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    Waffenwerkstatt: Unterschied zwischen den Versionen

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    Thironix (Diskussion | Beiträge)
    Seltene Waffen: Komplett übersetzt
    Thironix (Diskussion | Beiträge)
    Zeile 435: Zeile 435:
    | align="center" |
    | align="center" |
    |-
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    | [[Panzerbrechende Kaliber .44] mit Zielfernrohr]
    | [[Panzerbrechende Kaliber .44 mit Zielfernrohr]]
    | [[File:Scoped 44 FoS.png|100px]]
    | [[File:Scoped 44 FoS.png|100px]]
    | align="center" | A
    | align="center" | A

    Version vom 9. August 2018, 14:23 Uhr

     

    Die Waffen-Werkstatt ist ein Raum der in Fallout Shelter seit dem Update 1.4 gebaut werden kann.

    Einleitung

    Die Waffen-Werkstatt ist ein Herstellungsraum der bei einer Bevölkerung von 22 Bewohnern freischaltbar ist. Anders wie andere Produktionsräume, wird die Waffen-Werkstatt als ein Dreifach-Raum platziert.

    Um die Geschwindigkeit, mit der eine Waffe produziert wird zu erhöhen, muß man dort Bewohner platzieren die der Anforderung der jeweiligen Produktion mit ihren SPECIAL Fähigkeiten gerecht werden.

    Kosten

    Kosten Bevölkerungsanforderung Seltenheit erlaubt
    Waffen Fabrik 8000 45 selten
    Waffen Werk 60000 75 legendär

    Gewöhnliche Waffen

    Die Kosten folgen der Regel unterhalb:

    nKosten=Durchschnittsschaden5+5

    Die Anzahl des erforderlichen Schrotts folgt der Regel unterhalb:

    nSchrott=Durchschnittsschaden3

    Name Bild Fähigkeit Schaden Durchschnittlicher Schaden Benötigter Schrott Herstellungskosten Herstellungszeit (Total SPECIAL = Herstellungszeit) Nur Herstellbar
    .32-Pistole A 1‑2 1.5
    1
    5 10 = 25m 42s
    60 = 10m 19s
    102 = 2m 52s
    10-mm-Pistole A 2‑3 2.5
    1
    5 10 = 51m 25s
    60 = 20m 39s
    102 = 2m 52s
    Luftgewehr P 0‑2 1
    1
    5 10 = 25m 42s
    60 = 10m 19s
    102 =
    Verbesserte .32-Pistole A 1‑3 2
    1
    5 10 = 51m 25s
    60 = 20m 39s
    102 = 2m 52s
    Verbesserte 10-mm-Pistole A 2‑4 3
    1
