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K probehalber übersetzt |
K weiter übersetzt |
||
| Zeile 13: | Zeile 13: | ||
</pre> | </pre> | ||
This template takes data from the [[G.E.C.K. (editor)|GECK]] as input and calculates display values like "damage/attack", "DPS" or "shots/reload" automatically. For details on the autocalculated values, see [[# | This template takes data from the [[G.E.C.K. (editor)|GECK]] as input and calculates display values like "damage/attack", "DPS" or "shots/reload" automatically. For details on the autocalculated values, see [[#Formeln|"Formeln"]] below. | ||
===Parameter=== | ===Parameter=== | ||
| Zeile 245: | Zeile 245: | ||
}} | }} | ||
{{Docparam|name= | {{Docparam|name=minstreuung|req=semi|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th>Required for</th></tr> | <tr><th>Required for</th></tr> | ||
<tr><td> | <tr><td> | ||
* '' | * ''typ:'' gun, gunautomatic, gunhandload | ||
</td></tr> | </td></tr> | ||
<tr><th>Disabled for</th></tr> | <tr><th>Disabled for</th></tr> | ||
<tr><td> | <tr><td> | ||
* '' | * ''typ:'' unarmed, melee, grenade, mine | ||
</td></tr> | </td></tr> | ||
</table> | </table> | ||
" | "minstreuung" in GECK ("Edit" window -> "Game Data" tab -> "minstreuung"). | ||
{{clear}} | {{clear}} | ||
}} | }} | ||
| Zeile 421: | Zeile 421: | ||
}} | }} | ||
{{Docparam|name= | {{Docparam|name=geschosse|req=semi|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th>Required for</th></tr> | <tr><th>Required for</th></tr> | ||
<tr><td> | <tr><td> | ||
* '' | * ''typ:'' gun, gunautomatic, gunhandload | ||
</td></tr> | </td></tr> | ||
<tr><th>Disabled for</th></tr> | <tr><th>Disabled for</th></tr> | ||
<tr><td> | <tr><td> | ||
* '' | * ''typ:'' unarmed, melee, grenade, mine | ||
</td></tr> | </td></tr> | ||
</table> | </table> | ||
"# | "# Geschosse" in GECK ("Edit" window -> "Game Data" tab -> "# Geschosse"). | ||
{{clear}} | {{clear}} | ||
}} | }} | ||
| Zeile 469: | Zeile 469: | ||
}} | }} | ||
{{Docparam|name= | {{Docparam|name=reparatur|req=yes|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th>Required for</th></tr> | <tr><th>Required for</th></tr> | ||
| Zeile 485: | Zeile 485: | ||
}} | }} | ||
{{Docparam|name= | {{Docparam|name=fertigkeit|req=yes|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th>Required for</th></tr> | <tr><th>Required for</th></tr> | ||
| Zeile 497: | Zeile 497: | ||
</table> | </table> | ||
Name of [[ | Name of [[Fertigkeit]] this weapon requires in plain text (automatically linked) ("Edit" window -> "Skill"). | ||
{{clear}} | {{clear}} | ||
}} | }} | ||
| Zeile 529: | Zeile 529: | ||
</table> | </table> | ||
[[ | [[Stärke]] requirement of the weapon ("Edit" window -> "Strength Req") | ||
{{clear}} | {{clear}} | ||
}} | }} | ||
| Zeile 547: | Zeile 547: | ||
Type of weapon; determines required parameters and has an effect on certain [[#Formulas|formulas]]. | Type of weapon; determines required parameters and has an effect on certain [[#Formulas|formulas]]. | ||
Verfügbare Optionen: | |||
* ''unarmed'': An unarmed weapon. | * ''unarmed'': An unarmed weapon. | ||
* ''melee'': A melee weapon. | * ''melee'': A melee weapon. | ||
| Zeile 558: | Zeile 558: | ||
}} | }} | ||
