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{101}{}{} #obj_dude
{102}{}{Elder} #elder
{103}{}{Händler} #barter
{104}{}{Leibwache} #bguard
{105}{}{Kuh} #cow
{106}{}{Gunrunners-Grabenwache} #MoatGrd
{107}{}{Shady Sands-Wache} #guard
{108}{}{Verlierer} #loser
{109}{}{Shady Sands-Bauer} #pleasant
{110}{}{Gunrunner} #GunRnr
{111}{}{Eingang zur Karte} #map_init
{112}{}{Radscorpion} #radscorp
{113}{}{Supermutanten-Wache} #mutant2
{114}{}{Shady Sands-Brunnen} #sswell
{115}{}{Set} #set
{116}{}{Harry} #harry
{117}{}{Stimpak} #stimpack
{118}{}{Schachtdeckel} #cover
{119}{}{Schacht} #manhole
{120}{}{Leiter} #ladder
{121}{}{Stuhl} #chair
{122}{}{Nuka Cola-Automat} #coke
{123}{}{Schreibtisch des Anführers} #computer
{124}{}{Leiche} #dead
{125}{}{Schreibtisch} #desk
{126}{}{Ghul-Leiche} #1dedgul1
{127}{}{Maulwurfsratte} #1molrat1
{128}{}{Kanaleinstieg} #1manhol1
{129}{}{Leiter} #1ladder1
{130}{}{Ghuls-Anführer} #ghoul
{131}{}{Map Script} #alphhotl
{132}{}{Ghul} #genghoul
{133}{}{Aradesh} #Aradesh
{134}{}{Brahmin} #Brahmin
{135}{}{Cougar} #Cougar
{136}{}{Flash} #Flash
{137}{}{Junktown-Wache} #JtGenGrd
{138}{}{Junktown-Bauer} #JtPeasnt
{139}{}{Butch} #Butch
{140}{}{Cabbot} #Cabbot
{141}{}{Children of the Cathedral-Mitglied} #Childmem
{142}{}{Decker} #Decker
{143}{}{Elder} #Elder
{144}{}{Gizmo} #Gizmo
{145}{}{Harold} #Harold
{146}{}{Jain} #Jain
{147}{}{Killian} #Killian
{148}{}{Laura} #Laura
{149}{}{Loxley} #Loxley
{150}{}{Leutnant} #Lt
{151}{}{Meister} #Master
{152}{}{Maxson} #Maxson
{153}{}{Morpheus} #Morph
{154}{}{Nicole} #Nicole
{155}{}{Aufseher} #Over
{156}{}{Rhombus} #Rhombus
{157}{}{Tandi} #Tandi
{158}{}{Vree} #Vree
{159}{}{Maulwurfsratte} #1MoleRat
{160}{}{Luftschleuse von Necropolis} #AirLock
{161}{}{Barry} #Barry
{162}{}{Computer} #DeadComp
{163}{}{Tür} #Door
{164}{}{Ghuls-Gangmitglied} #Ganger
{165}{}{Gary} #Gary
{166}{}{Ghul} #Generic
{167}{}{Ghul} #GenGhoul
{168}{}{Verstrahlter Ghul} #GenGlow1
{169}{}{Ghul-Leiche} # GhDead
{170}{}{Ghuls-Wache} # GhDorGrd
{171}{}{Ghul-Leiche} # GhGenDed
{172}{}{Sets Wache} # GhGuard
{173}{}{Ghuls-Anführer} # Ghoul
{174}{}{Ghul-Flüchtling} # GhRefuge
{175}{}{Ghuls-Wache} # GhZero
{176}{}{Eingesperrter verstrahlter Ghul} # GlowOne
{177}{}{Untergrundmitglied} # Groundr
{178}{}{Shady Sands-Wache} # Guard
{179}{}{Harry} # Harry
{180}{}{Larry} # Larry
{181}{}{Ganganführer} # Leader
{182}{}{Ghuls-Anführer} # Manager
{183}{}{Verstümmelte Leiche} # Mangled
{184}{}{Ghul-Bauer} # Meander
{185}{}{Supermutant} # Mutant2
{186}{}{Wassercomputer} # NH2OComp
{187}{}{Wasserpumpe} # NH2OPump
{188}{}{Wand} # OddWall
{189}{}{Ghuls-Gefangener} # Prisonr
{190}{}{Sally} # Sally
{191}{}{Graffiti} # graffiti
{192}{}{Sets Kühlschrank} # SetColer
{193}{}{Sets Schreibtisch} # SetDesk
{194}{}{Tür} # SetDoor1
{195}{}{Sets Leibwache} # SetGuard
{196}{}{Wand} # SetSctDr