    5 10 = 51m 25s
    60 = 20m 39s
    102 = 2m 52s
    Verbessertes Luftgewehr P 0‑3 1.5
    1
    5 10 = 25m
    60 = 10m 19s
    102 =
    Verbessertes Jagdgewehr P 5‑7 6
    1
    1
    6 10 = 1h 42m 52s
    60 = 41m 19s
    102 =
    Verbessertes Reptiergewehr P 4‑6 5
    1
    1
    6 10 = 1h 42m 52s
    60 = 41m 19s
    102 =
    Verbesserte Abgesägte Schrotflinte E 6‑8 7
    1
    1
    1
    6 10 = 2h 21m 27s
    60 = 56m 49s
    102 =
    Verbesserte Kaliber .44 mit Zielvorrichtung A 3‑5 4
    1
    1
    5 10 = 1h 17m 9s
    60 = 30m 59s
    102 = 2m 52s
    Stecherabzug-Impro-Pistole A 2‑5 3.5
    1
    1
    5 10 = 1h 17m 9s
    60 = 30m 59s
    102 = 2m 52s
    J
    Schwere Impro-Pistole A 3‑7 5
    1
    1
    6 10 = 1h 42m 52s
    60 = 41m 19s
    102 = 2m 52s
    J
    Jagdgewehr P 5‑6 5.5
    1
    1
    6 10 = 1h 42m 52s
    60 = 41m 19s
    102 =
    Reptiergewehr P 4‑5 4.5
    1
    1
    5 10 = 1h 17m 9s
    60 = 30m 59s
    102 =
    Impro-Pistole A 1‑3 2
    1
    5 10 = 51m 25s
    60 = 20m 39s
    102 = 2m 52s
    J
    Impro-Gewehr P 5‑7 6
    1
    1
    6 10 = 1h 42m 52s
    60 = 41m 19s
    102 =
    J
    Rostige .32-Pistole A 1 1
    1
    5 10 = 25m 42s
    60 = 10m 19s
    102 = 2m 52s
    Rostige 10-mm-Pistole A 2 2
    1
    5 10 = 51m 25s
    60 = 20m 39s
    102 = 2m 52s
    Rostiges Luftgewehr P 0‑1 0.5
    1
    5 10 = 25m 42s
    60 = 10m 19s
    102 =
    Rostiges Jagdgewehr P 5 5
    1
    1
    6 10 = 1h 42m 52s
    60 = 41m 19s
    102 =
    Rostige Laserpistole A 7 7
    1
    1
    1
    6 10 = 2h 21m 27s
    60 = 56m 49s
    102 = 2m 52s
    Rostiges Reptiergewehr P 4 4
    1
    1
    5 10 = 1h 17m 9s
    60 = 30m 59s
    102 =
    Rostige Abgesägte Schrotflinte E 6 6
    1
    1
    6 10 = 1h 42m 52s
    60 = 41m 19s
    102 =
    Rostige Kaliber .44 mit Zielvorrichtung A 3 3
    1
    5 10 = 51m 25s
    60 = 20m 39s
    102 = 2m 52s
    Abgesägte Schrotflinte E 6‑7 6.5
    1
    1
    1
    6 10 = 2h 21m 27s
    60 = 56m 49s
    102 =
    Kaliber .44 mit Zielvorrichtung A 3‑4 3.5
    1
    1
    5 10 = 1h 17m 9s
    60 = 30m 59s
    102 = 2m 52s