{{Docparam|name= | {{Docparam|name=einzigartig|req=no|default=no|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th>Required for</th></tr> | <tr><th>Required for</th></tr> | ||
| Zeile 574: | Zeile 574: | ||
}} | }} | ||
{{Docparam|name= | {{Docparam|name=wert|req=yes|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th>Required for</th></tr> | <tr><th>Required for</th></tr> | ||
| Zeile 586: | Zeile 586: | ||
</table> | </table> | ||
" | "Wert" in GECK ("Edit" window -> "Game Data" tab -> "Wert"). | ||
{{clear}} | {{clear}} | ||
}} | }} | ||
{{Docparam|name= | {{Docparam|name=gewicht|req=yes|default=|desc= | ||
<table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | <table class="va-table" style="width: 33%; float: right; margin-left: 5px;"> | ||
<tr><th>Required for</th></tr> | <tr><th>Required for</th></tr> | ||
| Zeile 602: | Zeile 602: | ||
</table> | </table> | ||
" | "Gewicht" in GECK ("Edit" window -> "Game Data" tab -> "Gewicht"). | ||
{{clear}} | {{clear}} | ||
}} | }} | ||
| Zeile 626: | Zeile 626: | ||
| style="height: 40px;" | <math>CritChance = \frac{CritPercentMult}{AttackshotsPerSec}</math> | | style="height: 40px;" | <math>CritChance = \frac{CritPercentMult}{AttackshotsPerSec}</math> | ||
|- | |- | ||
| style="height: 40px;" | '''dmg/ | | style="height: 40px;" | '''dmg/geschosse''' | ||
| style="height: 40px;" | | | style="height: 40px;" | | ||
* gun | * gun | ||
* gunautomatic | * gunautomatic | ||
* gunhandload | * gunhandload | ||
| style="height: 40px;" | <math>Damage_{ | | style="height: 40px;" | <math>Damage_{geschoss} = \frac{Damage}{Geschosse}</math> | ||
|- | |- | ||
| style="height: 40px;" | '''dmg/attack''' | | style="height: 40px;" | '''dmg/attack''' | ||
| Zeile 693: | Zeile 693: | ||
|game =FNV | |game =FNV | ||
|name =Lasergewehr | |name =Lasergewehr | ||
| | |bild =AER9LASERRIFLE.png | ||
| | |typ =Schusswaffe | ||
| | |einzigartig =nein | ||
| | |fertigkeit =Energiewaffen | ||
|damage =15 | |damage =15 | ||
| | |geschosse =1 | ||
|attackshots/sec =3.0818 | |attackshots/sec =3.0818 | ||
| | |minstreuung =0.025 | ||
|critdmg =15 | |critdmg =15 | ||
|crit%mult =1.5 | |crit%mult =1.5 | ||
| Zeile 713: | Zeile 713: | ||
|strength req =3 | |strength req =3 | ||
|skill req =25 | |skill req =25 | ||
| | |reparatur =[[Lasergewehr (Fallout: New Vegas)|Lasergewehr]] | ||
| | |gewicht =8 | ||
| | |wert =800 | ||
|baseid =00004336 | |baseid =00004336 | ||
}} | }} | ||
| Zeile 721: | Zeile 721: | ||
{{clear}} | {{clear}} | ||
== | ==Kopieren/Einfügen== | ||
===''Fallout 3''=== | ===''Fallout 3''=== | ||
====Unarmed weapon==== | ====Unarmed weapon==== | ||
Version vom 5. Oktober 2011, 23:30 Uhr
| Diese Seite enthält Informationen zur Verwendung für Vorlage:Infobox Waffe. |
Infoboxvorlage für Waffen in Spielen, welche die Gamebryo Engine nutzen (Fallout 3, Fallout: New Vegas).
Basierend auf {{Infobox}}.
Benutzung
Platzieren Sie folgendes am Anfang des Artikels, unterhalb der Seitenverwaltungsvorlagen:
{{Infobox Waffe
|name = Name
<!-- Parameter einfügen -->
}}
This template takes data from the GECK as input and calculates display values like "damage/attack", "DPS" or "shots/reload" automatically. For details on the autocalculated values, see "Formeln" below.
