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    Benutzer:Alessio79/Vorlage:Infobox Waffe Gamebryo/doc

    Version vom 24. Dezember 2011, 22:31 Uhr von Alessio79 (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „<noinclude>{{Dokumentationsseite}}</noinclude> Infoboxvorlage für Waffen in Spielen, welche die Gamebryo Engine nutzen ([[:Kategorie:Fallout 3 Waffen|''Fallo…“)
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    Infoboxvorlage für Waffen in Spielen, welche die Gamebryo Engine nutzen (Fallout 3, Fallout: New Vegas).

    Based on {{Infobox}}.

    Usage

    Place the following at the top of the article, below any Seitenverwaltungsvorlagen:

    {{Infobox weapon gamebryo
    <!-- insert parameters -->
    }}
    

    This template takes data from the GECK as input and calculates display values like "damage/attack", "DPS" or "shots/reload" automatically. For details on the autocalculated values, see "Formulas" below.

    Parameters

    Specific parameters

    Some parameters are only needed for certain weapon types and/or games (denoted in the table below).

    Teilweise oder zumindest einmal erforderlich
    ammo
    Required for
    • type: gun, gunautomatic, gunhandload
    Disabled for
    • type: unarmed, melee, grenade, mine

    "Ammunition" in GECK (automatically linked) ("Edit" window -> "Game Data" tab -> "Ammunition").

    Teilweise oder zumindest einmal erforderlich
    ammo use
    Required for
    • type: gun, gunautomatic, gunhandload
    Disabled for
    • type: unarmed, melee, grenade, mine

    "Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").

    Erforderlich
    ap
    Required for
    • all
    Disabled for
    • none

    "Action Points" in GECK ("Edit" window -> "Game Data" tab -> "Action Points").

    Teilweise oder zumindest einmal erforderlich
    attack shots/sec
    Required for
    • type: unarmed, melee, gun, gunautomatic, gunhandload
    Disabled for
    • type: grenade, mine

    "Attack Shots/Sec" in GECK ("Edit" window -> "Art and Sound" tab -> "Attack Shots/Sec").

    Erforderlich
    baseid
    Required for
    • all
    Disabled for
    • none

    Form ID in GECK ("Object" window, either hover mouse over item in question or expand the column between "Editor ID" and "Count" in the list view). Enclose ID(s) in {{ID}} or {{DLC ID}}.

    Teilweise oder zumindest einmal erforderlich
    clip rounds
    Required for
    • type: gun, gunautomatic, gunhandload
    Disabled for
    • type: unarmed, melee, grenade, mine

    "Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to nolimit for guns with unlimited ammo.

    Erforderlich
    crit % mult
    Required for
    • all
    Disabled for
    • none

    "Crit % Mult" in GECK ("Edit" window -> "Game Data" tab -> "Crit % Mult").

    Erforderlich
    crit dmg
    Required for
    • all
    Disabled for
    • none

    "Crit Dmg" in GECK ("Edit" window -> "Game Data" tab -> "Crit Dmg").

    Optional
    crit effect
    Required for
    • none
    Disabled for
    • none

    "Crit Effect" in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect").

    Erforderlich
    damage
    Required for
    • all
    Disabled for
    • none

    "Damage" in GECK ("Edit" window -> "Game Data" tab -> "Damage").

    Optional
    effect damage
    Required for
    • none
    Disabled for
    • none

    Damage for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; add up "Magnitude" for all damage effects).

    Optional
    effect duration
    Required for
    • none
    Disabled for
    • none

    Duration for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; "Duration" for damage effects).

    Teilweise oder zumindest einmal erforderlich
    explosion damage
    Required for
    • type: grenade, mine
    Disabled for
    • none

    For weapons which are/shoot explosive projectiles (e.g. grenades, mines, missile launcher); the respective projectile's "Damage" in GECK.

