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    Ungeschützte Arbeitsbedingungen: Unterschied zwischen den Versionen

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    Sam Mumm (Diskussion | Beiträge)
    Sam Mumm (Diskussion | Beiträge)
    Zeile 35: Zeile 35:
    * Kämpfe drei Runden im Loch
    * Kämpfe drei Runden im Loch


    ==Objectives/walkthrough==
    ==Lösungsweg==
    ===A Warm Welcoming===
    ===Ein herzliches Willkommen===
    Depending on dialog choices, the player may be beaten unconscious by the [[Pitt raider (character)|Pitt raiders]], or the player may walk to [[Midea's quarters]] without too much harassment from the raiders.
    Abhängig von den Antworten, die man im Dialog am EIngang wählt, wird man entweder von den [[Pitt-Raider]]n bewusstlos geschlagen oder man kann sich ohne größere Belästigungen zu [[Midea's Quartier]] begeben.


    Once inside, [[Midea]] will inform the player of her goal: to steal [[Marie (The Pitt)|The Cure]] from [[Ishmael Ashur|Ashur]]. The conversation is then rudely interrupted by [[Jackson (The Pitt)|Jackson]], a Pitt raider, who interrogates Midea as to what they were talking about. She stammers out a lie about the Lone Wanderer being the new "volunteer". Jackson buys it and leaves the player and her alone. She instructs the [[Lone Wanderer]] to go and gather [[steel ingot]]s from the steelyard, because slaves that don't work are not tolerated. If the player inquires about weapons, she will point out [[Marco (The Pitt)|Marco]] in [[The Mill]] for the player.
    Sobald man dort ist, informiert einen [[Midea]] über ihren Plan: sie will [[Marie|das Heilmittel]] von [[Ishmael Ashur]] stehlen. Das Gespräch wird von einem Pitt-Raider namens [[Jackson (The Pitt)|Jackson]] rüde unterbrochen, der Midea befragt, worüber sie mit uns spricht. Sie stammelt daraufhin eine Lüge hervor, dass der Spieler der neue "Freiwillige" sei. Jackson glaubt ihr und lässt sie daraufhin zufrieden. Midea weist den [[Einsamer Wanderer|Einsamen Wanderer]] an in den [[Der Werkshof|Werkshof]] zu gehen und dort [[Rohstahlbarren]] zu sammeln, da Sklaven, die nicht arbeiten, nicht tolleriert werden. Wenn man sie nach Waffen fragt, schickt sie einen zu [[Marco (The Pitt)|Marco]] im [[Die Mühle|Stahlwerk]] (Optionales Ziel).


    ===The steelyard===
    ===Der Werkshof===
    {{main|Pitt steelyard}}
    Der Zutritt zum [[Der Werkshof|Werkshof]] erfolgt über den [[Verlassener Bereich|Verlassenen Bereich]], eine kleine Pufferzone. Der Werkshof selbst ist ein sehr großes Gebiet, das von mutierten Menschen bewohnt wird, die von den Einwohnern Pitts als [[Trogg]]s bezeichnet werden. Eine Tür im [[Die Mühle|Stahlwerk]] führt zum verlassenen Bereich. Der Zugang zum Stahlwerk ist in der Ecke von [[The Pitt Downtown|Downtown]] in der [[Adan]] Schweißarbeiten erledigt.
    The entrance to the [[Pitt steelyard|steelyard]] is through a small buffer zone called the [[abandoned area]]. The steelyard is an extremely large area, and is inhabited by feral mutated humans - nicknamed '[[trog]]s' by the citizens of [[The Pitt (city)|The Pitt]]. A door in [[The Mill]] leads to the abandoned area. In turn, the door to The Mill is in the corner of [[The Pitt Downtown|Downtown]] where [[Adan]] is welding.