Parameter
Spezifische Parameter
Some parameters are only needed for certain weapon types and/or games (denoted in the table below).
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Munition" in GECK (automatically linked) ("Edit" window -> "Game Data" tab -> "Munition").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Aktionspunkte" in GECK ("Edit" window -> "Game Data" tab -> "Aktionspunkte").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Attack Shots/Sec" in GECK ("Edit" window -> "Art and Sound" tab -> "Attack Shots/Sec").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
Form ID in GECK ("Object Window, either hover mouse over item in question or expand the column between "Editor ID" and "Count" in the list view").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to nolimit for guns with unlimited ammo.
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Crit % Mult" in GECK ("Edit" window -> "Game Data" tab -> "Crit % Mult").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Crit Dmg" in GECK ("Edit" window -> "Game Data" tab -> "Crit Dmg").
| Erforderlich für |
|---|
|
| Deaktiviert für |
|
"Crit Effect" in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect").
| Required for |
|---|
|
| Disabled for |
|
"Damage" in GECK ("Edit" window -> "Game Data" tab -> "Damage").
| Required for |
|---|
|
| Disabled for |
|
Damage for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; add up "Magnitude" for all damage effects).
| Required for |
|---|
|
| Disabled for |
|
Duration for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; "Duration" for damage effects).
| Required for |
|---|
|
| Disabled for |
|
For weapons which are/shoot explosive projectiles (e.g. grenades, mines, missile launcher); the respective projectile's "Damage" in GECK.
To find this value, go to "Edit" window -> "Art and Sound" tab -> "Projectile". Then look up this projectile in "Object Window" -> "Special Effects" -> "Projectile"; open "Edit" window, check "Type" in the "Explosion" box. Look up this type under "Object Window -> "Special Effects" -> "Explosion"; open "Edit" window, the "Damage" box has the value you are looking for.
| Required for |
|---|
|
| Disabled for |
|
"Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").
| Required for |
|---|
|
| Disabled for |
|
"minstreuung" in GECK ("Edit" window -> "Game Data" tab -> "minstreuung").
| Required for |
|---|
|
| Disabled for |
|
Object effects in GECK other than pure damage ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect").
| Required for |
|---|
|
| Disabled for |
|
Name of a perk which affects the damage output of this weapon directly or indirectly (in plain text, automatically linked).
| Required for |
|---|
|
| Disabled for |
|
If the corresponding perk modifies damage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of damage, set perk1add to 5).
| Required for |
|---|
|
| Disabled for |
|
If the corresponding perk decreases attackshots/sec (rate of fire) by a percentage, use this parameter (e.g. if perk1 decreases attackshots/sec by 10 percent, set perk1attsecmult to 0.1).
| Required for |
|---|
|
| Disabled for |
|
If the corresponding perk modifies effectdamage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of effectdamage, set perk1effadd to 5).
| Required for |
|---|
|
| Disabled for |
|
If the corresponding perk modifies effectdamage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to effectdamage, set perk1effmult to 0.1).
| Required for |
|---|
|
| Disabled for |
|
If the corresponding perk modifies explosiondamage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of explosiondamage, set perk1expladd to 5).
| Required for |
|---|
|
| Disabled for |
|
If the corresponding perk modifies explosiondamage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to explosiondamage, set perk1explmult to 0.1).
| Required for |
|---|
|
| Disabled for |
|
If the corresponding perk modifies damage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to damage, set perk1mult to 0.1).
| Required for |
|---|
|
| Disabled for |
|
If the corresponding perk decreases reloadtime by a percentage, use this parameter (e.g. if perk1 decreases reloadtime by 10 percent, set perk1reloadmult to 0.1).
| Required for |
|---|
|
| Disabled for |
|
"# Geschosse" in GECK ("Edit" window -> "Game Data" tab -> "# Geschosse").
| Required for |
|---|
|
| Disabled for |
|
Quests which are related to the weapon, if any.
| Required for |
|---|
|
| Disabled for |
|
"Reload Time" in GECK ("Edit" window -> "Art and Sound" tab -> "Reload Time").