    To find this value, go to "Edit" window -> "Art and Sound" tab -> "Projectile". Then look up this projectile in "Object Window" -> "Special Effects" -> "Projectile"; open "Edit" window, check "Type" in the "Explosion" box. Look up this type under "Object Window -> "Special Effects" -> "Explosion"; open "Edit" window, the "Damage" box has the value you are looking for.

    Erforderlich
    hp
    Required for
    • all
    Disabled for
    • none

    "Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").

    Teilweise oder zumindest einmal erforderlich
    min spread
    Required for
    • type: gun, gunautomatic, gunhandload
    Disabled for
    • type: unarmed, melee, grenade, mine

    "Min Spread" in GECK ("Edit" window -> "Game Data" tab -> "Min Spread").

    Optional
    other effect
    Required for
    • none
    Disabled for
    • none

    Object effects in GECK other than pure damage ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect").

    Optional
    perk1 bis perk9
    Required for
    • none
    Disabled for
    • none

    Name of a perk which affects the damage output of this weapon directly or indirectly (in plain text, automatically linked).

    Optional
    perk1 add bis perk9 add
    Required for
    • none
    Disabled for
    • none

    If the corresponding perk modifies damage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of damage, set perk1 add to 5).

    Optional
    perk1 attsec mult bis perk9 attsec mult
    Required for
    • none
    Disabled for
    • none

    If the corresponding perk decreases attack shots/sec (rate of fire) by a percentage, use this parameter (e.g. if perk1 decreases attack shots/sec by 10 percent, set perk1 attsec mult to 0.1).

    Optional
    perk1 eff add bis perk9 eff add
    Required for
    • none
    Disabled for
    • none

    If the corresponding perk modifies effect damage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of effect damage, set perk1 eff add to 5).

    Optional
    perk1 eff mult bis perk9 eff mult
    Required for
    • none
    Disabled for
    • none

    If the corresponding perk modifies effect damage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to effect damage, set perk1 eff mult to 0.1).

    Optional
    perk1 expl add bis perk9 expl add
    Required for
    • none
    Disabled for
    • none

    If the corresponding perk modifies explosion damage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of explosion damage, set perk1 expl add to 5).

    Optional
    perk1 expl mult bis perk9 expl mult
    Required for
    • none
    Disabled for
    • none

    If the corresponding perk modifies explosion damage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to explosion damage, set perk1 expl mult to 0.1).

    Optional
    perk1 mult bis perk9 mult
    Required for
    • none
    Disabled for
    • none

    If the corresponding perk modifies damage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to damage, set perk1 mult to 0.1).

    Optional
    perk1 reload mult bis perk9 reload mult
    Required for
    • none
    Disabled for
    • type: not (gun, gunautomatic, gunhandload)

    If the corresponding perk decreases reload time by a percentage, use this parameter (e.g. if perk1 decreases reload time by 10 percent, set perk1 reload mult to 0.1).

    Teilweise oder zumindest einmal erforderlich
    projectiles
    Required for
    • type: gun, gunautomatic, gunhandload
    Disabled for
    • type: unarmed, melee, grenade, mine

    "# Projectiles" in GECK ("Edit" window -> "Game Data" tab -> "# Projectiles").

    Optional
    quests
    Required for
    • none
    Disabled for
    • none

    Quests which are related to the weapon, if any.

    Teilweise oder zumindest einmal erforderlich
    reload time
    Required for
    • type: gun, gunautomatic, gunhandload
    Disabled for
    • type: unarmed, melee, grenade, mine

    "Reload Time" in GECK ("Edit" window -> "Art and Sound" tab -> "Reload Time").

    Erforderlich
    repair
    Required for
    • all
    Disabled for
    • none

    Other weapons this weapon can be repaired with ("Edit" window -> "Game Data" tab -> "Repair Item List"; then look up this Repair Item List in "Object Window" -> "Miscellaneous" -> "Form List").