    It would help the player greatly to grab an [[auto axe]] from Marco in [[The Mill]] before proceeding, as the steelyard is a rough place for an ill-equipped, unarmored player. Asking [[Kai]] - who lives across the square from [[Midea]] - for some [[Slop|food]] is beneficial as well.
    Es ist eine große Hilfe, wenn man vor dem Betreten des Werkshofs bei Marco vorbei schaut und sich eine [[Automatische Axt]] geben lässt, da der Werkshof ein gefährliches Pflaster für einen schlecht ausgerüsteten Spieler ist. Es ist auch Hilfreich [[Kai]] (wohnt gleich gegenüber von Midea) nach Essen zu fragen.


    {{main|Mill Worker}}
    {{main|Werksarbeiter}}
    [[Everett]] oversees all work in the steelyard and congratulates the player on their misfortune of being chosen to do such a dangerous task. He will walk the player through the [[abandoned area]], and point out a [[trog]] scampering on a catwalk above. Everett will stop at the door and tell the player to proceed inside.
    [[Everett]] überwacht alle Arbeiten im Werkshof und gratuliert dem Spieler zu seinem Pech für diese gefährliche Aufgabe ausgewählt worden zu sein. Er begleitet den Spieler durch den [[Verlassener Bereich|Verlassenen Bereich]] und zeigt ihm einen [[Trogg]], der auf einem Steg oberhalb kauert. Er bleibt an der Tür zum Werkshof stehen und fordert den Spieler auf hinein zu gehen.
    [[File:Fallout 3 - Steel Yard.png|thumb|240px|right|The massive [[Pitt steelyard|steelyard]]]]
    [[File:Fallout 3 - Steel Yard.png|thumb|240px|right|The massive [[Pitt steelyard|steelyard]]]]
    The steelyard is easily one of the largest areas in ''Fallout 3''. It is an urban jungle of rusted steel catwalks, mammoth pipelines, and derelict buildings, as well as a relatively intact [[supply plant]] to the east. The first two ingots can be found directly in front of the player after entering the steelyard, along with an [[Assault rifle (Fallout 3)|assault rifle]] and some ammunition. That should help against trogs. Further ahead, the player stumbles into an emotionally charged scene: a slave trying to reason with his brother, [[Billy (The Pitt)|Billy]], now a trog. The trog will eventually attack the horrified slave if the player does not intervene. Killing 'Billy' will cause the slave to mourn the death of his brother.
    Der Werkshof ist eins der größten Gebiete in ''Fallout 3''. Es ist ein urbaner Jungel aus verrosteten Stahlträgern, riesiegen Pipelines und verfallenen Gebäuden, sowie dem relativ gut erhaltenen [[Versorgungswerk]] im Osten. Die ersten beiden Rohstahlbarren findet man gleich am Eingang zusammen mit einem [[R91-Sturmgewehr|Sturmgewehr]] und etwas Munition. Dies sollte gegen die Troogs helfen. Ein paar Schritte weiter trifft man auf eine emotional aufgeladene Szene, in der ein Sklave versucht mit seinem zum Trogg gewordenen Bruder [[Billy (The Pitt)|Billy]] vernünftig zu reden. Der Trogg greift den entsetzten Sklaven sofort an und tötet ihn, wenn der Spieler nicht eingreift. Wenn man "Billy" tötet, bejammert der Sklave den Tod seines Bruders.


    The rest of the steel ingots can be found easily, although at this point, the player most likely isn't well equipped for a deep foray into the [[Pitt steelyard|steelyard]]. ''See the page [[Mill Worker]] for extensive information on finding each ingot.''
    The rest of the steel ingots can be found easily, although at this point, the player most likely isn't well equipped for a deep foray into the [[Pitt steelyard|steelyard]]. ''See the page [[Mill Worker]] for extensive information on finding each ingot.''
    Zeile 60: Zeile 59:
    The player will also receive the [[Auto Axpert]] perk, which boosts the player's damage with the related weapon and its variants. It is time for the player to head back to Midea.
    The player will also receive the [[Auto Axpert]] perk, which boosts the player's damage with the related weapon and its variants. It is time for the player to head back to Midea.


