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| Für das Lied, siehe Heartaches by the Number. |
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Herzschmerz nach Ansage ist eine Nebenquest in Fallout: New Vegas.
Schneller Lösungsweg
| Quest: Herzschmerz nach Ansage | |||||||||||||||||||||||||||||
| Einen Job bei der Karminroten Karawanen-Kompanie erhalten und so lange weitermachen bis man den Auftrag erhält Cass davon zu überzeugen sich von Cassidy-Karawanen zu trennen. | |||||||||||||||||||||||||||||
| (Feilschen 50) Ihr 750 Kronkorken extra zahlen. | (Feilschen 75) Sie zu einem Wetttrinken herausfordern und zwölf Flaschen Whiskey besorgen. | (Sprache 75) Sie davon überzeugen, die Karawane einfach zu verkaufen. | (Sprache 50) Eine Aufgabe für Ranger Jackson erfüllen, so dass Cass den Mojave Outpost verlassen darf. | ||||||||||||||||||||||||||
| (Optional) Ranger Jackson eliminieren, damit Cass den Mojave Outpost verlassen kann. | |||||||||||||||||||||||||||||
| Cass als Begleiterin rekrutieren. | |||||||||||||||||||||||||||||
| Mit ihr darüber reden was sie als Nächstes tun will. (Neutrales oder Gutes Karma benötigt). | |||||||||||||||||||||||||||||
| Mit Cass bei den Überresten ihrer Karawane Respekt zollen. | |||||||||||||||||||||||||||||
| Mit Cass die Geplünderte Greifengüter-Karawane untersuchen. | |||||||||||||||||||||||||||||
| Mit Cass nach Durable Dunns verlorengegangener Karawane suchen. | |||||||||||||||||||||||||||||
| Cass möchte die Verantwortlichen der Überfälle, Alice McLafferty und die Van Graffs, konfrontieren. Man kann ihr auf zwei Arten helfen: | |||||||||||||||||||||||||||||
| Alice McLafferty uand Gloria Van Graff töten. | Beweise für die Verbrechen der Karminroten Karawanen-Kompanie und den Besitzern Silver Rush finden. (In beliebiger Reihenfolge) | ||||||||||||||||||||||||||||
| Karminrote Karawanen-Kompanie: Den Beweis für den Grund der Überfälle auf die Karawanen finden. Der Beweis ist in einem Safe (Dietrich 50) in McLaffertys Büro. McLafferty ist auch im Besitz des Schlüssels. | Silver Rush: Den Beweis für die Schuld der Van Graffs finden. In einem Safe (Dietrich 75) hinter eine Tür (ebenfalls Dietrich 75). Der Safe kann mithilfe des Terminal geöffnet werden (Wissenschaft 75). Die Tür kann mit einem Schlüssel aufgesperrt werden, den alle Van Graffs bei sich tragen. | ||||||||||||||||||||||||||||
| Die Beweise zu Ranger Jackson im Mojave Outpost bringen. | |||||||||||||||||||||||||||||
| Reward: Cass erhält das Hand der Rache-Extra(+15% Waffenschaden). | Reward: Cass erhält das Ruhiges Herz-Extra (+50 HP). | ||||||||||||||||||||||||||||
Detaillierter Lösungsweg
Cass überzeugen
Wenn man Cass das erste Mal anspricht, wird sie den Spieler zur Karminroten Karawanen-Kompanie wegen Arbeit weiterleiten. Dort angekommen erhält der Spieler von Alice McLafferty, der Chefin der Kompanie, eine Reihe von Aufgaben. Eine dieser Aufgaben involviert das Abkaufen von Cass schlecht laufender Karawanenkompanie, genannt Cassidy-Karawanen. Es gibt mehrere Methoden sie zu überzeugen ihre Karawane aufzugeben.
- Hat man Feilschen 50 kann man ihr den Deal mit 750 zusätzlichen Kronkorken versüßen.