    Seltene Waffen

    Alle seltene Waffen benötigen ein Rezept - Rezept für seltene Waffen

    Name Bild Fähigkeit Schaden Durchschnittlicher Schaden Benötigter Schrott Herstellungskosten Herstellungszeit (Total SPECIAL = Herstellungszeit) Nur Herstellbar
    Verstärkte Laserpistole A 7‑11 9
    3
    2
    1
    250 10 = 6h 25m 50s
    60 = 2h 35m 0s
    102 = 2m 52s
    Panzerbrechende .32 Pistole A 1‑5 3
    2
    1
    1
    150 10 = 4h 42m 55s
    60 = 1h 53m 40s
    102 = 2m 52s
    Panzerbrechende 10-mm-Pistole A 2‑6 4
    3
    2
    1
    200 10 = 5h 8m 39s
    60 = 2h 4m 0s
    102 = 2m 52s
    Panzerbrechendes Sturmgewehr A 8‑12 10
    3
    3
    2
    250 10 = 6h 51m 32s
    60 = 2h 45m 20s
    102 = 2m 52s
    Panzerbrechendes Luftgewehr P 0‑5 2.5
    2
    1
    1
    150 10 = 4h 42m 55s
    60 = 1h 53m 40s
    102 =
    Panzerbrechende Jagdflinte P 5‑9 7
    3
    2
    2
    200 10 = 6h 0m 6s
    60 = 2h 24m 40s
    102 =
    Panzerbrechendes Reptiergewehr P 4‑8 6
    2
    2
    1
    200 10 = 5h 34m 22s
    60 = 2h 14m 20s
    102 =
    Panzerbrechende Kaliber .44 mit Zielfernrohr A 3‑7 5
    2
    2
    1
    200 10 = 5h 34m 22s
    60 = 2h 14m 20s
    102 = 2m 52s
    Panzerbrechendes Scharfschützengewehr P 10‑14 12
    3
    2
    2
    300 10 = 7h 43m 0s
    60 = 3h 6m 0s
    102 =
    Sturmgewehr A 8‑9 8.5
    3
    2
    1
    250 10 = 6h 25m 50s
    60 = 2h 35m 0s
    102 = 2m 52s
    Automatik-Impro-Pistole A 5‑11 8
    3
    2
    1
    250 10 = 6h 25m 50s
    60 = 2h 35m 0s
    102 = 2m 52s
    Y
    Baseballschläger S 5‑15 10
    3
    3
    2
    250
    Bajonett-Impro-Gewehr P 9‑15 12
    3
    2
    2
    300 10 = 7h 43m 0s
    60 = 3h 6m 0s
    102 =
    Y
    Schlachtermesser L 8‑18 13
    4
    3
    2
    300
    Kalibriertes Impro-Gewehr P 6‑9 7.5
    3
    2
    2
    200 10 = 6h 0m 6s
    60 = 2h 24m 40s
    102 =
    Y
    Kampfflinte E 13‑14 13.5
    4
    3
    2
    300 10 = 8h 34m 26s
    60 = 3h 26m 40s
    102 =
    Doppelläufige Abgesägte Schrotflinte E 6‑10 8
    3
    2
    1
    250 10 = 6h 25m 50s
    60 = 2h 35m 0s
    102 =
    Doppelläufige Schrotflinte E 9‑13 11
    3
    2
    2
    300 10 = 7h 43m 0s
    60 = 3h 6m 0s
    102 =
    Verbessertes Sturmgewehr A 8‑10 9
    3
    2
    1
    250 10 = 6h 25m 50s
    60 = 2h 35m 0s
    102 = 2m 52s
    Verbesserte Kampfflinte E 13‑15 14
    3
    3
    2
    350 10 = 9h 32m 17s
    60 = 4h 35m 48s
    102 =
    Verbesserter Flammenwerfer S 15‑17 16
    5
    3
    2
    400 10 = 10h 23m 44s
    60 = 4h 46m 29s
    102 = 3m 11s
    Verbessertes Gleisgewehr P 14‑16 15
    3
    3
    2
    350 10 = 9h 32m 17s
    60 = 4h 25m 48s
    102 =
    Verbesserte Schrotflinte E 9‑11 10
    3
    3
    2
    250 10 = 6h 51m 32s
    60 = 2h 45m 20s
    102 =
    Verbessertes Scharfschützengewehr P 10‑12 11
    3
    2
    2
    300 10 = 7h 43m 0s