    ===The Hole===
    ===Das Loch===
    {{Main|The Hole (The Pitt)|t1=The Hole}}
    {{Main|Das Loch}}
    [[Midea]] tells the player to prepare for a fight in [[The Hole (The Pitt)|The Hole]], which she explains is one of the only ways a slave can earn their freedom, killing fellow fighters in order to be promoted to the ranks of The Pitt raiders. Outside, [[Ishmael Ashur|Ashur]] will address his workers from a balcony above the square in front of Midea's house, talking about The Hole and asking for volunteers to fight for their freedom. Midea speaks for the player, volunteering them, and Ashur accepts.
    [[Midea]] tells the player to prepare for a fight in [[The Hole (The Pitt)|The Hole]], which she explains is one of the only ways a slave can earn their freedom, killing fellow fighters in order to be promoted to the ranks of The Pitt raiders. Outside, [[Ishmael Ashur|Ashur]] will address his workers from a balcony above the square in front of Midea's house, talking about The Hole and asking for volunteers to fight for their freedom. Midea speaks for the player, volunteering them, and Ashur accepts.


    Zeile 70: Zeile 69:
    Once the player has cleared The Hole, they are considered 'free' and may have an audience with Ashur in [[Haven]]. The player also receives their gear that was taken from them at the end of [[Into the Pitt]] in a footlocker just outside of the fighting area. The player will also receive the [[Pitt Fighter]] [[perk]], which boosts [[Damage Resistance]] and [[Radiation Resistance]] by 3% each. This ends this quest and begins the next quest, [[Free Labor]].
    Once the player has cleared The Hole, they are considered 'free' and may have an audience with Ashur in [[Haven]]. The player also receives their gear that was taken from them at the end of [[Into the Pitt]] in a footlocker just outside of the fighting area. The player will also receive the [[Pitt Fighter]] [[perk]], which boosts [[Damage Resistance]] and [[Radiation Resistance]] by 3% each. This ends this quest and begins the next quest, [[Free Labor]].


    ===Rewards===
    ===Belohnung===
    *150 [[Experience Points|XP]]
    * 150 [[Stufe|XP]]
    *[[Auto Axpert]] [[perk]]
    * Extra [[Experte für die Automatische Axt]]  
    *[[Pitt Fighter]] perk
    * Extra [[Pitt-Kämpfer]]


    ==Quest stages==
    ==Quest stages==

    Version vom 18. Februar 2014, 09:50 Uhr


     
    It's simple, really. From time to time, Ashur opens up the arena. Any slave who wants to can fight against the gladiators. If you win, you get your freedom. More importantly: you get an audience with Ashur. It's the only way a slave will ever get to talk to him directly.Midea
    noicon

    Ungeschützte Arbeitsbedingungen ist ein Quest und ein Erfolg im Fallout 3 Add-On The Pitt .

    Kurzanleitung

    Lösungsweg

    Ein herzliches Willkommen

    Abhängig von den Antworten, die man im Dialog am EIngang wählt, wird man entweder von den Pitt-Raidern bewusstlos geschlagen oder man kann sich ohne größere Belästigungen zu Midea's Quartier begeben.

    Sobald man dort ist, informiert einen Midea über ihren Plan: sie will das Heilmittel von Ishmael Ashur stehlen. Das Gespräch wird von einem Pitt-Raider namens Jackson rüde unterbrochen, der Midea befragt, worüber sie mit uns spricht. Sie stammelt daraufhin eine Lüge hervor, dass der Spieler der neue "Freiwillige" sei. Jackson glaubt ihr und lässt sie daraufhin zufrieden. Midea weist den Einsamen Wanderer an in den Werkshof zu gehen und dort Rohstahlbarren zu sammeln, da Sklaven, die nicht arbeiten, nicht tolleriert werden. Wenn man sie nach Waffen fragt, schickt sie einen zu Marco im Stahlwerk (Optionales Ziel).

