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{{Infobox Ort | |||
|game = FNV | |||
|typ = siedlung mittel | |||
|name = Goodsprings | |||
|bild = Goodsprings.jpg | |||
|loc = Goodsprings local map.png | |||
|karte = Goodsprings loc map.jpg | |||
|karte2 = GoodspringsLayout.jpg | |||
|marker = '''Goodsprings''' | |||
|fraktionen= Goodsprings<br />[[Pulverbanditen]] (optional) | |||
|führer = [[Trudy]] | |||
|doktor = [[Mitchell|Doc Mitchell]] | |||
|händler = [[Chet (Fallout: New Vegas)|Chet]]<br /> [[Trudy]] | |||
|roboter = [[Viktor (Fallout: New Vegas)|Viktor]] | |||
|gebäude = [[Doc Mitchells Haus|Doc Mitchells Haus]]<br />[[Goodsprings-Tankstelle]]<br />[[Goodsprings-Gemischtwarenladen]]<br />[[Haus in Goodsprings]]<br />[[Goodsprings-Schule]]<br />[[Prospector Saloon]]<br />[[Victors Hütte]] | |||
|sektionen = [[Goodsprings-Friedhof]]<br />[[Goodsprings-Quelle]]<br />[[Goodsprings-Höhle]] | |||
|quests = '''[[Gehirnerschütterung für Anfänger]]'''<br />'''[[Wieder im Sattel]]'''<br />'''[[Lagerfeuer-Romantik]]'''<br />'''[[Da sind sie lang!]]'''<br /'>[[Schießerei in der Geisterstadt]]<br />[[Lauf Goodsprings Lauf]]<br />''[[Barton der Saftsack]]''<br />''[[Exhumin' Nature]]''<br />''[[Ringo's Karawaneregeln]]''<br />''[[Trudies Radio reparieren]]''<br />''[[Wir müssen aufhören, uns so zu treffen]]''<br />''[[Wir müssen aufhören, uns so zu treffen, I]]'' | |||
|refid = {{ID|000daebb}} | |||
|fußzeile = [[Bild:GoodspringsReputation.png|x150px]]<br />Reputationsbild aus ''Fallout: New Vegas''. | |||
|terminal = [[Goodsprings Terminaleinträge]] | |||
}}{{Spiele|AR|FNV}} | |||
'''Goodsprings''' ist eine [[Fallout: New Vegas Orte|Siedlung]] im [[Mojave-Ödland]] in [[Zeitleiste#2281|2281]]. | |||
== Hintergrund == | |||
Goodsprings is a small, struggling wasteland town that has been a mining community since the early days of Nevada's [[United States|U.S history]]. There are only a dozen or so people still in the town due to trade along the [[I-15|Long 15]] drying up. Signs along the highway direct people to Goodsprings, but they do the town little good if no one is on the highway to read them.<ref name="FNV Guide">''[[Fallout: New Vegas Official Game Guide]]''</ref> | |||
The town has never been that populous to begin with, and the troubles with [[Deathclaw (Fallout: New Vegas)|deathclaws]], [[raiders]], and [[Powder Gangers]] haven't made it any more appealing to newcomers. A few folks have holed up in town to wait things out and hope for the best, but overall Goodsprings is a quiet, “sleepy” town. It could almost be considered a ghost town, if it were not for these few odd settlers attempting to eke out an existence among the ruined ranch homes. | |||
The residents of the town come to the Courier's aid after a Securitron named Victor witnessed the player character's shooting and burial over by the Cemetery. Local activities include going to the spring ([[Goodsprings source]]), hunting geckos, mole rats, and coyotes, and loafing around in the [[Prospector Saloon]].<ref name="FNV Guide"/> | |||
== Entwurf == | |||
[[Doc Mitchell's house]] is located in the western portion of town. The player begins their journey here, after being in Doc Mitchell's care for several days. The Prospector Saloon and [[Goodsprings General Store]] with a [[Mojave Express dropbox]] located outside are to the north. Several settlers live in the town's houses, and farm [[bighorner]]s. | |||