| Required for |
|---|
|
| Disabled for |
|
Other weapons this weapon can be repaired with ("Edit" window -> "Game Data" tab -> "Repair Item List"; then look up this Repair Item List in "Object Window" -> "Miscellaneous" -> "Form List").
| Required for |
|---|
|
| Disabled for |
|
Name of Fertigkeit this weapon requires in plain text (automatically linked) ("Edit" window -> "Skill").
| Required for |
|---|
|
| Disabled for |
|
Required level of skill for using the weapon at full efficiency ("Edit" window -> "Skill Req").
| Required for |
|---|
|
| Disabled for |
|
Stärke requirement of the weapon ("Edit" window -> "Strength Req")
| Required for |
|---|
|
| Disabled for |
|
Type of weapon; determines required parameters and has an effect on certain formulas.
Verfügbare Optionen:
- unarmed: An unarmed weapon.
- melee: A melee weapon.
- gun: A gun.
- gunautomatic: A gun which has the "Automatic" flag checked in the GECK's "Edit" window.
- gunhandload: A gun using the handload mechanism.
- grenade: A grenade.
- mine: A mine.
| Required for |
|---|
|
| Disabled for |
|
Set to "yes" if this weapon is unique.
| Required for |
|---|
|
| Disabled for |
|
"Wert" in GECK ("Edit" window -> "Game Data" tab -> "Wert").
| Required for |
|---|
|
| Disabled for |
|
"Gewicht" in GECK ("Edit" window -> "Game Data" tab -> "Gewicht").
Generelle Infoboxparameter
bild unterhalb des Bildes.,) zu trennen sind.<Vorlagen-Fehler> Keine Dokumentation für den Parameter "extra" gefunden.
<Vorlagen-Fehler> Keine Dokumentation für den Parameter "px" gefunden.
Formeln
| Angezeigt Wert | Für type
|
Formel |
|---|---|---|
| crit chance |
|
|
| dmg/geschosse |
|
|
| dmg/attack | ||
| shots/reload |
|
|
| DPS | ||
| DPS (reloads) |
|
|
| DPS (reloads) |
|
Beispiel
{{Infobox Waffe
|game =FNV
|name =Lasergewehr
|bild =AER9LASERRIFLE.png
|typ =Schusswaffe
|einzigartig =nein
|fertigkeit =Energiewaffen
|damage =15
|geschosse =1
|attackshots/sec =3.0818
|minstreuung =0.025
|critdmg =15
|crit%mult =1.5
|perk1 =Laser Commander
|perk1mult =0.15
|ammo =Microfusion cell (Fallout: New Vegas)
|ammouse =1
|cliprounds =24
|reloadtime =2.5
|ap =18
|hp =55
|strength req =3
|skill req =25
|reparatur =[[Lasergewehr (Fallout: New Vegas)|Lasergewehr]]
|gewicht =8
|wert =800
|baseid =00004336
}}
Kopieren/Einfügen
Fallout 3
Unarmed weapon
{{Infobox Waffe
|game =FO3
|name ={{PAGENAME}}
|image =
|type =unarmed
|unique =no
|skill =Unarmed
|damage =
|attackshots/sec =
|crit%mult =
|critdmg =
|ap =
|hp =
|repair =
|weight =
|value =
|baseid =
}}
Nahkampfwaffe
{{Infobox Waffe
|game =FO3
|name ={{PAGENAME}}
|image =
|type =melee
|unique =no
|skill =Melee Weapons
|damage =
|attackshots/sec =
|crit%mult =
|critdmg =
|ap =
|hp =
|repair =
|weight =
|value =
|baseid =
}}
Pistole
{{Infobox Waffe
|game =FO3
|name ={{PAGENAME}}
|image =
|type =gun
|unique =no
|skill =
|damage =
|projectiles =