- Hat man Feilschen 75 kann man sie zu einem Wetttrinken herausfordern. Man muss dafür zwölf Flaschen Whiskey finden. Der Dialog ist abhängig von der Ausdauer des Spielers und ob er alkoholabhängig ist aber das Resultat wird immer dasselbe sein: Cass willig ein zu verkaufen.
- Mit Sprache 50 kann man Cass überzeugen, dass der Mojave Outpost ein furchtbarer Ort ist um dort festzusitzen.
- Cass stimmt zu aber Ranger Jackson wird ihr nicht erlauben zu gehen. Man kann Jackson umstimmen indem man die Aufgabe erledigt, die er dem Spieler gibt.
- Mit Sprache 75 kann man sie zum Verkauf überreden indem man ihr sagt die Zerstörung ihrer Karawane sei ihre Schuld.
Infos:
- Dies sind die einzigen Möglichkeiten sie zu überzeugen.
- Es ist möglich doppelt soviel Erfahrung mit mehreren Fähigkeiten-Herausforderungen zu bekommen. Zuerst fordert man Cass zum Wetttrinken heraus und dann, anstatt Whiskey zu sammeln, kann man eine andere Fähigkeiten-Herausforderung bestehen um sie zu überreden.
Das Rätsel der Karawanen
After Cass is persuaded, she can be recruited as a companion. Once you talk to her (via the companion wheel), she will want to visit her caravan's wreckage site to pay her respects. Cass's caravan wreckage will have nothing left but a dead pack brahmin and some miscellaneous loot that Cass will let you have. Upon further examination, Cass will notice something suspicious and suggests visiting Griffin Wares' caravan.
The second caravan, which is found nearby a billboard at the south-west of the Horowitz Farmstead, has suffered the same fate as her caravan. Aside from the three dead pack brahmins and various scattered loot, there are three ash piles. Cass will become even more suspicious, and will want to examine Durable Dunn's caravan.
Durable Dunn's caravan, aside from the similar damage the earlier caravans sustained, has the corpses of a Van Graff thug and a Crimson Caravan guard. The picture will be clear to Cass; the Karminrote Karawanen-Kompanie and Silver Rush are colluding to eliminate competition for the caravan business. She wishes to kill Alice McLafferty, the Crimson Caravan manager, and Gloria Van Graff, the head merchant of the Silver Rush, for all of the damage they caused. You can intervene in Cass's rash decisions and offer a more peaceful solution, or agree and aid her in killing both of them. Attention: If this is done after the player has started Birds of a Feather with the Silver Rush faction, be aware there is a Silver Rush member near by. Killing him will cause the Silver Rush faction to be hostile towards the player upon returning to Freeside. When Simon begins to attack the player, the Birds of a Feather quest is failed.
Friedliche Lösung
To come up with a more peaceful solution, you must gather evidence of the two caravans' true motives. These pieces of evidence are located in the two following locations: a safe in the Crimson Caravan main office and a safe behind a locked room in the Silver Rush.
- Note: If you agreed to help Cass "settle accounts" with Alice McLafferty and Van Graffs, there won't be any evidences in the safes in case you change your mind.
Karminrote Karawane Hauptbüro
The evidence required to prove Crimson Caravan's reasons for attacking is located in a safe in the main office, next to Alice McLafferty's desk. It can be unlocked in two possible ways, with a loss of karma:
- Having a Lockpick skill of 50.
- Unlocking the safe with McLafferty's safe key. It can be acquired by pickpocketing her.
Once the incriminating note has been obtained, talk to Cass and show her the evidence.
Silver Rush
The evidence required to prove the Van Graffs' true motives is located in a safe behind a locked door inside the store. There are two ways to open the door:
- Unlocking it with a Lockpick skill of 75.
- Using a key to unlock it, which is carried by all of the Van Graff members (except for the crier).
The safe can also be opened in two ways:
- Unlocking it with a Lockpick skill of 75.
- Disengaging the lock by hacking the terminal near it with a Science skill of 75.
Again, once the evidence has been obtained, talk to Cass and show her the evidence.