There are three locations in Goodsprings which can be used for safe storage. Everything in Doc Mitchell's house is considered unowned, except the bed. [[Victor's shack]] is also considered unowned, but has few storage containers. The house due south of the saloon is the most convenient, as it is the closest to the fast travel point. It has open beds and safe containers. [[Easy Pete]] sleeps there nightly, and a settler may wander in, but one bed is usually free. | |||
Goodsprings contains an abandoned [[Goodsprings schoolhouse|schoolhouse]] with some low level loot. An abandoned [[Goodsprings gas station|gas station]] west of Doc Mitchell's home contains some minor loot and can be used as a safehouse if needed, as it contains a bed and some safe storage. The gas station is locked until the Courier is sent there to meet with [[Ringo]]. | |||
== Gebäude == | |||
{{spaten|3| | |||
* [[Doc Mitchell's Haus]] | |||
* [[Goodsprings-Tankstelle]] | |||
* [[Goodsprings-Gemischtwarenladen]] | |||
* [[Goodsprings-Haus]] | |||
* [[Goodsprings-Schule]] | |||
* [[Prospector Saloon]] | |||
* [[Victor's-Hütte]] | |||
}} | |||
=== Bewohner === | |||
=== | |||
Goodsprings besitzt eine Bevölkerungszahl von 11 Einwohnern. Davon sind die 3 Siedler (Goodsprings-Siedler) nicht weiter für die Story wichtig. | Goodsprings besitzt eine Bevölkerungszahl von 11 Einwohnern. Davon sind die 3 Siedler (Goodsprings-Siedler) nicht weiter für die Story wichtig. | ||
{{spalten|3| | {{spalten|3| | ||
*[[Mitchell| | * [[Chet (Fallout: New Vegas)|Chet]] | ||
*[[ | * [[Mitchell|Doc Mitchell]] | ||
*[[ | * [[Easy Pete]] | ||
*[[Sunny Smiles]] | * [[Pulverbanditen]] (während der Quest [[Ghost Town Gunfight]] und [[Lauf Goodsprings Lauf]]) | ||
* [[Joe Cobb]] (until the completion of Ghost Town Gunfight) | |||
*[[Trudy]] | * [[Sunny Smiles]] und [[Cheyenne]] | ||
*[[ | * [[Trudy]] | ||
*[[Ringo]] | * [[Victor (Fallout: New Vegas)|Victor]] | ||
* [[Ringo]] (until the completion of Ghost Town Gunfight or Run Goodsprings Run) | |||
* [[Goodsprings Siedler]] | |||
}} | }} | ||
Ein Wachstum der Bevölkerung durch Einwanderer ist sehr unwahrscheinlich, da im Norden RAD-Riesenskorpione die Straße und im Nordosten [[Todeskralle]]n den Highway 15 unsicher machen, im Osten die Pulverbanditen ausgebrochen sind und auf der gesamten Highway 15 wegen wachsender Gefahren wie Ameisen, Skorpione und Raider die Handels-Karawanen sogar vom [[Mojave Outpost]] von der RNK wegen der Gefährlichkeit aufgehalten werden. Selbst besitzt Goodsprings aber ideale Voraussetzungen um eine größere Gemeinschaft im Mojave-Ödland zu bilden (leerstehende Häuser, Strom, RAD-freies Wasser, Nahrung, Unabhängigkeit, usw.). | |||
== Infos == | |||
* As the starting location for the player, the Goodsprings area and related quests offer examples of all the non-combat skill-based checks found in the game: Barter 20 (Trudy); Barter 25 (Chet); Explosives 25 (Easy Pete); Medicine 30 (Doc); Repair 20 (Trudy's); Repair 25 (Doc's); Science 25 (Victor, Doc's, Trudy's, schoolhouse); Sneak 25 (Trudy); Speech 20 (Joe Cobb); Speech 25 (Chet, Trudy); Speech 30 (Doc); and Lockpick 75 (Trudy's safe, which can also be opened via terminal. There are several other [[Lock#List_of_locks_.28Fallout:_New_Vegas.29|locks]] that have a lower Lockpick skill requirement). | |||
* The town of Goodsprings is one of the three Goodsprings locations (the others being [[Goodsprings-Quelle]] and [[Goodsprings-Friedhof]]) that make up the tutorial area. The tutorial boundary exists whether or not the player accepts [[Sunny Smiles]]' offer of her training. | |||
