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Individuelle Herausforderungen finden Sie in Fallout: New Vegas. Diese Herausforderungen können auf dem Pip-Boy unter Daten > Sonstige > Herausforderungen lokalisiert werden. Nach Abschluss der Herausforderungen, erhält der Spieler variierende Mengen XP. Weiterhin gibt es spezielle Extras bzw. Vergünstigungen (engl.: Perk), die nur freigeschaltet werden können, indem man Herausforderungen abschließt.
Herausforderungen sind weiter unten mit einer Beschreibung aufgeführt, wie es auch im Pip-Boy zu sehen ist. Some challenges do not show up until progress has been made (e.g. A Little Critical only shows up after you've scored at least one critical hit with a one handed gun). Many challenges are not available until a prior one of the same general type has been completed. For example completing Energetic unlocks More Energetic, Set Lasers for Fun, Beam (Weapon) Me Up, and You'll Blind Somebody and then completing More Energetic unlocks Critical Reaction and Let's Get Critical.
Challenges are able to be completed either once, three times for increasing levels of a special perk, or repeat unlimited times.
Kill challenges
| Name
|
Recurring
|
Prerequisite
|
Enemy To Kill
|
Amount To Kill
|
Weapon To Use
|
XP
|
Given Perk
|
Base ID
|
| A Fistful of Hollars
|
|
-
|
Any
|
42
|
Unarmed weapons
|
50
|
-
|
0015EB18
|
| Abominable
|
3 perk levels
|
-
|
Abominations
|
50
|
Any
|
50
|
Abominable
|
0015EB23
|
| Animal Control
|
3 perk levels
|
-
|
Mutated Animals
|
50
|
Any
|
50
|
Animal Control
|
0015EB24
|
| Bug Stomper
|
3 perk levels
|
-
|
Mutated Insects
|
50
|
Any
|
50
|
Bug Stomper
|
0015EB20
|
| Demise of the Machines
|
3 perk levels
|
-
|
Robots
|
50
|
Any
|
50
|
Machine Head
|
0015EB22
|
| Energetic
|
|
-
|
Any
|
64
|
Energy Weapons
|
64
|
-
|
0015EB02
|
| For a Few Hollars More
|
|
A Fistful of Hollars
|
Any
|
75
|
Unarmed weapons
|
100
|
-
|
0015EB19
|
| I Can Kill You With One Hand
|
|
-
|
Any
|
250
|
One-handed Guns
|
75
|
-
|
0015EB15
|
| Just Point and Click
|
|
-
|
Any
|
250
|
Large two-handed weapon
|
75
|
-
|
0015EB38
|
| Kaboom
|
|
-
|
Any
|
25
|
Explosives
|
50
|
-
|
0015EB09
|
| Kaboom-boom-pow
|
|
Kaboom
|
Any
|
50
|
Explosives
|
75
|
-
|
0015EB0A
|
| More Energetic
|
|
Energetic
|
Any
|
64
|
Energy Weapons
|
75
|
-
|
0015EB03
|
| Not So Up Close
|
|
Up Close
|
Any
|
25
|
Thrown weapons
|
50
|
-
|
0015EAEE
|
| Nuke it From Orbit
|
|
-
|
Any
|
250
|
Shoulder mounted weapons
|
75
|
-
|
0015EB39
|
| Shoot Em Up
|
|
-
|
Any
|
75
|
Guns
|
75
|
-
|
0015EAFC
|
| Shoot Em Up Again
|
|
Shoot Em Up
|
Any
|
75
|
Guns
|
75
|
-
|
0015EAFD
|
| Super Mutant Massacre
|
3 perk levels
|
-
|
Super Mutants
|
50
|
Any
|
50
|
Mutant Massacrer
|
0015EB21
|
| The Rifleman
|
|
-
|
Any
|
250
|
Rifle-Grip Guns
|
75
|
-
|
0015EB37
|
| This is Hacking
|
|
Up Closer
|
Any
|
100
|
One Hand Melee
|
50
|
-
|
0015EB17
|
| Up Close
|
|
-
|
Any
|
50
|
Melee Weapons
|
75
|
-
|
0015EB12
|
| Up Closer
|
|
Up Close
|
Any
|
75
|
Melee Weapons
|
75
|
-
|
0015EB13
|
Damage challenges
| Name
