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Die Seite wurde neu angelegt: „Im S.P.E.C.I.A.L. Charaktersystem sind '''Extras''' im englischen '''Perks''' genannt, Zusatzeigenschaften, die einem Charakter positive Boni geben. Einige Pe…“ |
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Im [[S.P.E.C.I.A.L.]]-Charaktersystem sind '''Extras''' im englischen '''Perks''' genannt, Zusatzeigenschaften, die einem Charakter positive Boni geben. Einige Extras können aufgestockt werden um ihre Wirksamkeit zu erhöhen. Zu diesem Zweck besitzen Extras "Ränge", die angeben, wie oft ein Extra pro Charakter gewählt werden kann. In contrast to traits, perks are almost purely beneficial, only some exceptions. | |||
In [[Fallout: Brotherhood of Steel]] haben [[Fertigkeit]]en die gleiche Funktion wie Extras in anderen Fallout-Spielen. | |||
== | ==Arten der Extras== | ||
===Normale Extras=== | |||
== | The most common perks, selected during a level up compared to the perk rate. They are classed by level or point required, and generally have stats requirements for appear selectable. | ||
== | ===Spezielle Extras=== | ||
Perks obtained by special actions or interactions with other characters. | |||
===Quest Extras=== | |||
Perks obtained as a reward for quests. | |||
===Implantierte Extras=== | |||
Perks obtained through implantation of [[implant]]s by an [[Auto-Doc]] and costing money. In ''[[Fallout: New Vegas]]'', the number of original implant perks (not those of ''[[Old World Blues (add-on)|Old World Blues]]'') you can receive is equal to your Endurance statistic. | |||
===Challenge perks=== | |||
Perks obtained as a reward for challenges. | |||
===Unarmed perks=== | |||
Perks adding special unarmed moves. | |||
===Begleiter-Extras=== | |||
Perks related to a companion and affecting the party as a whole. The perk disappears if the companion is no longer in the party. | |||
===Unique companion perks=== | |||
Perks of a companion, affecting only them. | |||
==Extrarate== | |||
{{main|Extrarate}} | |||
A character's [[perk rate]] determines how often the player gets to choose a new perk (or an additional level for an already obtained one). In ''[[Fallout]]'', ''[[Fallout 2]]'' and ''[[Fallout Tactics]]'' the player can choose a perk every three levels, with ''Fallout Tactics'' offering different rates for non-human characters. When choosing the Skilled trait, the perk rate is reduced so that the player can choose a perk every four levels. In ''[[Fallout 3]]'' and ''[[Fallout: Brotherhood of Steel]]'', the player gets to choose a perk (or "skill") at every level-up. In ''[[Fallout: New Vegas]]'', the perk rate is set at 2. | |||
==Liste der Extras== | |||
Die Liste der Extras für jedes Spiel finden Sie auf diesen Seiten (auch oben aufgelistet): | |||
*[[Fallout Extras]] | *[[Fallout Extras]] | ||
*[[Fallout 2 Extras]] | *[[Fallout 2 Extras]] | ||
*[[Fallout 3 Extras]] | *[[Fallout 3 Extras]] | ||
*[[Fallout: New Vegas Extras]] | |||
*[[Fallout Tactics Extras]] | *[[Fallout Tactics Extras]] | ||
*[[Van Buren | *[[Fallout: Brotherhood of Steel Extras]] | ||
*[[Lionheart Extras]] | |||
*[[TORN | ==Siehe auch== | ||
*[[Van Buren Extras]] | |||
*[[J.E. Sawyer's Fallout RPG perks|''J.E. Sawyer's Fallout RPG'' Extras]] | |||
*[[Lionheart perks|''Lionheart'' Extras]] | |||
*[[TORN perks|''TORN'' Extras]] | |||
You can view [[:Kategorie:Extras]] for an alphabetical listing of perks (as well as all perk-related content) in all ''Fallout'' games. | |||
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{{Navbox Extras FNV}} | {{Navbox Extras FNV}} | ||
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[[Kategorie:Extra]] | |||
[[en: | [[en:Perk]] | ||
[[pl:Profit]] | [[pl:Profit]] | ||
[[ru:Способность]] | [[ru:Способность]] | ||
Version vom 7. Oktober 2011, 10:12 Uhr
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Im S.P.E.C.I.A.L.-Charaktersystem sind Extras im englischen Perks genannt, Zusatzeigenschaften, die einem Charakter positive Boni geben. Einige Extras können aufgestockt werden um ihre Wirksamkeit zu erhöhen. Zu diesem Zweck besitzen Extras "Ränge", die angeben, wie oft ein Extra pro Charakter gewählt werden kann. In contrast to traits, perks are almost purely beneficial, only some exceptions.
In Fallout: Brotherhood of Steel haben Fertigkeiten die gleiche Funktion wie Extras in anderen Fallout-Spielen.
Arten der Extras
Normale Extras
The most common perks, selected during a level up compared to the perk rate. They are classed by level or point required, and generally have stats requirements for appear selectable.
Spezielle Extras
Perks obtained by special actions or interactions with other characters.
Quest Extras
Perks obtained as a reward for quests.
Implantierte Extras
Perks obtained through implantation of implants by an Auto-Doc and costing money. In Fallout: New Vegas, the number of original implant perks (not those of Old World Blues) you can receive is equal to your Endurance statistic.
Challenge perks
Perks obtained as a reward for challenges.
Unarmed perks
Perks adding special unarmed moves.
Begleiter-Extras
Perks related to a companion and affecting the party as a whole. The perk disappears if the companion is no longer in the party.
Unique companion perks
Perks of a companion, affecting only them.
Extrarate
A character's perk rate determines how often the player gets to choose a new perk (or an additional level for an already obtained one). In Fallout, Fallout 2 and Fallout Tactics the player can choose a perk every three levels, with Fallout Tactics offering different rates for non-human characters. When choosing the Skilled trait, the perk rate is reduced so that the player can choose a perk every four levels. In Fallout 3 and Fallout: Brotherhood of Steel, the player gets to choose a perk (or "skill") at every level-up. In Fallout: New Vegas, the perk rate is set at 2.
Liste der Extras
Die Liste der Extras für jedes Spiel finden Sie auf diesen Seiten (auch oben aufgelistet):
- Fallout Extras
- Fallout 2 Extras
- Fallout 3 Extras
- Fallout: New Vegas Extras
- Fallout Tactics Extras
- Fallout: Brotherhood of Steel Extras
Siehe auch
You can view Kategorie:Extras for an alphabetical listing of perks (as well as all perk-related content) in all Fallout games.
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