* Once you clear the town, it is basically safe from creatures. Some bark scorpions from Goodsprings Cemetery may still wander in, though. | |||
* The state flag of Nevada flies above the entrance to [[Mitchell|Doc Mitchell]]'s house. It is the only instance of an animated Nevada state flag in the game, and it's one of the few instances of the flag in-game (another being the state border sign found in [[Nipton]]). | |||
* According to a front page newspaper story, a kind doctor was murdered in the town before the War, shocking the citizens. | |||
* There are crates marked with three X's located near the Goodsprings General Store that can be relocated and used as permanent storage containers. The original content of the crates never respawns, so any items placed inside them will be safe. Note that some of the crates are "owned" and removing previously placed items from them is considered stealing. There are, however, four neutral crates that can be used without any adverse effects. | |||
* There is a trailer behind Chet's store that contains two crates and a bed. Anything placed in the crates will stay there indefinitely. Sometimes, Easy Pete may be sleeping there, but it's usually available for sleeping. | |||
== Nennenswerte Beute == | |||
: [[ | {{Nennenswerter Inhalt | ||
| ''[[Chinese Army: Special Ops Training Manual (Fallout: New Vegas)|Chinese Army: Special Ops Training Manual]]'': The house where [[Trudy]] and [[Sunny Smiles]] sleep (White, L-shaped house, directly East of the [[Goodsprings schoolhouse]]) contains a copy of the skill book on a small book shelf opposite the front entrance. (Must be stolen unless the quest [[Run Goodsprings Run]] has been completed.) | |||
| [[Sunset Sarsaparilla-Sternkorken]]: Two, one can be found in the above-mentioned house on the kitchen counter, next to a few Sunset Sarsaparilla bottles. The other is in a white house west of the General Store with a vegetable garden outside, on the table in the bedroom. | |||
| A [[Stealth Boy (Fallout: New Vegas)|Stealth Boy]]: In the [[Goodsprings-Schulhaus]] inside a locked safe. The safe can be opened with a [[Lockpick]] skill of 25, or by hacking the nearby terminal ([[Science]] 25). | |||
}} | |||
=== Fertigkeitsmagazine === | |||
: | {| class="va-table va-table-full" style="text-align: center;" | ||
! style="width: 17%" | Fertigkeitsmagazin | |||
! style="width: 83%" | Fundort | |||
|- | |||
| ''[[Boxing Times]]'' | |||
| align="left" | | |||
* In the [[Goodsprings gas station|gas station]] where you first meet [[Ringo]], on the middle shelf of the second set of shelves from the left. | |||
= | |- | ||
| ''[[Fixin' Things]]'' | |||
| align="left" | | |||
* In the [[Prospector Saloon]], on the counter in front of the main entrance. | |||
* In a broken bathroom sink inside one of the Goodsprings homes (from the Saloon, head west towards the gas station, turn left at the rusted truck, first house on the left). | |||
|- | |||
| ''[[Lad's Life]]'' | |||
| align="left" | | |||
* Inside the first house to the north-east of [[Doc Mitchell's house]], sitting on a step ladder. | |||
* [[Goodsprings schoolhouse]], on the floor near the middle of the room next to the large group of ruined desks. | |||
* [[Goodsprings Cave]] - Held by a dead female wastelander, near a duffle bag at the back of the cave. | |||
