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“Guns determines your effectiveness with any weapon that uses conventional ammunition (.22 LR, .357 Magnum, 5mm, 10mm, 5.56mm, .308, .45-70 Gov't, etc.).”— In-game description, Fallout: New Vegas
Schusswaffen ist eine Fallout: New Vegas Fertigkeit. It is the successor to the Small Guns skill of previous Fallout games, though it has inherited some weapons which would have previously been categorized under Big Guns (such as miniguns, but not missile launchers or Gatling lasers).
The skill determines the players accuracy and damage with every kind of conventional firearm, from pistols and rifles to miniguns. With higher Guns skill the player will be more accurate (have reduced sway with the larger rifles) and deal more damage (100 skill level deals twice the damage compared to 0 skill).
Initial level
Example: A starting Agility of 5 and Luck of 5.
Ways to increase Guns skill
- Permanent
- Permanent/temporary
- Anything that increases Agility, will improve Guns by +2 per point of increased Agility (up to +10)
- Temporary
Affected weapons
{{#categorytree:Fallout: New Vegas Guns skill weapons|hideroot|hideprefix=categories|namespaces=0 4|class=va-pagelist}}
Perks that require Guns skill
Interactions that require Guns skill
Notable Guns experts
- Benny, head of the Chairmen.
- Craig Boone, ex-1st Recon sniper and possible companion of the Courier.
- Dean Domino, pre-War King of Swing and a companion of the Courier.
- Joshua Graham, co-founder of the Caesar's Legion and ex-legate.
- Lee Oliver, NCR Army general and commanding officer in the Mojave Wasteland.
- Raul Tejada, old vaquero and possible companion of the Courier.
- Rose of Sharon Cassidy, owner of Cassidy Caravans and possible companion of the Courier.
Notizen
ru:Оружие (навык)