    Der Werkshof

    Der Zutritt zum Werkshof erfolgt über den Verlassenen Bereich, eine kleine Pufferzone. Der Werkshof selbst ist ein sehr großes Gebiet, das von mutierten Menschen bewohnt wird, die von den Einwohnern Pitts als Troggs bezeichnet werden. Eine Tür im Stahlwerk führt zum verlassenen Bereich. Der Zugang zum Stahlwerk ist in der Ecke von Downtown in der Adan Schweißarbeiten erledigt.

    Es ist eine große Hilfe, wenn man vor dem Betreten des Werkshofs bei Marco vorbei schaut und sich eine Automatische Axt geben lässt, da der Werkshof ein gefährliches Pflaster für einen schlecht ausgerüsteten Spieler ist. Es ist auch Hilfreich Kai (wohnt gleich gegenüber von Midea) nach Essen zu fragen.

    Hauptartikel: Werksarbeiter

    Everett überwacht alle Arbeiten im Werkshof und gratuliert dem Spieler zu seinem Pech für diese gefährliche Aufgabe ausgewählt worden zu sein. Er begleitet den Spieler durch den Verlassenen Bereich und zeigt ihm einen Trogg, der auf einem Steg oberhalb kauert. Er bleibt an der Tür zum Werkshof stehen und fordert den Spieler auf hinein zu gehen.

    The massive steelyard

    Der Werkshof ist eins der größten Gebiete in Fallout 3. Es ist ein urbaner Jungel aus verrosteten Stahlträgern, riesiegen Pipelines und verfallenen Gebäuden, sowie dem relativ gut erhaltenen Versorgungswerk im Osten. Die ersten beiden Rohstahlbarren findet man gleich am Eingang zusammen mit einem Sturmgewehr und etwas Munition. Dies sollte gegen die Troogs helfen. Ein paar Schritte weiter trifft man auf eine emotional aufgeladene Szene, in der ein Sklave versucht mit seinem zum Trogg gewordenen Bruder Billy vernünftig zu reden. Der Trogg greift den entsetzten Sklaven sofort an und tötet ihn, wenn der Spieler nicht eingreift. Wenn man "Billy" tötet, bejammert der Sklave den Tod seines Bruders.

    The rest of the steel ingots can be found easily, although at this point, the player most likely isn't well equipped for a deep foray into the steelyard. See the page Mill Worker for extensive information on finding each ingot.

    After the player leaves the steelyard for the first time, they are presented with an unwelcome surprise: a trog has ripped through the fence in the abandoned area and now stands between the player and the door to The Mill. Fortunately, the hole it ripped in the fence opens up a new area with a few extra steel ingots to scavenge.

    "Well, now, look who made it back," grumbles a surprised Everett, as the player returns with the steel ingots. This will earn the player a laborer outfit, and possibly more depending on how many Ingots the player managed to return. Once again, see the page Mill Worker for information about the rewards for finding the ingots.

    The player will also receive the Auto Axpert perk, which boosts the player's damage with the related weapon and its variants. It is time for the player to head back to Midea.

    Das Loch

    Hauptartikel: Das Loch

    Midea tells the player to prepare for a fight in The Hole, which she explains is one of the only ways a slave can earn their freedom, killing fellow fighters in order to be promoted to the ranks of The Pitt raiders. Outside, Ashur will address his workers from a balcony above the square in front of Midea's house, talking about The Hole and asking for volunteers to fight for their freedom. Midea speaks for the player, volunteering them, and Ashur accepts.

    On your way to The Mill before the door there is a group of Pitt slaves huddled up. If you walk up to them they whistle and they spread out. A player with high enough sneak can sneak up to them and listen to their conversation. They talk about being anxious for what they are going to do, and one of the slaves says they know about the cure.

    Signing up for the battles in The Hole is quite simple. Faydra is in charge of the fights and is located in a room in The Mill, at the bottom of a flight of stairs. The entrance to the stairs is tagged with a sign that reads, 'Arena'. Faydra will inform the player of the rules and the like. There is a locker in the room that contains common weak weaponry, usually a low-caliber pistol and a few makeshift melee weapons. It would be good to use the items obtained from Everett or whatever the player managed to scavenge from the steelyard. If the player intends to complete the unmarked quest Mill Worker, doing so before fighting in the Hole will earn good equipment and make the fights much easier. There are three fights to endure, ranging from one to three opponents each time. When the player finishes the third fight against Gruber, he drops the Infiltrator, an assault rifle with a scope and suppressor.