* [[Goodsprings Cemetery]] - Just east of the water tower down the hill where a lot of radscorpions hang out, near a dead mercenary. | |||
= | |- | ||
| ''[[Locksmith's Reader]]'' | |||
| align="left" | | |||
* Prospector Saloon, given to you by [[Sunny Smiles]] if asked for work. | |||
* | |- | ||
* | | ''[[Meeting People]]'' | ||
* | | align="left" | | ||
* Prospector Saloon, on a [[Sunset Sarsaparilla crate]] near the side door closest to the entrance. | |||
* In the metal camper trailer directly north of the Prospector Saloon under the shelf. | |||
* Goodsprings schoolhouse, on the floor near the safe by the [[ruined school desk]]. | |||
|- | |||
| ''[[Programmer's Digest]]'' | |||
| align="left" | | |||
* Two in the [[Goodsprings schoolhouse]], on two benches near the walls (one next to the terminal). | |||
|- | |||
| [[Salesman Weekly]] | |||
| align="left" | | |||
* On the bottom shelf of the bookcase, on the left side of the [[Goodsprings general store]] interior. | |||
* | * Goodsprings schoolhouse, in the back on the right of the wall with the chalkboard. | ||
* | * Prospector Saloon, in the small office on a crate next to the door. | ||
* | |||
= | |- | ||
| ''[[Today's Physician]]'' | |||
| align="left" | | |||
* On the desk directly in front of the player when you first wake up with [[Mitchell|Doc Mitchell]]. | |||
|} | |||
== Zugehörige Quests == | |||
{{spalten|3| | {{spalten|3| | ||
* '''[[Gehirnerschütterung für Anfänger]]''' | * '''[[Gehirnerschütterung für Anfänger (Quest)|Gehirnerschütterung für Anfänger]]''' | ||
* '''[[Wieder im Sattel]]''' | * '''[[Wieder im Sattel]]''' | ||
* '''[[Lagerfeuer-Romantik]]''' | * '''[[Lagerfeuer-Romantik]]''' | ||
| Zeile 116: | Zeile 153: | ||
* [[Lauf Goodsprings Lauf]] | * [[Lauf Goodsprings Lauf]] | ||
* ''[[Exhumin' Nature]]'' | * ''[[Exhumin' Nature]]'' | ||
* ''[[Ringo's | * ''[[Ringo's Karawaneregeln]]'' | ||
* ''[[Trudies Radio reparieren]]'' | * ''[[Trudies Radio reparieren]]'' | ||
* ''[[Wir müssen aufhören, uns so zu treffen]]'' | |||
* ''[[Wir müssen aufhören, uns so zu treffen, I]]'' | * ''[[Wir müssen aufhören, uns so zu treffen, I]]'' | ||
}} | }} | ||
==Galerie== | == Enden == | ||
{{Transkludiert|Fallout: New Vegas Enden}} | |||
{{transkludieresektion|article=Fallout: New Vegas Enden|section=Goodsprings|options=nointro}} | |||
== Vorkommen == | |||
Goodsprings kommt nur in ''[[Fallout: New Vegas]]'' vor. | |||
== Hinter den Kulissen == | |||
Goodsprings is based on the real-life location of [[Wikipedia:Goodsprings, Nevada|the same name]].<ref>[http://baby-goat.livejournal.com/298831.html baby_goat: nevada/utah/colorado/wyoming/montana trip '09: the post]</ref> Several landmarks, such as the saloon, store, schoolhouse and windmill are all present in real-life and reproduced with a decent degree of accuracy in-game. | |||
== Bugs == | |||
{{plattformen|pc|xbox360}} Sometimes if you fast travel from Goodsprings to the [[Goodsprings-Quelle]], the game will crash. (This bug only seems to start happening after you complete [[Schiesserei in der Geisterstadt]] and always happens the next time you try to do so after doing said mission) {{überprüfe|überprüft}} | |||
== Galerie == | |||
<gallery> | <gallery> | ||
Fallout-New-Vegas 2010 03-06-10 04.jpg|''Fallout: New Vegas'' pre-release screenshot. | Fallout-New-Vegas 2010 03-06-10 04.jpg|''Fallout: New Vegas'' pre-release screenshot. | ||
GS from afar.jpg|Luftbild von Goodsprings | |||