    60 = 3h 6m 0s
    102 =
    Angeregtes Institutesgewehr I 15‑18 16.5
    5
    3
    2
    400 10 = 10h 23m 44s
    60 = 4h 46m 29s
    102 =
    Y
    Flammenwerfer S 15‑16 15.5
    5
    3
    2
    400 10 = 10h 23m 44s
    60 = 4h 46m 29s
    102 = 3m 11s
    Fokussierte Laserpistole A 7‑10 8.5
    3
    2
    1
    250 10 = 6h 25m 50s
    60 = 2h 35m 0s
    102 = 2m 52s
    Fokussiertes Lasergewehr P 12‑15 13.5
    4
    3
    2
    300 10 = 8h 34m 26s
    60 = 3h 26m 40s
    102 =
    Fokussierte Plasmapistole A 11‑14 12.5
    4
    3
    2
    300 10 = 8h 34m 26s
    60 = 3h 26m 40s
    102 = 2m 52s
    Gaussgewehr P 16‑17 16.5
    5
    3
    2
    400 10 = 10h 23m 44s
    60 = 4h 46m 29s
    102 =
    Gehärtete .32 Pistole A 1‑4 2.5
    2
    1
    1
    150 10 = 4h 42m 55s
    60 = 1h 53m 40s
    102 = 2m 52s
    Gehärtete 10-mm-Pistole A 2‑5 3.5
    3
    2
    1
    200 10 = 5h 8m 39s
    60 = 2h 4m 0s
    102 = 2m 52s
    Gehärtetes Sturmgewehr A 8‑11 9.5
    3
    3
    2
    250 10 = 6h 51m 32s
    60 = 2h 45m 20s
    102 = 2m 52s
    Gehärtetes Luftgewehr P 0‑4 2
    2
    1
    1
    150 10 = 4h 42m 55s
    60 = 1h 53m 40s
    102 =
    Gehärtete Kampfflinte E 13‑16 14.5
    3
    3
    2
    350 10 = 9h 32m 17s
    60 = 4h 25m 48s
    102 =
    Gehärteter Flammenwerfer S 15‑18 16.5
    5
    3
    2
    400 10 = 10h 23m 44s
    60 = 4h 46m 29s
    102 = 3m 11s
    Gehärtete Jagdflinte P 5‑8 6.5
    3
    2
    2
    200 10 = 6h 0m 6s
    60 = 2h 24m 40s
    102 =
    Gehärtetes Reptiergewehr P 4‑7 5.5
    2
    2
    1
    200 10 = 5h 34m 22s
    60 = 2h 14m 20s
    102 =
    Gehärtete Abgesägte Schrotflinte E 6‑9 7.5
    3
    2
    2
    200 10 = 6h 0m 6s
    60 = 2h 24m 40s
    102 =
    Gehärteter Kaliber .44 mit Zielfernrohr A 3‑6 4.5
    3
    2
    1
    200 10 = 5h 8m 39s
    60 = 2h 4m 0s
    102 = 2m 52s
    Gehärtete Schrotflinte E 9‑12 10.5
    3
    3
    2
    250 10 = 6h 51m 32s
    60 = 2h 45m 20s
    102 =
    Gehärtetes Scharfschützengewehr P 10‑13 11.5
    3
    2
    2
    300 10 = 7h 43m 0s
    60 = 3h 6m 0s
    102 =
    Verstärkte Institutspistole I 11‑15 13
    4
    3
    2
    300 10 = 8h 34m 26s
    60 = 3h 26m 40s
    102 =
    Y
    Incendiary Institute pistol I 10‑13 11.5
    3
    2
    2
    300 10 = 7h 43m 0s
    60 = 3h 6m 0s
    102 =
    Y
    Institutspistole I 9‑11 10
    3
    3
    2
    250 10 = 6h 51m 32s
    60 = 2h 45m 20s
    102 =
    Y
    Institutsgewehr I 14‑16 15
    3
    3
    2
    350 10 = 9h 32m 17s
    60 = 4h 25m 48s
    102 =
    Y
    Junk Jet S 13‑15 14
    3
    3
    2
    350 10 = 9h 32m 17s
    60 = 4h 25m 48s
    102 = 8m 22s
    Y
    Küchenmesser P 3‑11 7
    5
    2
    200
    Laserpistole A 7‑8 7.5
    3
    2
    2
    200 10 = 6h 0m 6s
    60 = 2h 24m 40s
    102 = 2m 52s
    Lasergewehr P 12‑13 12.5
    4
    3
    2
    300 10 = 8h 34m 26s