Cass's Calm Heart
Once the two pieces of evidence have been obtained, Cass will suggest taking it to Ranger Jackson. The evidence will be passed on to NCR higher-ups, determining the fate of the two companies.
The quest will end once you talk to Cass. Cass will receive the Calm Heart perk, which grants her an additional 50 HP. You will also receive 500 Experience Points.
Zusätzliche Infos
- Obtaining the evidence inside the Crimson Caravan main office will be easier at night, since the office will be empty. Alice will also be sleeping, making the key easier to pickpocket.
- Jean-Baptiste Cutting, Silver Rush's second-in-command, can turn hostile after a period of time if he is in the same room as Cass.
- Even if you are spotted lockpicking the door inside the Silver Rush, the Van Graffs won't become hostile toward you. On the ultimate edition they will.
- As of patch 1.2, turning in the evidence will turn the Van Graffs permanently hostile against you.
- Lockpicking all of the required safes and doors will incur negative Karma.
Feindliche Lösung
You can aid Cass's initial plan by helping her kill Alice McLafferty and Gloria Van Graff, by any means necessary. So long as both of the managers are dead, Cass will have fulfilled her vengeance.
Cass's Hand of Vengeance
Once both targets are dead, speak to Cass to conclude the quest. Cass will earn the Hand of Vengeance perk, which gives her an additional 15% damage with guns. You will also receive 500 experience points.
Tagebucheinträge
Verbundene Quests
Infos
- It is possible to finish the quest peacefully, then kill both of the targets. Cass will end up with both of the perks. (Note that the GECK scripts appear to take away the Ruhiges Herz perk when the Hand of Vengeance perk is granted, but it appears that companion perks are handled specially - in-game testing shows that she keeps both perks.)
- If you kill anyone of either factions after completing this quest the peaceful way, Cass will ask you why you did not keep it simple and kill them in the first place.
- It is possible to finish the quest by killing Cass and returning to the Van Graffs. However, if you're not hidden or use a stealth-based way of doing so, you will incur negative reputation with the NCR.
- If Ranger Jackson is dead when the player suggests finishing this quest peacefully by gathering evidence, Cass will decline and the player will have to do it the "old fashioned way".
- At the end of the peaceful solution Ranger Jackson warns the player not to kill McLafferty or Van Graff, or he'll "put you in chains." If the player then kills both characters and return to the Mojave Outpost, speaking to Jackson does not trigger any negative consequences.
- It's not possible to complete this quest and Birds of a Feather quest at the same playthrough in console version, since Cass will be killed.
- Killing Gloria Van Graff or Jean-Baptiste Cutting will fail the quest Gleich und Gleich.
- Killing Alice McLafferty will fail the quest Pressierende Angelegenheiten.
- It is possible to kill the Van Graffs first by presenting Cass to them as requested, then objecting when they try to kill her. This method will still allow you to turn in the evidence from Alice McLafferty to Ranger Jackson, and complete the peaceful option.
- The easiest way of killing Gloria Van Graff and everyone else inside Silver Rush is by taking Gleich und Gleich quest and letting the suicide-bomber (4th visitor) inside.
- If you have already killed Gloria, and the Van Graff family, after going in to Silver Rush with Cass and getting the evidence from the safe, when you talk to her and try to show her the evidence she will go on about doing it the old fashioned way, and the marker will lead you to Alice to kill her. If you ignore that and still report to Ranger Jackson, he will accept the evidence, and you will complete the quest peacefully gaining the Calm Heart perk. The ranger will also lead you to the quest Hör auf dein Herz
- If you are working towards the peaceful solution and then either change your mind or alienate the NCR (which makes the peaceful solution unreachable), you can switch to the violent solution simply by killing either Gloria Van Graff or Alice McLafferty. You cannot make this switch through dialogue; just kill the targets to make the switch. Cass will ask you to let her know next time you want to change your mind.
- If you have accepted Heartache by the Number but not picked up Cass as a companion, and you talk to her after having killed Gloria for unrelated reasons, it will trigger the final phase of the quest, she will rejoice over Van Graff's death out of the blue and propose to go settle the score with Alice McLafferty.