{197}{}{Eigenartiger Geruch} # Smell
{198}{}{Stimpak} # StimPack
{199}{}{Necropolis-Lagerraum} # StoreRom
{200}{}{Supermutant} # Super
{201}{}{Terry} # Terry
{202}{}{Garret} # Garret
{203}{}{Gretch} # Gretch
{204}{}{Morbid} # Morbid
{205}{}{Dumar} # Dumar
{206}{}{Barstow} # Barstow
{207}{}{Children of the Cathedral-Neuling} # Genint
{208}{}{Children of the Cathedral-Heiler} # JtChidMem
{209}{}{Untergrundaussichtsposten} # Lookout
{210}{}{Computer} # MachIV
{211}{}{Versperrter Raum} # BlkRoom
{212}{}{Wüste} # RndDesrt
{213}{}{Shady Sands-Wache} # TGuard
{214}{}{Shady Sands-Koch} # cook
{215}{}{Shady Sands-Bürger} # citizen
{216}{}{Stuhl} # HousChar
{217}{}{Agathas Bett} # AgathBed
{218}{}{Razlos Bett} # RozBed
{219}{}{Razlos Frau} # Wife
{220}{}{Kommode} # SDresser
{221}{}{Teppich} # ShadyRug
{222}{}{Regal} # SBokcase
{223}{}{Obstschale} # MuteJar
{224}{}{Schreibtisch} # ShadDesk
{225}{}{Regal} # CookShel
{226}{}{Tisch} # CookTabl
{227}{}{Mutiertes Obst} # Fruit
{228}{}{Brahmin-Stallgeruch} # PenSmell
{229}{}{Razlo} # Razlo
{230}{}{Vault 13-Bürger} # ValtCtzn
{231}{}{Vault 13-Luftschleuse} # ValtLock
{232}{}{Vault 13-Monitor} # ValtMon
{233}{}{Vault 13-Zentralraum} # CoreComp
{234}{}{Vault 13-Bibliothekscomputer} # LibComp
{235}{}{Kalnor} # Assblow
{236}{}{Raider} # GenRaidr
{237}{}{Garl} # Garl
{238}{}{Raiders-Gefangener} # RaidPris
{239}{}{Petrox} # Petrox
{240}{}{Tolya} # Tolya
{241}{}{Gwen} # Gwen
{242}{}{Diana} # Diana
{243}{}{Alya} # Alya
{244}{}{Unterkünfte} # LivingQ
{245}{}{Besprechungsraum} # Meeting
{246}{}{Lagerraum} # BVStore
{247}{}{Bibliothek} # BVLib
{248}{}{Zentralraum} # BVCore
{249}{}{Besprechungsraum} # BVMeet
{250}{}{Unterkünfte} # BVLive
{251}{}{Unterkünfte} # UndrBed
{252}{}{Versperrter Durchgang} # RubChip
{253}{}{Versperrter Durchgang} # RubCore
{254}{}{Luftschleuse} ## BVAirL
{255}{}{Halle der Toten} # HallDed1
{256}{}{Gabriel} # Gabriel
{257}{}{Würfelspieltisch} # HiCraps
{258}{}{Schacht} # NUp2Dwn1
{259}{}{Schacht} # NUp2Dwn2
{260}{}{Leiter} # NDwn2Up1
{261}{}{Leiter} # NDwn2Up2
{262}{}{Torwache} # GateDemo ;
{263}{}{Wasserrationswache} # WtrGrd
{264}{}{Wasserstelle} # WatrShed
{265}{}{Schacht} # NWUp2Dn1
{266}{}{Schacht} # NWUp2Dn2
{267}{}{Schacht} # NWUp2Dn3
{268}{}{Vault 13-Bürger} # Ration
{269}{}{Leiter} # NWDn2Up1
{270}{}{Leiter} # NWDn2Up2
{271}{}{Leiter} # NWDn2Up3
{272}{}{Andrew} # Andrew.int
{273}{}{Hotel der Toten} # HotelMap
{274}{}{Lorriane} # Lorian
{275}{}{Schacht} # NHUp2Dn1
{276}{}{Schacht} # NHUp2Dn2
{277}{}{Schacht} # NHUp2Dn3
{278}{}{Vault 13-Offizier} # Officer
{279}{}{Leiter} # NHDn2Up1
{280}{}{Leiter} # NHDn2Up2
{281}{}{Leiter} # NHDn2Up3
{282}{}{Radscorpion-Höhlen} # RadSCave
{283}{}{Seth} # Seth
{284}{}{Vault 13-Sanitäter} # Medic
{285}{}{Vault 13-Bürger} # GenVault
{286}{}{Junktown-Kasino} # JunkCas