    60 = 3h 26m 40s
    102 =
    Impro-Langgewehr P 7‑11 9
    3
    2
    1
    250 10 = 6h 25m 50s
    60 = 2h 35m 0s
    102 =
    Y
    Nachtsicht-Impro-Gewehr P 8‑13 10.5
    3
    3
    2
    250 10 = 6h 51m 32s
    60 = 2h 45m 20s
    102 =
    Y
    Pickel E 11‑21 16
    5
    3
    2
    400
    Plasmapistole A 11‑12 11.5
    3
    2
    2
    300 10 = 7h 43m 0s
    60 = 3h 6m 0s
    102 = 2m 52s
    Plasma rifle P 17‑18 17.5
    3
    3
    3
    400 10 = 11h 15m 10s
    60 = 5h 7m 9s
    102 =
    Billardqueue A 0‑8 4
    5
    1
    200
    Druckluft-Flammenwerfer S 15‑19 17
    3
    3
    3
    400 10 = 11h 15m 10s
    60 = 5h 7m 9s
    102 = 2m 52s
    Gleisgewehr P 14‑15 14.5
    3
    3
    2
    350 10 = 9h 32m 17s
    60 = 4h 25m 48s
    102 =
    Recoil compensated Junk Jet S 14‑17 15.5
    5
    3
    2
    400 10 = 10h 23m 44s
    60 = 4h 46m 29s
    102 = 3m 11s
    Y
    Rostiges Sturmgewehr A 8 8
    3
    2
    1
    250 10 = 6h 25m 50s
    60 = 2h 35m 0s
    102 = 2m 52s
    Rostige Kampfflinte E 13 13
    4
    3
    2
    300 10 = 8h 34m 26s
    60 = 3h 26m 40s
    102 =
    Rostiger Flammenwerfer S 15 15
    3
    3
    2
    350 10 = 9h 32m 17s
    60 = 4h 25m 48s
    102 = 8m 22s
    Rostiges Gaussgewehr P 16 16
    5
    3
    2
    400 10 = 10h 23m 44s
    60 = 4h 46m 29s
    102 =
    Rostiges Lasergewehr P 12 12
    3
    2
    2
    300 10 = 7h 43m 0s
    60 = 3h 6m 0s
    102 =
    Rostige Plasmapistole A 11 11
    3
    2
    2
    300 10 = 7h 43m 0s
    60 = 3h 6m 0s
    102 = 2m 52s
    Rostiges Plasmagewehr P 17 17
    3
    3
    3
    400 10 = 11h 15m 10s
    60 = 5h 7m 9s
    102 =
    Rostiges Gleisgewehr P 14 14
    3
    3
    2
    350 10 = 9h 32m 17s
    60 = 4h 25m 48s
    102 =
    Rostige Schrotflinte E 9 9
    3
    2
    1
    250 10 = 6h 25m 50s
    60 = 2h 35m 0s
    102 =
    Rostiges Scharfschützengewehr P 10 10
    3
    3
    2
    250 10 = 6h 51m 32s
    60 = 2h 45m 20s
    102 =
    Institutspistole mit Zielfernrohr I 12‑17 14.5
    3
    3
    2
    350 10 = 9h 32m 17s
    60 = 4h 25m 48s
    102 = 8m 22s
    Y
    Impro-Pistole mit Zielfernrohr A 4‑9 6.5
    3
    2
    2
    200 10 = 6h 0m 6s
    60 = 2h 24m 40s
    102 = 2m 52s
    Y
    Schrotflinte E 9‑10 9.5
    3
    3
    2
    250 10 = 6h 51m 32s
    60 = 2h 45m 20s
    102 =
    Scharfschützengewehr P 10‑11 10.5
    3
    3
    2
    250 10 = 6h 51m 32s
    60 = 2h 45m 20s
    102 =
    Taktischer Junk Jet S 15‑19 17
    3
    3
    3
    400 10 = 11h 15m 10s
    60 = 5h 7m 9s
    102 = 2m 52s
    Y
    Getunte Laserpistoel A 7‑9 8
    3
    2
    1
    250 10 = 6h 25m 50s
    60 = 2h 35m 0s
    102 = 2m 52s
    Getuntes Lasergewehr P 12‑14 13
    4
    3
    2
    300 10 = 8h 34m 26s
    60 = 3h 26m 40s
    102 =
    Getunte Plasmapistole A 11‑13 12
    3
    2
    2
    300 10 = 7h 43m 0s
    60 = 3h 6m 0s
    102 = 2m 52s

