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| Auf dieser Seite werden alle Sekundäre Statistik aus Fallout: New Vegas aufgeführt. |
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Liste
| Sekundäre Statistik | Beschreibung | Sekundäre von | Anfangswert |
|---|---|---|---|
| Aktionspunkte | The higher the number, the more actions you can perform in a single V.A.T.S. round. | Beweglichkeit | 65 + (AGL x 3) |
| Carry Weight | How much you can carry before you become overencumbered. | Stärke | 150 + (STR x 10) |
| Critical Chance | Chance that a hit will inflict critical damage. | Glück | (LCK) x 1% |
| Damage Threshold | This amount is subtracted from any damage taken. | Armor worn, Perks, Implants. | 0 |
| Damage Resistance | Any damage taken is reduced by this percentage. It is applied before DT. Only a few rare non-player characters use DR. | Perks, Med-X, Slasher, Battle brew | |
| Fatigue | How much special fatigue damage you can take before you are knocked unconscious. | Endurance Level |
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| Feuerresistenz | All fire damage you receive is reduced by this percentage. | Armor worn, atomic cocktail | |
| Trefferpunkte | How much damage you can take before you die. | Endurance | 95 + (END x 20) + (Level x 5) |
| Hunger | A meter that tells how hungry the player is. (Hardcore mode) | Survival Amount of food consumed |
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| Melee Damage | Bonus damage with melee weapons. | Strength | (STR x 0.5) |
| Poison Resistance | All poison damage you receive is reduced by this percentage. | Endurance | (END x 5) - 5 |
| Radiation Resistance | How adept your body is at ignoring exposure to radiation. | Endurance | (END x 2) - 2 |
| Reload Speed | The reduction of the amount of time taken to reload a weapon. | Agility | (AGI - 5) x 10% |
| Skill Rate | How many skill points your character gains per level. | Intelligence | 10 + (INT x 0.5) |
| Sleep | A meter that tells you how long the player has been awake and when the player needs sleep. (Hardcore mode) | Amount of time slept in a Bed | |
| Dehydration | A meter that will tell you if the player is dehydrated or hydrated. (Hardcore mode) | Survival Amount of water drank |
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| Unarmed Damage | Damage done with fists (damage of unarmed weapons is added to this value). | Unarmed skill | [(unarmed skill/20) + 0.5] |