|attackshots/sec =
|minspread =
|critdmg =
|crit%mult =
|ammo =
|ammouse =
|cliprounds =
|reloadtime =
|ap =
|hp =
|repair =
|weight =
|value =
|baseid =
}}
Pistole (automatisch)
{{Infobox Waffe
|game =FO3
|name ={{PAGENAME}}
|image =
|type =gunautomatic
|unique =no
|skill =
|damage =
|projectiles =
|attackshots/sec =
|minspread =
|critdmg =
|crit%mult =
|ammo =
|ammouse =
|cliprounds =
|reloadtime =
|ap =
|hp =
|repair =
|weight =
|value =
|baseid =
}}
Granate
{{Infobox Waffe
|game =FO3
|name ={{PAGENAME}}
|image =
|type =Granate
|unique =no
|skill =
|damage =
|explosiondamage =
|critdmg =
|crit%mult =
|ap =
|hp =
|weight =
|value =
|baseid =
}}
Mine
{{Infobox Waffe
|game =FO3
|name ={{PAGENAME}}
|image =
|type =mine
|unique =no
|skill =
|damage =
|explosiondamage =
|critdmg =
|crit%mult =
|ap =
|hp =
|weight =
|value =
|baseid =
}}
Fallout: New Vegas
Unbewaffnete Waffe
{{Infobox Waffe
|game =FNV
|name ={{PAGENAME}}
|image =
|type =unarmed
|unique =no
|skill =Unarmed
|damage =
|attackshots/sec =
|crit%mult =
|critdmg =
|ap =
|hp =
|strength req =
|skill req =
|repair =
|weight =
|value =
|baseid =
}}
Nahkampfwaffe
{{Infobox Waffe
|game =FNV
|name ={{PAGENAME}}
|image =
|type =melee
|unique =no
|skill =Melee Weapons
|damage =
|attackshots/sec =
|crit%mult =
|critdmg =
|ap =
|hp =
|repair =
|strength req =
|skill req =
|weight =
|value =
|baseid =
}}
Pistole
{{Infobox Waffe
|game =FNV
|name ={{PAGENAME}}
|image =
|type =gun
|unique =no
|skill =Guns
|damage =
|projectiles =
|attackshots/sec =
|minspread =
|critdmg =
|crit%mult =
|ammo =
|ammouse =
|cliprounds =
|reloadtime =
|ap =
|hp =
|repair =
|strength req =
|skill req =
|weight =
|value =
|baseid =
}}
Pistole (automatisch)
{{Infobox Waffe
|game =FNV
|name ={{PAGENAME}}
|image =
|type =gunautomatic
|unique =no
|skill =Guns
|damage =
|projectiles =
|attackshots/sec =
|minspread =
|critdmg =
|crit%mult =
|ammo =
|ammouse =
|cliprounds =
|reloadtime =
|ap =
|hp =
|repair =
|strength req =
|skill req =
|weight =
|value =
|baseid =
}}
Pistole (handgeladen)
{{Infobox Waffe
|game =FNV
|name ={{PAGENAME}}
|image =
|type =gunhandload
|unique =no
|skill =Guns
|damage =
|projectiles =
|attackshots/sec =
|minspread =
|critdmg =
|crit%mult =
|ammo =
|ammouse =
|cliprounds =
|reloadtime =
|ap =
|hp =
|repair =
|strength req =
|skill req =
|weight =
|value =
|baseid =
}}
Granate
{{Infobox Waffe
|game =FNV
|name ={{PAGENAME}}
|image =
|type =grenade
|unique =no
|skill =Explosives
|damage =
|explosiondamage =
|critdmg =
|crit%mult =
|ap =
|hp =
|strength req =
|skill req =
|weight =
|value =
|baseid =
}}
Mine
{{Infobox Waffe
|game =FNV
|name ={{PAGENAME}}
|image =
|type =mine
|unique =no
|skill =
|damage =
|explosiondamage =
|critdmg =
|crit%mult =
|ap =
|hp =
|strength req =
|skill req =
|weight =
|value =
|baseid =
}}
Technisches
- Hilfsvorlage: {{Pagename nd}}
- Extensions genutzt: VariablesExtension