    Legendäre Waffen

    Alle legendären Waffen erfordern ein Rezept - Recipe for legendary weapons

    Name Bild Fähigkeit Schaden Durchschnittlicher Schaden Benötigter Schrott Herstellungskosten Herstellungszeit (Total SPECIAL = Herstellungszeit) Nur Herstellbar
    Accelerated Gauss rifle P 16‑20 18
    4
    2
    2
    19,400 10 = 11d 17h 13m
    60 = 5d 13h 19m
    102 =
    Accelerated railway rifle P 14‑18 16
    3
    2
    2
    18,900 10 = 11d 9h 36m
    60 = 5d 9h 40m
    102 =
    Agitated plasma thrower S 18‑21 19.5
    4
    3
    2
    19,950 10 = 12d 0h 49m
    60 = 5d 16h 58m
    102 = 9h 25m 19s
    Y
    Alien blaster A 18‑19 18.5
    4
    3
    2
    19,950 10 = 12d 0h 49m
    60 = 5d 16h 58m
    102 = 9h 25m 19s
    Amplified alien blaster A 18‑22 20
    3
    3
    2
    20,450 10 = 12d 8h 26m
    60 = 5d 20h 37m
    102 = 9h 45m 21s
    Amplified Gatling laser S 21‑25 23
    5
    3
    2
    21,500 10 = 12d 23h 39m
    60 = 6d 3h 56m
    102 = 10h 25m 26s
    Amplified laser rifle P 12‑16 14
    3
    3
    2
    18,350 10 = 11d 2h 0m
    60 = 5d 6h 0m
    102 =
    Amplified plasma pistol A 11‑15 13
    3
    2
    2
    17,850 10 = 10d 18h 23m
    60 = 5d 2h 21m
    102 = 8h 5m 9s
    Amplified plasma rifle P 17‑22 19.5
    4
    3
    2
    19,950 10 = 12d 0h 49m
    60 = 5d 16h 58m
    102 =
    Apotheosis I 14‑21 17.5
    4
    2
    2
    19,400 10 = 11d 17h 13m
    60 = 5d 13h 19m
    102 =
    Y
    Armor piercing minigun S 19‑23 21
    3
    3
    2
    20,450 10 = 12d 8h 26m
    60 = 5d 20h 37m
    102 = 9h 45m 21s
    Big Sister P 10‑17 13.5
    3
    2
    2
    17,850 10 = 11d 18h 23m
    60 = 5d 2h 21m
    102 =
    Y
    Blackhawk A 3‑8 5.5
    3
    2
    1
    15,200 10 = 9d 4h 27m
    60 = 4d 8h 43m
    102 = 7h 30m 21s
    Boosted plasma thrower S 20‑25 22.5
    4
    3
    2
    21,000 10 = 12d 16h 2m
    60 = 6d 0h 17m
    102 = 10h 5m 24s
    Y
    Burnmaster S 15‑20 17.5
    4
    2
    2
    19,400 10 = 11d 17h 13m
    60 = 5d 13h 19m
    102 = 9h 5m 16s
    Charon's shotgun S 13‑18 15.5
    3
    2
    2
    18,900 10 = 11d 9h 36m
    60 = 5d 9h 40m
    102 = 8h 45m 14s
    Destabilizer A 18‑23 20.5
    3
    3
    2
    20,450 10 = 12d 8h 26m
    60 = 5d 20h 37m
    102 = 9h 45m 21s
    Double-barrel combat shotgun E 13‑17 15
    3
    3
    2
    18,350 10 = 11d 2h 0m
    60 = 5d 6h 0m
    102 =
    Dragon's Maw S 22‑29 25.5
    3
    3
    3
    22,500 10 = 13d 7h 15m
    60 = 6d 7h 35m
    102 = 10h 45m 28s
    Y
    Electrified Junk Jet S 16‑21 18.5
    4
    3
    2
    19,950 10 = 12d 0h 49m
    60 = 5d 16h 58m
    102 = 9h 25m 19s
    Y
    Enhanced Fat Man S 22‑24 23
    5
    3
    2
    21,500 10 = 12d 23h 39m
    60 = 6d 3h 56m
    102 = 10h 25m 26s
    Enhanced Gauss rifle S 16‑18 17
    4
    2
    2
    19,400 10 = 11d 17h 13m
    60 = 5d 13h 19m
    102 = 9h 5m 16s
    Enhanced minigun S 19‑21 20
    3
    3
    2
    20,450 10 = 12d 8h 26m
    60 = 5d 20h 37m
    102 = 9h 45m 21s
    Enhanced missile launcher S 20‑22 21
    3
    3
    2
    20,450 10 = 12d 8h 26m
    60 = 5d 20h 37m
    102 = 9h 45m 21s
    Farmer's Daughter E 9‑14 11.5
