]<br />[[Stärke]]
    |15 + (2* [[EN]]) + [[ST]]
    |15 + (2* [[EN]]) + [[ST]]
    |-
    |-
    Zeile 64: Zeile 64:
    |[[Poison Resistance]]
    |[[Poison Resistance]]
    |Reduces any poison damage by this amount.
    |Reduces any poison damage by this amount.
    |[[Endurance]]
    |[[Ausdauer]]
    |([[EN]] * 5) %
    |([[EN]] * 5) %
    |-
    |-
    |[[Radiation Resistance]]
    |[[Radiation Resistance]]
    |Amount of radiation your character is exposed to is reduced by this amount.
    |Amount of radiation your character is exposed to is reduced by this amount.
    |[[Endurance]]
    |[[Ausdauer]]
    |([[EN]] * 2) %
    |([[EN]] * 2) %
    |-
    |-
    |[[Sequence]]
    |[[Sequence]]
    |Determines how soon in a combat turn your character can react.
    |Determines how soon in a combat turn your character can react.
    |[[Perception]]
    |[[Wahrnehmung]]
    |[[PE]] * 2
    |[[PE]] * 2
    |-
    |-
    | [[Skill Rate]]
    | [[Skill Rate]]
    | How many skill points your character gains per level.
    | How many skill points your character gains per level.
    | [[Intelligence]]
    | [[Intelligenz]]
    | [[IN]] * 2 + 5 ²
    | [[IN]] * 2 + 5 ²
    |}
    |}
    [[Kategorie:Fallout 2 Sekundäre Statistiken| ]]
     
    [[Kategorie:Sekundäre Statistiken| {{PAGENAME}}]]


    [[en:Fallout 2 derived statistics]]
    [[en:Fallout 2 derived statistics]]
    Zeile 90: Zeile 89:


    ² Skill Rate without taking gifted trait.  If gifted is taken it then is [[IN]] * 2.  You lose 5 skill points with gifted trait.
    ² Skill Rate without taking gifted trait.  If gifted is taken it then is [[IN]] * 2.  You lose 5 skill points with gifted trait.
    [[Kategorie:Fallout 2 Sekundäre Statistiken| ]]
    [[Kategorie:Sekundäre Statistiken| {{PAGENAME}}]]

    Version vom 24. Mai 2014, 21:09 Uhr

     
    Fallout 2: Übersichten
    Auf dieser Seite werden alle Sekundäre Statistik aus Fallout 2 aufgeführt.
    • Der Inhalt wird auf dieser Seite nur kurz dargestellt. Weitere Einzelheiten sind in den jeweiligen Artikeln zu finden.
    • Für Sekundäre Statistik in anderen Ablegern der Fallout-Reihe, siehe Sekundäre Statistik.
    • Für eine Übersicht der Inhalte aus Fallout 2, siehe Portal:Fallout 2.

    Liste

    Sekundäre Statistik Beschreibung Abgeleitet von Anfangswert
    Action Points The amount of actions your character can take during a combat turn. Beweglichkeit (AG / 2) + 5 ¹
    Armor Class How good your character is at avoiding being hit in combat. Beweglichkeit AG
    Carry Weight The maximum amount of equipment your character can carry, in pounds. Stärke (ST + 1) * 25
    Critical Chance Chance to cause a Critical Hit. Glück (LK) %
    Damage Resistance Any damage taken is reduced by this amount. - 0
    Healing Rate How many Hit Points you heal at the end of each day. Ausdauer EN / 3 (min. 1)
    Hit Points How much damage your character can take before dying. Ausdauer
    Stärke
    15 + (2* EN) + ST
    Melee Damage Amount of bonus damage in hand-to-hand combat. Strength ST - 5 (min. 1)
    Party Limit The number of followers your character can have. Charisma CH / 2 ¹
    Perk Rate How many levels must pass before your character gains another perk. - 3
    Poison Resistance Reduces any poison damage by this amount. Ausdauer (EN * 5) %
    Radiation Resistance Amount of radiation your character is exposed to is reduced by this amount. Ausdauer (EN * 2) %
    Sequence Determines how soon in a combat turn your character can react. Wahrnehmung PE * 2
    Skill Rate How many skill points your character gains per level. Intelligenz IN * 2 + 5 ²

    ¹ Rounded down

    ² Skill Rate without taking gifted trait. If gifted is taken it then is IN * 2. You lose 5 skill points with gifted trait.