|
Recurring
|
Prerequisite
|
Organ To Damage
|
Type Of Damage
|
Amount Of Damage Type
|
Weapon To Use
|
Perk Given
|
XP
|
Base ID
|
| ...And Boy are My Arms Tired
|
|
-
|
Any
|
Damage
|
100000
|
Unarmed Weapons
|
-
|
75
|
0015EB1B
|
| A Little Critical
|
|
-
|
Any
|
Critical-Hits
|
100
|
One-Handed Pistols
|
-
|
50
|
0015EB05
|
| A Matter of Heart
|
|
-
|
Torso
|
Cripple
|
100
|
Any
|
-
|
75
|
0015EAEC
|
| A Matter of Perception
|
|
-
|
Head
|
Cripple
|
100
|
Any
|
-
|
75
|
0015EAEB
|
| Aiming is Optional
|
|
Kaboom-boom-pow
|
Any
|
Damage
|
10000
|
Explosive Launchers
|
-
|
50
|
0015EB10
|
| Beam (Weapon) Me Up
|
|
Energetic
|
Any
|
Damage
|
25000
|
Rifle-Grip Energy Weapons
|
Set Lasers for Fun
|
0
|
0015EAF7
|
| Blaster Master
|
|
-
|
Any
|
Damage
|
10000
|
Energy Weapons
|
-
|
50
|
001690E4
|
| Click
|
|
Shoot Em Up Again
|
Any
|
Damage
|
20000
|
Any Submachine Gun, Light Machine Gun or Minigun
|
-
|
75
|
0015EB08
|
| Condition Critical
|
|
Shoot Em Up Again
|
Any
|
Critical-Hits
|
100
|
Rifle-grip Guns
|
-
|
50
|
0015EB04
|
| Critical Reaction
|
|
More Energetic
|
Any
|
Critical-Hits
|
128
|
Two Handed Energy Weapons
|
-
|
75
|
0015EAFA
|
| Destroy Something Not So Beautiful
|
|
A Fistful Of Hollars
|
Any
|
Damage
|
10000
|
Unarmed Weapons
|
Beautiful Beatdown
|
100
|
0015EB1A
|
| Full of Stars
|
|
Lethal Weapons
|
Head
|
Cripple
|
100
|
Unarmed Weapons
|
-
|
50
|
0015EB1F
|
| Go For the Eyes
|
|
A Fistful Of Hollars
|
Head
|
Damage
|
6000
|
Unarmed Weapons
|
-
|
75
|
0015EB1C
|
| Gotta Hand Grenade It to You
|
|
Kaboom-boom-pow
|
Any
|
Damage
|
10000
|
Mines and thrown grenades
|
-
|
100
|
0015EB0F
|
| Gut Checker
|
|
Lethal Weapons
|
Torso
|
Cripple
|
100
|
Unarmed Weapons
|
-
|
50
|
0015EB1E
|
| I Am Not Left Handed
|
|
-
|
Enemies' Right Arms (Or Equivalent)
|
Cripple
|
100
|
Any
|
-
|
100
|
0015EAED
|
| I Can Do It One Handed
|
|
Up Closer
|
Any
|
Damage
|
10000
|
One-handed Weapons
|
Melee Hacker
|
50
|
0015EB15
|
| I've Got Shotgun
|
|
Shoot Em Up
|
Any
|
Damage
|
20000
|
Shotguns
|
-
|
75
|
0015EB06
|
| Lead Dealer
|
|
-
|
Any
|
Damage
|
10000
|
Guns
|
-
|
50
|
001690E5
|
| Let's Get Critical
|
|
More Energetic
|
Any
|
Critical-Hits
|
64
|
One Handed Energy Weapons
|
-
|
75
|
0015EAFB
|
| Lethal Weapons
|
|
A Fistful Of Hollars
|
Any
|
Critical-Hits
|
100
|
Unarmed Weapons
|
-
|
50
|
0015EB1D
|
| Limber Jack
|
|
-
|
Limbs
|
Cripple
|
100
|
Any
|
-
|
50
|
0015EAE9
|
| Love The Bomb
|
|
-
|
Any
|
Damage
|
10000
|
Explosive Weapons
|
-
|
50
|
001690E3
|
| New Vegas Samurai
|
|
-
|
Any
|
Damage
|
10000
|
Melee Weapons
|
-
|
50
|
001690E2
|
| Old Tyme Brawler
|
|
-
|
Any
|
Damage
|
10000
|
Unarmed Weapons
|
-
|
50
|
001690E8
|
| Set Lasers for Fun
|
|
Energetic
|
Any
|
Damage
|
16000
|
One-handed Energy Weapons
|
Set Lasers for Fun
|
0
|
0015EB0E
|
| The Big Squeezy
|
|
Shoot Em Up Again
|
Any
|
Damage
|
18000
|
Rifle-Grip Guns
|
-
|
75
|
0015EB07
|
| Two Hands are Better than One
|
|
Up Closer
|
Any
|
Damage
|
10000
|
Two-handed Weapons
|
Melee Hacker
|
50
|
0015EB14
|
| Were you using that?