{287}{}{Junktown-Crashhouse} # JunkKill
{288}{}{Junktown-Eingang} # JunkEnt
{289}{}{Versperrter Durchgang} # Blkrom
{290}{}{Luftschleuse} # BVAir
{291}{}{Erste-Hilfe-Koffer} # BVCache
{292}{}{Vault 15-Eingang} # BVEnt
{293}{}{Shady Sands} # ShadyEt
{294}{}{Shady Sands} # ShadyWst
{295}{}{Medizinisches Labor} # MedLab
{296}{}{Verlassene Hütte} # shack
{297}{}{Seth} # Seth2
{298}{}{Brotherhood-Scribe} # SCRIBEA
{299}{}{Vault 13} # Vault13
{300}{}{Aufzug} # BVElv1W
{301}{}{Aufzug} # BVElv2E
{302}{}{Aufzug} # BVElv2W
{303}{}{Aufzug} # BVElv3
{304}{}{Kaputter Aufzug} # BVBroken
{305}{}{Eingang zur Brotherhood of Steel} # BroHdEnt
{306}{}{Rattennest} # RatPit
{307}{}{Dunkelheit} # FearDark
{308}{}{Höhlenöffnung} # ValtLeav
{309}{}{Vault 13-Bürger} # ValtCupl
{310}{}{Deine Unterkunft} # YourRoom
{311}{}{Katrina} # SSGuide
{312}{}{Höhlenöffnung} # LiteLeav
{313}{}{Vault 13-Zentralraum} # ValtCore
{314}{}{Computer} # VCompOp
{315}{}{Vault 13-Leitstelle} # ValtOp
{316}{}{Vautl 13-Sicherheitsraum} # ValtSec
{317}{}{Vault 13-Lagerraum} # ValtStor
{318}{}{Vault 13-Besprechungsraum} # ValtMeet
{319}{}{Vault 13 Medizinisches Labor} # ValtMed
{320}{}{Scrapheap} # JunkDemo
{321}{}{Junktown-Wache} # GuarDemo
{322}{}{} # WanRats
{323}{}{Leuchtrakete} # Flare
{324}{}{Aufzug} # ValEl1
{325}{}{Aufzug} # ValEl2w
{326}{}{Aufzug} # ValEl2e
{327}{}{Aufzug} # ValEl3
{328}{}{Vault 15} # Vaultbur
{329}{}{Hund} # dog
{330}{}{Ghuls-Wache} # GhRndGrd
{331}{}{Wütender Ghul} # GhKick
{332}{}{Supermutanten-Wache} # Mutant3
{333}{}{Supermutanten-Wache} # Mutant4
{334}{}{Supermutant} # Mutant5
{335}{}{Ian} # Ian
{336}{}{Curtis} # Curtis
{337}{}{Kind} # Child
{338}{}{Raiders} # RaidMap
{339}{}{Mutiertes Obst} # MutFruit
{340}{}{Raiders-Wache} # RaidGrd
{341}{}{Avellone} # Hunter
{342}{}{Hund} # Dog2
{343}{}{Duc} # Duc
{344}{}{Stadt} # RndCity
{345}{}{Küste} # RndCoast
{346}{}{Berg} # RndMtn
{347}{}{Hernandez} # Gambler
{348}{}{Höhlen} # VaultEnt
{349}{}{Miles} # Miles
{350}{}{Smitty} # Smitty
{351}{}{Bewohner von Adytown} # Adytownr
{352}{}{Regulator} # Regulatr
{353}{}{Lorri} # Lorri
{354}{}{Sammael} # Sammael
{355}{}{Caleb} # Caleb
{356}{}{Taylor} # Taylor
{357}{}{Julianna} # Julie
{358}{}{Followers-Gelehrter} # FolSchol
{359}{}{Followers-Neuling} # FolInit
{360}{}{Nightkin-Späher} # FlSupMut
{361}{}{Children of the Cathedral-Gelehrter} # ChidScol
{362}{}{Children of the Cathedral-Neuling} # ChidInit
{363}{}{Followers-Späher} # FolScout
{364}{}{Followers-Wache} # FolGuard
{365}{}{Denkersupermutant} # ThSupMut
{366}{}{Heather} # Heather
{367}{}{Peter} # Peter
{368}{}{Jake} # Jake
{369}{}{Orfeo} # Orfeo
{370}{}{Marney} # Marney
{371}{}{Neil} # Neil
{372}{}{Amber} # Amber
{373}{}{Uthern} # Uthern
{374}{}{Talius} # Talius
{375}{}{Children of the Cathedral-Wache} # ChdGuard
{376}{}{Children of the Cathedral-Späher} # ChdScout