Hinter den Kulissen
This is one of many quests that are named after songs that can be heard on the radio, in this case the Guy Mitchell song Heartaches by the Number, which is broadcasted in-game on Radio New Vegas and also Mojave Music Radio.
Bugs
- Sometimes the quest can stall after you get Cass to sell her caravan. Aside from the next step being not viewable, the quest arrow will not appear. [bestätigt]
- Recruiting Cass will fix the problem.
- If the player completes "Can You Find it in Your Heart?" and starts You Can Depend on Me before talking to Cass, when the player talks Cass, this quest will begin abruptly with the messages "Clear the roads for Jackson..." and "(Optional) 'Remove' Jackson as an obstacle..." completed, preventing the next step from appearing. [bestätigt]
- To fix this, continue the quest, get her to sell her caravan, and recruit her as a follower.
- After taking Cass to any caravan wreckage or other location that triggers a conversation, she may stop following the player and become passive. [bestätigt]
- When attempting to get the evidence at Silver Rush, the terminal attached to the safe might not activate. [bestätigt]
- When traveling from the east gate of Karminrote Karawanen-Kompanie to Durable Dunn's sacked caravan, the quest marker may lead the player through Isaac's house. [bestätigt]
- Despite being dismissed, Cass may appear in the Crimson Caravan main office when the player enters and kills McLafferty. [bestätigt]
- After getting the evidence at the Silver Rush, it may not say that you have completed the objective. However, you can still give the evidence to Ranger Jackson in the Mojave outpost and complete the quest that way. [bestätigt]
- The quest may halt after turning the evidence into Jackson. The quest doesn't get completed, and Cass doesn't get the perk. [bestätigt]
- Telling Cass to wait outside and then collecting the evidence from the Silver Rush causes Cass to disappear from her spot. She will still be shown on the world map, but not on the local map. [bestätigt]
- To fix this, go to one of the companion dismissal terminals and use it to dismiss Cass. She will then be automatically sent back to the Mojave Outpost, where you can re-hire her.
- Cass may be found inside the Silver Rush if the Courier hasn't completed Birds of a Feather. When Gloria Van Graff tells the Courier to speak to Jean-baptiste he can be found in a back room with her and can also be stealth killed without alerting the rest of the room.
- To fix this, go to one of the companion dismissal terminals and use it to dismiss Cass. She will then be automatically sent back to the Mojave Outpost, where you can re-hire her.
- Cass can be knocked unconscious while fighting the Van Graffs inside their building. After killing them, Cass will not activate the conversation complaining the player has changed their mind. [bestätigt]
- The quest can be stuck if you finish There Stands the Grass first and side with Keely about deleting the data. There will only be one dialogue option (saying "Goodbye"). [bestätigt]
- The quest can be stuck if you finish There Stands the Grass first and side with Keely about deleting the data. There will only be the first set of dialogue options when you talk to Cass, disabling you from picking the other dialogue options. [bestätigt]
- If the player kills Alice McLafferty and the Van Graffs before ever meeting Cass, Cass will initiate conversation as if you have talked to her before, recruiting her as a companion and giving her both of the perks. However, she will be unable to physically follow the player. Cassidy will be listed as a follower, but upon speaking to her again, she will speak to the player as if they have never met. Even though Ranger Jackson's quest is initiated (and completed), she will still not follow you. [bestätigt]
- After completing Oh My Papa by convincing the Great Khans to leave the Mojave, entering the Crimson Caravan main office at night will cause the Great Khans to attack the people inside, but will not be hostile to the player. [bestätigt]
- Completing the quest by killing the Van Graffs seems to cause the energy weapons to not show up in Vendortron's inventory if you have Gun Runners' Arsenal installed. Removing the add-on, killing Gloria Van Graff, then re-installing should fix this issue. [bestätigt]
- It is possible that, after choosing to complete the quest peacefully, the Van Graffs will become hostile towards you and attempt to kill you should you approach or enter the Silver Rush. [bestätigt]
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