|
|
Up Closer
|
Limbs
|
Cripple
|
200
|
Two-handed Melee Weapons
|
-
|
50
|
0015EB0B
|
| You'll Blind Somebody
|
|
Energetic
|
Head
|
Damage
|
4096
|
Energy Weapons
|
-
|
100
|
0015EB0D
|
Other challenges
Add-on challenges
Dead Money challenges
| Name
|
Recurring
|
Requirement
|
Amount to do
|
Perk Given
|
XP
|
Base ID
|
| All For One
|
|
Save all companions
|
1
|
-
|
100
|
xx011f34
|
| Assemble Your Crew
|
|
Recruit Dean Domino, Christine, Dog... and what's inside Dog.
|
3
|
-
|
100
|
xx011f2d
|
| Authority Issues
|
|
Alerted Sierra Madre Holograms.
|
20
|
-
|
50
|
xx011f2b
|
| Big Winner
|
|
Use Sierra Madre Vending Machines.
|
50
|
-
|
75
|
xx0103b2
|
| Cash Out
|
|
Confronted Father Elijah in the Sierra Madre's Vault.
|
1
|
-
|
200
|
xx011f30
|
| Dean's Secret Stash
|
|
Found Dean's Secret Suitcases.
|
15
|
-
|
100
|
xx011b27
|
| Dead Man's Hand
|
|
Collect Sierra Madre Cards of the Dead Man's Hand.
|
5
|
-
|
100
|
xx0134fb
|
| Ghost Eater - Harvesters
|
|
Kill Harvesters.
|
10
|
-
|
100
|
xx0103b4
|
| Ghost Eater - Seekers
|
|
Kill Seekers.
|
10
|
-
|
100
|
xx0103b5
|
| Ghost Eater - Trappers
|
|
Kill Trappers.
|
10
|
-
|
100
|
xx0103b6
|
| Having a Ball
|
|
Completed the Sierra Madre Gala Event.
|
1
|
-
|
100
|
xx011f2f
|
| History's Sake
|
|
Hear the entire history of the Sierra Madre.
|
8
|
-
|
100
|
xx012fb3
|
| Kiss of Death
|
|
Use Poisons
|
10
|
-
|
100
|
xx010eb2
|
| Loose Ends
|
|
Destroy All Companions.
|
3
|
-
|
100
|
xx011f35
|
| Safety Deposit Box
|
|
Saved Father Elijah in the Sierra Madre's Vault.
|
1
|
-
|
200
|
xx011f31
|
| Sierra Madre Souvenir Aficionado
|
|
Collect a lot of Sierra Madre Chips.
|
500
|
-
|
75
|
xx01352d
|
| The Whole Sad Story
|
|
Listen to Companions' and Elijah's stories.
|
4
|
-
|
100
|
xx012fb1
|
| Things to Come!
|
|
Discover what the future holds in Dead Money.
|
5
|
-
|
75
|
xx012fb2
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Honest Hearts challenges