    Optional
    repair juryrig
    Required for
    • none
    Disabled for
    • game: not FNV

    (Additional) weapons this weapon can be repaired with if the player has the Jury Rigging perk (Fallout: New Vegas).

    Erforderlich
    skill
    Required for
    • all
    Disabled for
    • none

    Name of skill this weapon requires in plain text (automatically linked) ("Edit" window -> "Skill").

    Teilweise oder zumindest einmal erforderlich
    skill req
    Required for
    • game: FNV
    Disabled for
    • game: not FNV

    Required level of skill for using the weapon at full efficiency ("Edit" window -> "Skill Req").

    Teilweise oder zumindest einmal erforderlich
    strength req
    Required for
    • game: FNV
    Disabled for
    • game: not FNV

    Strength requirement of the weapon ("Edit" window -> "Strength Req")

    Erforderlich
    type
    Required for
    • all
    Disabled for
    • none

    Type of weapon; determines required parameters and has an effect on certain formulas. If this weapon is unique, add "unique" to the options below (e.g. "unique gun").

    Available options:

    • unarmed: An unarmed weapon.
    • melee: A melee weapon.
    • gun: A gun.
    • gunautomatic: A gun which has the "Automatic" flag checked in the GECK's "Edit" window.
    • gunhandload: A gun using the handload mechanism.
    • grenade: A grenade.
    • mine: A mine.
    Erforderlich
    value
    Required for
    • all
    Disabled for
    • none

    "Value" in GECK ("Edit" window -> "Game Data" tab -> "Value").

    Erforderlich
    weight
    Required for
    • all
    Disabled for
    • none

    "Weight" in GECK ("Edit" window -> "Game Data" tab -> "Weight").

    General infobox parameters

    Optional
    fußzeile
    Inhalt der Zeile unter dem Hauptinhalt der Infobox.
    Teilweise oder zumindest einmal erforderlich
    games
    Abkürzung(en) der Spiele, in denen das Objekt vorkommt. Akzeptierte Abkürzungen sind unter {{abb}} aufgeführt. Es können mehrere Abkürzungen angegeben werden, die durch Kommas (,) zu trennen sind.
    Optional
    icon
    Dateiname des Symbols (ohne "Datei:"), d. h. das kleine Bild, das in der oberen rechten Ecke des Hauptbildbereichs angezeigt wird.
    Optional
    (Standard: "@outside")
    icon offset
    Offset für icon in Pixeln Wikikpedia, d. h. das Symbol wird um die angegebene Anzahl von Pixeln nach oben verschoben. Wird der Parameter auf "@outside" gesetzt, wird das Symbol vollständig außerhalb (oberhalb) des Bildbereichs platziert.
    Optional
    bild bis bild5
    Dateiname des/der Bild(er) (ohne "Datei:"), das unter der Hauptüberschrift und über dem Hauptinhalt der Infobox angezeigt wird.
    Optional
    image desc
    Beschreibung für bild unterhalb des Bildes.
    Optional
    (Standard: "x200px")
    image size bis image5 size
    Breite von bild in Pixeln Wikikpedia (z. B. "240px").
    Optional
    name
    Haupttitel/"Überschrift" der Infobox. Standardmäßig wird der Name der aktuellen Seite ohne Suffixe (d. h. Begriffe in Klammern am Ende) verwendet.
    Optional
    subtitle
    Text in kleiner Schrift unterhalb des Haupttitels der Infobox.