    Once the player has cleared The Hole, they are considered 'free' and may have an audience with Ashur in Haven. The player also receives their gear that was taken from them at the end of Into the Pitt in a footlocker just outside of the fighting area. The player will also receive the Pitt Fighter perk, which boosts Damage Resistance and Radiation Resistance by 3% each. This ends this quest and begins the next quest, Free Labor.

    Belohnung

    Quest stages

    Vorlage:Quest stage table

    Notes

    • Soon after the Lone Wanderer agrees to fight in the Hole Pitt slaves can be over heard ploting and scheming to revolt. One group in Downtown, near the Mill has a scout that will whistle a warning if any one, including the player character is noticed to close to their meeting.
    • Fights in The Hole are significantly easier if the player has enough good gear and armor. The assault rifle from the dead body at the entrance of the steelyard will help greatly. It would be beneficial to pick up and repair all armor up until this point, because the Hole can be rougher than the steelyard.
    • Before leaving The Hole after defeating a wave of enemies, gather all their armor and weapons. You will be significantly better armed for the next wave this way.
    • If you attack and loot raiders before venturing into the steelyard their IFF will be restored when you return and hand in the ingots. This is a good way to equip yourself prior to fighting in the The Hole.
    • If you attack a slave once you enter The Pitt Downtown, no one else will get angry at that time. Once you enter the Mill, there will be about 15 slaves that will attack you though. This is because most of the slaves downtown can be seen with weapons like auto axes, but it will not appear in their inventory when they're dead, because they only use them when they are "working". Unlike the slaves in the Mill, who mostly all have one in their inventory to fight with.

    Behind the scenes

    When you speak with the character Adan, he quotes a famous passage from Lao Tzu, an ancient Chinese philosopher. Many of his beliefs seem to sprout from Taoist beliefs and philosophies.

    Bugs

    • PC Playstation 3 Xbox 360 During Ashur's address in the square the speech can glitch causing him to stop half way, making it impossible to compete in The Hole or to progress the storyline. [bestätigt]
      • Solution: The only way to continue is to load an older save from before the speech and attend it again.
      • PC Solution 2: type "setstage xx00108b 120" in the console, where the "xx" is your load order for The Pitt (as it is in FOMM or the launcher). This will go to the next objective, skipping Ashur's speech. NOTE: there will be an invisible wall that you cannot pass, you will have to turn clipping off (type "tcl" in console).
    • PC If the footlocker outside the fighting area is closed before all of the items have been retrieved, then these items will disappear for good once the quest is completed. [bestätigt]
    • Xbox 360 Playstation 3 When talking to Faydra OUTSIDE of the gate that leads to the hole, she will run inside and lock it, making it impossible to do the quest, the only solution is to reload a previous save. [bestätigt]
    • Playstation 3 Xbox 360 After completing your time in The Hole, Faydra may only respond to attempts at conversation by opening her mouth and emitting no sound. [bestätigt]
    • Xbox 360 Sometimes when returning to Everett for turning in the first ten Ingots, bringing him more than ten, then traveling back downtown to Midea will cause the game to crash and the save file to become corrupted. [bestätigt]
    • Xbox 360 It is possible to kill Jackson before talking to Midea in her room. When he is supposed to interrupt his corpse will instead fly into the room. Midea does not try to speak to the body, and you can continue as normal. [bestätigt]
    • PC Playstation 3When retrieving your gear from the footlocker after completing the quest, selecting "Take All" may not put all of your gear/caps/etc into your inventory if there's no room. You may need to move items over singly until the footlocker is empty. [bestätigt]

    Gallery

    Vorlage:Navbox quests FO3

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