MitchellsHouse.jpg|[[Doc Mitchell's Haus]] | |||
Goodsprings Source.jpg|[[Goodsprings-Quelle]] | |||
Goodsprings General Store.jpg|[[Goodsprings-Gemischtwarenladen|Gemischtwarenladen]] | |||
Goodsprings_schoolhouse.jpg|[[Goodsprings-Schulhaus]] | |||
Goodsprings Source noon.jpg|View of nearby situated [[Goodsprings-Quelle]] | |||
PS at nightfall.jpg|Der Prospector Saloon am Morgen | |||
Goodsprings entrance.jpg|Eingang nach Goodsprings | |||
FNV loading billboard09.jpg|Konzeptzeichnung eines Ladebildschirm | |||
</gallery> | </gallery> | ||
== Einzelnachweise == | |||
{{reflist}} | |||
{{Navbox Goodsprings}} | {{Navbox Goodsprings}} | ||
| Zeile 143: | Zeile 207: | ||
[[ru:Гудспрингс]] | [[ru:Гудспрингс]] | ||
[[Kategorie:Fallout: New Vegas Orte]] | [[Kategorie:Fallout: New Vegas Orte]] | ||
[[Kategorie:Goodsprings]] | |||
[[Kategorie:Städte]] | [[Kategorie:Städte]] | ||
[[Kategorie: | [[Kategorie:All Roads Genannter Ort]] | ||
Version vom 30. April 2015, 15:48 Uhr
Goodsprings ist eine Siedlung im Mojave-Ödland in 2281.
Hintergrund
Goodsprings is a small, struggling wasteland town that has been a mining community since the early days of Nevada's U.S history. There are only a dozen or so people still in the town due to trade along the Long 15 drying up. Signs along the highway direct people to Goodsprings, but they do the town little good if no one is on the highway to read them.[1]
The town has never been that populous to begin with, and the troubles with deathclaws, raiders, and Powder Gangers haven't made it any more appealing to newcomers. A few folks have holed up in town to wait things out and hope for the best, but overall Goodsprings is a quiet, “sleepy” town. It could almost be considered a ghost town, if it were not for these few odd settlers attempting to eke out an existence among the ruined ranch homes.
The residents of the town come to the Courier's aid after a Securitron named Victor witnessed the player character's shooting and burial over by the Cemetery. Local activities include going to the spring (Goodsprings source), hunting geckos, mole rats, and coyotes, and loafing around in the Prospector Saloon.[1]
Entwurf
Doc Mitchell's house is located in the western portion of town. The player begins their journey here, after being in Doc Mitchell's care for several days. The Prospector Saloon and Goodsprings General Store with a Mojave Express dropbox located outside are to the north. Several settlers live in the town's houses, and farm bighorners.
There are three locations in Goodsprings which can be used for safe storage. Everything in Doc Mitchell's house is considered unowned, except the bed. Victor's shack is also considered unowned, but has few storage containers. The house due south of the saloon is the most convenient, as it is the closest to the fast travel point. It has open beds and safe containers. Easy Pete sleeps there nightly, and a settler may wander in, but one bed is usually free.
Goodsprings contains an abandoned schoolhouse with some low level loot. An abandoned gas station west of Doc Mitchell's home contains some minor loot and can be used as a safehouse if needed, as it contains a bed and some safe storage. The gas station is locked until the Courier is sent there to meet with Ringo.
Gebäude
Bewohner
Goodsprings besitzt eine Bevölkerungszahl von 11 Einwohnern. Davon sind die 3 Siedler (Goodsprings-Siedler) nicht weiter für die Story wichtig.