    Formeln

    Displayed value For type Formula
    crit chance
    • gunautomatic
    CritChance=CritPercentMultAttackshotsPerSec
    dmg/projectile
    • gun
    • gunautomatic
    • gunhandload
    Damageprojectile=DamageProjectiles
    dmg/attack ExplosionDamageattack=ExplosionDamage*Projectiles
    shots/reload
    • gun
    • gunautomatic
    • gunhandload
    ShotsPerReload=ClipRoundsAmmoUse
    DPS DPS=(Damage+ExplosionDamageattack)*AttackshotsPerSec
    DPS (reloads)
    • gun
    • gunautomatic
    DPSreloads=(Damage+ExplosionDamageattack)*ShotsPerReloadShotsPerReloadAttackshotsSec+ReloadTime
    DPS (reloads)
    • gunhandload
    DPSreloads=(Damage+ExplosionDamageattack)*ShotsPerReloadShotsPerReloadAttackshotsSec+(ReloadTime*ShotsPerReload)

    Beispiel

    Benutzer:Alessio79/Vorlage:Infobox Waffe Gamebryo

    {{Infobox weapon gamebryo
    |games             =FNV
    |type              =gun
    |icon              =Laser rifle icon.png
    |image             =AER9LASERRIFLE.png
    |skill             =Energy Weapons
    |damage            =15
    |projectiles       =1
    |attack shots/sec  =3.0818
    |min spread        =0.025
    |crit dmg          =15
    |crit % mult       =1.5
    |perk1             =Laser Commander
    |perk1 mult        =0.15
    |ammo              =Microfusion cell (Fallout: New Vegas)
    |ammo use          =1
    |clip rounds       =24
    |reload time       =2.5
    |ap                =18
    |hp                =55
    |strength req      =3
    |skill req         =25
    |repair            =[[Laser rifle (Fallout: New Vegas)|Laser rifle]]
    |weight            =8
    |value             =800
    |baseid            ={{ID|00004336}}
    }}
    

    Copy/paste

    Fallout 3

    Unarmed weapon Melee weapon
    {{Infobox weapon gamebryo
    |games             =FO3
    |type              =unarmed
    |icon              =
    |image             =
    |skill             =Unarmed
    |damage            =
    |attack shots/sec  =
    |crit % mult       =
    |crit dmg          =
    |ap                =
    |hp                =
    |repair            =
    |weight            =
    |value             =
    |baseid            ={{ID|}}
    }}
    
    {{Infobox weapon gamebryo
    |games             =FO3
    |type              =melee
    |icon              =
    |image             =
    |skill             =Melee Weapons
    |damage            =
    |attack shots/sec  =
    |crit % mult       =
    |crit dmg          =
    |ap                =
    |hp                =
    |repair            =
    |weight            =
    |value             =
    |baseid            ={{ID|}}
    }}
    
    Grenade Mine
    {{Infobox weapon gamebryo
    |games             =FO3
    |type              =grenade
    |icon              =
    |image             =
    |skill             =
    |damage            =
    |explosion damage  =
    |attack shots/sec  =
    |crit dmg          =
    |crit % mult       =
    |ap                =
    |hp                =
    |weight            =
    |value             =
    |baseid            ={{ID|}}
    }}
    
    {{Infobox weapon gamebryo
    |games             =FO3
    |type              =mine
    |icon              =
    |image             =
    |skill             =
    |damage            =
    |explosion damage  =
    |attack shots/sec  =
    |crit dmg          =
    |crit % mult       =
    |ap                =
    |hp                =
    |weight            =
    |value             =
    |baseid            ={{ID|}}
    }}
    
    Gun Gun (automatic)
    {{Infobox weapon gamebryo
    |games             =FO3
    |type              =gun
    |icon              =
    |image             =
    |skill             =
    |damage            =
    |projectiles       =
    |attack shots/sec  =
    |min spread        =
    |crit dmg          =
    |crit % mult       =
    |ammo              =
    |ammo use          =
    |clip rounds       =
    |reload time       =
    |ap                =
    |hp                =
    |repair            =
    |weight            =
    |value             =
    |baseid            ={{ID|}}
    }}
    
    {{Infobox weapon gamebryo
    |games             =FO3
    |type              =gunautomatic
    |icon              =
    |image             =
    |skill             =
    |damage            =
    |projectiles       =
    |attack shots/sec  =
    |min spread        =
    |crit dmg          =
    |crit % mult       =
    |ammo              =
    |ammo use          =
    |clip rounds       =
    |reload time       =
    |ap                =
    |hp                =
    |repair            =
    |weight            =
    |value             =
    |baseid            ={{ID|}}
    }}
    