    3
    2
    1
    17,300 10 = 10d 10h 47m
    60 = 4d 22h 42m
    102 =
    Fat Man S 22‑23 22.5
    4
    3
    2
    21,000 10 = 12d 16h 2m
    60 = 6d 0h 17m
    102 = 10h 5m 24s
    Fire hydrant bat I 19‑31 25
    3
    3
    3
    22,050
    Flaming Junk Jet S 17‑23 20
    3
    3
    2
    21,000 10 = 12d 8h 26m
    60 = 5d 20h 37m
    102 = 9h 45m 21s
    Y
    Focused alien blaster A 18‑21 19.5
    4
    3
    2
    19,950 10 = 12d 0h 49m
    60 = 5d 16h 58m
    102 = 9h 25m 19s
    Focused Gatling laser S 21‑24 22.5
    4
    3
    2
    21,000 10 = 12d 16h 2m
    60 = 6d 0h 17m
    102 = 10h 5m 24s
    Focused plasma rifle P 17‑20 18.5
    4
    3
    2
    19,950 10 = 12d 0h 49m
    60 = 5d 16h 58m
    102 =
    Gatling laser S 21‑22 21.5
    4
    2
    2
    21,000 10 = 12d 16h 2m
    60 = 6d 0h 17m
    102 = 10h 5m 24s
    Guided Fat Man S 22‑26 24
    5
    3
    2
    21,500 10 = 12d 23h 39m
    60 = 6d 3h 56m
    102 = 10h 25m 26s
    Guided missile launcher S 20‑24 22
    4
    3
    2
    21,000 10 = 12d 16h 2m
    60 = 6d 0h 17m
    102 = 10h 5m 24s
    Hardened Fat Man S 22‑25 23.5
    5
    3
    2
    21,500 10 = 12d 23h 39m
    60 = 6d 3h 56m
    102 = 10h 25m 26s
    Hardened Gauss rifle P 16‑19 17.5
    4
    2
    2
    19,400 10 = 11d 17h 13m
    60 = 5d 13h 19m
    102 =
    Hardened minigun S 19‑22 20.5
    3
    3
    2
    20,450 10 = 12d 8h 26m
    60 = 5d 20h 37m
    102 = 9h 45m 21s
    Hardened missile launcher S 20‑23 21.5
    4
    3
    2
    21,000 10 = 12d 16h 2m
    60 = 6d 0h 17m
    102 = 10h 5m 24s
    Hardened railway rifle P 14‑17 15.5
    3
    2
    2
    18,900 10 = 11d 9h 36m
    60 = 5d 9h 40m
    102 =
    Infiltrator A 8‑13 10.5
    3
    2
    2
    16,800 10 = 10d 3h 10m
    60 = 4d 19h 2m
    102 = 7h 25m 4s
    Kneecapper E 6‑11 8.5
    2
    2
    2
    16,250 10 = 9d 19h 40m
    60 = 4d 16h 1m
    102 =
    Laser musket P 10‑13 11.5
    3
    2
    1
    17,300 10 = 10d 10h 47m
    60 = 4d 22h 42m
    102 =
    Lead Belcher S 19‑24 21.5
    4
    3
    2
    21,000 10 = 12d 16h 2m
    60 = 6d 0h 17m
    102 = 10h 5m 24s
    Lincoln's repeater P 4‑9 6.5
    2
    2
    1
    15,750 10 = 9d 12h 3m
    60 = 4d 12h 22m
    102 =
    Little Brother A 6‑13 9.5
    3
    2
    2
    16,800 10 = 10d 3h 10m
    60 = 4d 19h 2m
    102 = 7h 25m 4s
    Y
    Lone Wanderer A 2‑7 4.5
    2
    1
    1
    14,700 10 = 8d 20h 50m
    60 = 4d 5h 3m
    102 = 7h 10m 19s
    Long Institute rifle I 16‑20 18
    4
    2
    2
    19,400 10 = 11d 17h 13m
    60 = 5d 13h 19m
    102 =
    Y
    Magnetron 4000 P 16‑21 18.5
    4
    3
    2
    19,950 10 = 12d 0h 49m
    60 = 5d 16h 58m
    102 =
    Mean Green Monster P 17‑23 20
    3
    3
    2
    20,450 10 = 12d 8h 26m
    60 = 5d 20h 37m
    102 =
    Minigun S 19‑20 19.5
    4
    3
    2
    19,950 10 = 12d 0h 49m
    60 = 5d 16h 58m
    102 = 9h 25m 19s
    MIRV S 22‑27 24.5
    3
    3
    3
    22,050 10 = 13d 7h 15m
    60 = 5d 20h 37m
    102 = 10h 45m 28s
    Miss Launcher S 20‑25 22.5
    4
    3
    2
    21,000 10 = 12d 8h 26m
    60 = 6d 0h 17m
    102 = 10h 5m 24s