- Chet
- Doc Mitchell
- Easy Pete
- Pulverbanditen (während der Quest Ghost Town Gunfight und Lauf Goodsprings Lauf)
- Joe Cobb (until the completion of Ghost Town Gunfight)
- Sunny Smiles und Cheyenne
- Trudy
- Victor
- Ringo (until the completion of Ghost Town Gunfight or Run Goodsprings Run)
- Goodsprings Siedler
Ein Wachstum der Bevölkerung durch Einwanderer ist sehr unwahrscheinlich, da im Norden RAD-Riesenskorpione die Straße und im Nordosten Todeskrallen den Highway 15 unsicher machen, im Osten die Pulverbanditen ausgebrochen sind und auf der gesamten Highway 15 wegen wachsender Gefahren wie Ameisen, Skorpione und Raider die Handels-Karawanen sogar vom Mojave Outpost von der RNK wegen der Gefährlichkeit aufgehalten werden. Selbst besitzt Goodsprings aber ideale Voraussetzungen um eine größere Gemeinschaft im Mojave-Ödland zu bilden (leerstehende Häuser, Strom, RAD-freies Wasser, Nahrung, Unabhängigkeit, usw.).
Infos
- As the starting location for the player, the Goodsprings area and related quests offer examples of all the non-combat skill-based checks found in the game: Barter 20 (Trudy); Barter 25 (Chet); Explosives 25 (Easy Pete); Medicine 30 (Doc); Repair 20 (Trudy's); Repair 25 (Doc's); Science 25 (Victor, Doc's, Trudy's, schoolhouse); Sneak 25 (Trudy); Speech 20 (Joe Cobb); Speech 25 (Chet, Trudy); Speech 30 (Doc); and Lockpick 75 (Trudy's safe, which can also be opened via terminal. There are several other locks that have a lower Lockpick skill requirement).
- The town of Goodsprings is one of the three Goodsprings locations (the others being Goodsprings-Quelle and Goodsprings-Friedhof) that make up the tutorial area. The tutorial boundary exists whether or not the player accepts Sunny Smiles' offer of her training.
- Once you clear the town, it is basically safe from creatures. Some bark scorpions from Goodsprings Cemetery may still wander in, though.
- The state flag of Nevada flies above the entrance to Doc Mitchell's house. It is the only instance of an animated Nevada state flag in the game, and it's one of the few instances of the flag in-game (another being the state border sign found in Nipton).
- According to a front page newspaper story, a kind doctor was murdered in the town before the War, shocking the citizens.
- There are crates marked with three X's located near the Goodsprings General Store that can be relocated and used as permanent storage containers. The original content of the crates never respawns, so any items placed inside them will be safe. Note that some of the crates are "owned" and removing previously placed items from them is considered stealing. There are, however, four neutral crates that can be used without any adverse effects.
- There is a trailer behind Chet's store that contains two crates and a bed. Anything placed in the crates will stay there indefinitely. Sometimes, Easy Pete may be sleeping there, but it's usually available for sleeping.
Nennenswerte Beute
Fertigkeitsmagazine
| Fertigkeitsmagazin | Fundort |
|---|---|
| Boxing Times |
|
| Fixin' Things |
|
| Lad's Life |
|
| Locksmith's Reader |
|
| Meeting People |
|
| Programmer's Digest |
|
| Salesman Weekly |
|
| Today's Physician |
|
Zugehörige Quests
Enden
<Vorlagen-Fehler> Keinen Artikel festgelegt.
Vorkommen
Goodsprings kommt nur in Fallout: New Vegas vor.
Hinter den Kulissen
Goodsprings is based on the real-life location of the same name.[2] Several landmarks, such as the saloon, store, schoolhouse and windmill are all present in real-life and reproduced with a decent degree of accuracy in-game.
Bugs
Sometimes if you fast travel from Goodsprings to the Goodsprings-Quelle, the game will crash. (This bug only seems to start happening after you complete Schiesserei in der Geisterstadt and always happens the next time you try to do so after doing said mission) [bestätigt]
Galerie
-
Fallout: New Vegas pre-release screenshot.
-
Luftbild von Goodsprings
-
View of nearby situated Goodsprings-Quelle
-
Der Prospector Saloon am Morgen
-
Eingang nach Goodsprings
-
Konzeptzeichnung eines Ladebildschirm
Einzelnachweise
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es:Goodsprings fi:Goodsprings it:GoodSprings nl:Goodsprings pl:Goodsprings pt:Goodsprings ru:Гудспрингс