    Fallout: New Vegas

    Unarmed weapon Melee weapon
    {{Infobox weapon gamebryo
    |games             =FNV
    |type              =unarmed
    |icon              =
    |image             =
    |skill             =Unarmed
    |damage            =
    |attack shots/sec  =
    |crit % mult       =
    |crit dmg          =
    |ap                =
    |hp                =
    |strength req      =
    |skill req         =
    |repair            =
    |repair juryrig    =
    |weight            =
    |value             =
    |baseid            ={{ID|}}
    }}
    
    {{Infobox weapon gamebryo
    |games             =FNV
    |type              =melee
    |icon              =
    |image             =
    |skill             =Melee Weapons
    |damage            =
    |attack shots/sec  =
    |crit % mult       =
    |crit dmg          =
    |ap                =
    |hp                =
    |repair            =
    |repair juryrig    =
    |strength req      =
    |skill req         =
    |weight            =
    |value             =
    |baseid            ={{ID|}}
    }}
    
    Grenade Mine
    {{Infobox weapon gamebryo
    |games             =FNV
    |type              =grenade
    |icon              =
    |image             =
    |skill             =Explosives
    |damage            =
    |explosion damage  =
    |attack shots/sec  =
    |crit dmg          =
    |crit % mult       =
    |ap                =
    |hp                =
    |strength req      =
    |skill req         =
    |weight            =
    |value             =
    |baseid            ={{ID|}}
    }}
    
    {{Infobox weapon gamebryo
    |games             =FNV
    |type              =mine
    |icon              =
    |image             =
    |skill             =Explosives
    |damage            =
    |explosion damage  =
    |attack shots/sec  =
    |crit dmg          =
    |crit % mult       =
    |ap                =
    |hp                =
    |strength req      =
    |skill req         =
    |weight            =
    |value             =
    |baseid            ={{ID|}}
    }}
    
    Gun Gun (automatic)
    {{Infobox weapon gamebryo
    |games             =FNV
    |type              =gun
    |icon              =
    |image             =
    |skill             =Guns
    |damage            =
    |projectiles       =
    |attack shots/sec  =
    |min spread        =
    |crit dmg          =
    |crit % mult       =
    |ammo              =
    |ammo use          =
    |clip rounds       =
    |reload time       =
    |ap                =
    |hp                =
    |repair            =
    |repair juryrig    =
    |strength req      =
    |skill req         =
    |weight            =
    |value             =
    |baseid            ={{ID|}}
    }}
    
    {{Infobox weapon gamebryo
    |games             =FNV
    |type              =gunautomatic
    |icon              =
    |image             =
    |skill             =Guns
    |damage            =
    |projectiles       =
    |attack shots/sec  =
    |min spread        =
    |crit dmg          =
    |crit % mult       =
    |ammo              =
    |ammo use          =
    |clip rounds       =
    |reload time       =
    |ap                =
    |hp                =
    |repair            =
    |repair juryrig    =
    |strength req      =
    |skill req         =
    |weight            =
    |value             =
    |baseid            ={{ID|}}
    }}
    
    Gun (handload)
    {{Infobox weapon gamebryo
    |games             =FNV
    |type              =gunhandload
    |icon              =
    |image             =
    |skill             =Guns
    |damage            =
    |projectiles       =
    |attack shots/sec  =
    |min spread        =
    |crit dmg          =
    |crit % mult       =
    |ammo              =
    |ammo use          =
    |clip rounds       =
    |reload time       =
    |ap                =
    |hp                =
    |repair            =
    |repair juryrig    =
    |strength req      =
    |skill req         =
    |weight            =
    |value             =
    |baseid            ={{ID|}}
    }}
    

    Technical