    Missile launcher S 20‑21 20.5
    3
    3
    2
    20,450 10 = 12d 8h 26m
    60 = 5d 20h 37m
    102 = 9h 45m 21s
    MPXL Novasurge A 11‑16 13.5
    3
    2
    2
    17,850 10 = 10d 18h 23m
    60 = 5d 2h 21m
    102 = 8h 5m 9s
    Night-vision Institute rifle I 17‑22 19.5
    4
    3
    2
    19,950 10 = 12d 0h 49m
    60 = 5d 16h 58m
    102 =
    Y
    Ol' Painless P 5‑10 7.5
    2
    2
    1
    15,750 10 = 9d 12h 3m
    60 = 4d 12h 22m
    102 =
    Overcharged plasma thrower S 21‑27 24
    5
    3
    2
    21,500 10 = 12d 23h 39m
    60 = 6d 3h 56m
    102 = 10h 25m 26s
    Y
    Plasma thrower S 17‑19 18
    4
    2
    2
    19,400 10 = 11d 9h 36m
    60 = 5d 13h 19m
    102 = 9h 5m 16s
    Y
    Railmaster P 14‑19 16.5
    3
    2
    2
    18,900 10 = 11d 9h 36m
    60 = 5d 9h 40m
    102 =
    Red Rocket P 0‑6 3
    2
    1
    1
    14,150 10 = 8d 13h 14m
    60 = 4d 1h 24m
    102 =
    Relentless raider sword S 16‑28 22
    4
    3
    2
    21,000
    Rusty alien blaster A 18 18
    4
    2
    2
    19,400 10 = 11d 17h 13m
    60 = 5d 13h 19m
    102 = 9h 5m 16s
    Rusty Fat Man S 22 22
    4
    3
    2
    21,000 10 = 12d 16h 2m
    60 = 6d 0h 17m
    102 = 10h 5m 24s
    Rusty Gatling laser S 21 21
    3
    3
    2
    20,450 10 = 12d 8h 26m
    60 = 5d 20h 37m
    102 = 9h 45m 21s
    Rusty minigun S 19 19
    4
    3
    2
    19,950 10 = 12d 0h 49m
    60 = 5d 16h 58m
    102 = 9h 25m 19s
    Rusty missile launcher S 20 20
    3
    3
    2
    20,450 10 = 12d 8h 26m
    60 = 5d 20h 37m
    102 = 9h 45m 21s
    Scattered Institute pistol I 13‑19 16
    3
    2
    2
    18,900 10 = 11d 9h 36m
    60 = 5d 9h 40m
    102 =
    Y
    Smuggler's End A 7‑12 9.5
    3
    2
    2
    16,800 10 = 10d 3h 10m
    60 = 4d 19h 2m
    102 = 7h 25m 4s
    Tactical plasma thrower S 19‑23 21
    3
    3
    2
    20,450 10 = 12d 8h 26m
    60 = 5d 20h 37m
    102 = 9h 45m 21s
    Y
    Targeting Institute rifle I 18‑24 21
    3
    3
    2
    20,450 10 = 12d 8h 26m
    60 = 5d 20h 37m
    102 =
    Y
    Technician's Revenge S 18‑25 21.5
    4
    3
    2
    21,000 10 = 12d 16h 2m
    60 = 6d 0h 17m
    102 = 10h 5m 24s
    Y
    Tuned alien blaster A 18‑20 19
    4
    3
    2
    19,950 10 = 12d 0h 49m
    60 = 5d 16h 58m
    102 = 9h 25m 19s
    Tuned Gatling laser S 21‑23 22
    4
    3
    2
    21,000 10 = 12d 16h 2m
    60 = 6d 0h 17m
    102 = 10h 5m 24s
    Tuned plasma rifle P 17‑19 18
    4
    2
    2
    19,400 10 = 11d 17h 13m
    60 = 5d 13h 19m
    102 =
    Vengeance S 21‑26 23.5
    5
    3
    2
    21,500 10 = 12d 23h 39m
    60 = 6d 3h 56m
    102 = 10h 25m 26s
    Victory rifle P 10‑15 12.5
    3
    2
    2
    17,850 10 = 10d 18h 23m
    60 = 5d 2h 21m
    102 =
    Virgil's rifle I 19‑26 22.5
    4
    3
    2
    21,000 10 = 12d 16h 2m
    60 = 6d 0h 17m
    102 =
    Y
    Wazer Wifle P 12‑17 14.5
    3
    3
    2
    18,350 10 = 11d 2h 0m
    60 = 5d 6h 0m
    102 =
    Wild Bill's Sidearm A 1‑6 3.5
    2
    1
    1
    14,700 10 = 8d 20h 50m
    60 = 4d 5h 3m
    102 = 7h 10m 19s

    Gallerie

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