{377}{}{Supermutanten-Späher} # ScSupMut
{378}{}{Razor} # Razor
{379}{}{Blades-Gangmitglied} # Blade
{380}{}{Feuer} # Fire
{381}{}{Beca} # Beca
{382}{}{Blades-Waffenmeister} # Dolgan
{383}{}{Michelle} # Michelle
{384}{}{Blades-Nachtwächter} # Dragon
{385}{}{Romero} # Romero
{386}{}{Brotherhood of Steel} # Brohd12
{387}{}{Brotherhood of Steel} # Brohd34
{388}{}{Jon} # Jon
{389}{}{Gefangener} # RippPris
{390}{}{Brotherhood-Scribe} # SCRIBEB
{391}{}{Leiter} # BVLad
{392}{}{Verkohlte Leiche} # CharBody
{393}{}{Vertrocknete Knochen} # BoneBody
{394}{}{Leiche in seltsamer Rüstung} # DeadBro
{395}{}{Holo-CD} # GenDisk
{396}{}{Strahlungszentrum} # HotSpot
{397}{}{Leiche in seltsamer Rüstung} # PerNPwr
{398}{}{Sichere Tür} # Glo1Weap
{399}{}{Computer} # GloComp
{400}{}{Sichere Tür} # Glo3Supl
{401}{}{Generator} # GlowGen
{402}{}{Wasserpumpe} # GlowPump
{403}{}{Unterkünfte} # SciRoom
{404}{}{Gewehr der Wache} # SentryGn
{405}{}{Tür mit roter Farbe} # GloRdDor
{406}{}{Tür mit blauer Farbe} # GloBlDor
{407}{}{Sichere Tür} # Glo3Wep
{408}{}{Abgeschlossene Kassette} # GlwBox
{409}{}{Computer} # Tylier
{410}{}{Käfig} # GlowCage
{411}{}{Tisch} # GlowTabl
{412}{}{Computer} # Zax
{413}{}{Ungewöhnliches Skelett} # GlwAlien
{414}{}{Notiz} # Freezer
{415}{}{Farli} # Farli
{416}{}{Darrel} # Darrel
{417}{}{Brotherhood Paladin-Wache} # PalGuard
{418}{}{Talus} # Talus
{419}{}{Sophia} # Sophia
{420}{}{Michael} # Michael
{421}{}{Sichere Tür} # Glo4Weap
{422}{}{Brotherhood-Scribe} # ScribeA
{423}{}{Brotherhood-Scribe} # ScribeB
{424}{}{Brotherhood Paladin-Wache} # Sentry
{425}{}{Brotherhood-Paladin} # PaladinA
{426}{}{Brotherhood Paladin-Wache} # PaladinB
{427}{}{Brotherhood-Paladin} # PaladinC
{428}{}{Aufzug mit blauer Farbe} # GloBlElv
{429}{}{Brotherhood-Knight} # KnightA
{430}{}{Brotherhood-Knight} # KnightB
{431}{}{Schreibtisch} # GlowDesk
{432}{}{Einsatzbereite Waffensysteme} # WeapSys
{433}{}{Seltsame Holo-CD} # Artifact
{434}{}{Schrank} # GloCabn
{435}{}{Schädlicher Rauch} # GasTrap
{436}{}{Laser} # LazrTrap
{437}{}{Verrückter Raider} # JtRaider
{438}{}{Sinthia} # Sinthia
{439}{}{Marcelles} # Marcelle
{440}{}{Sicherer Safe} # KillSafe
{441}{}{Bob} # JtBob
{442}{}{Trish} # Trish
{443}{}{Vault 13-Tür} # V13Door
{444}{}{Türcomputer} # V13Comp
{445}{}{Holo-CD} # DiskA
{446}{}{Holo-CD} # DiskD
{447}{}{Holo-CD} # FEVDisk
{448}{}{Holo-CD} # VreeDisk
{449}{}{Holo-CD} # SecDisk
{450}{}{Holo-CD} # CodeDisk
{451}{}{Spieler} # GenGambl
{452}{}{Phil} # Phil
{453}{}{Dogmeat} # Junkdog
{454}{}{Spielautomat} # ChepSlot
{455}{}{Spielautomat} # GoodSlot
{456}{}{Blackjack-Tisch} # LowJack
{457}{}{Blackjack-Tisch} # HighJack
{458}{}{Children of the Cathedral-Techniker} # ChocTech
{459}{}{Abel} # Abel
{460}{}{Kraftfeld} # FieldA
{461}{}{Funkgerät} # Radio
{462}{}{Zeichen} # VatSign
{463}{}{Sehr sichere Tür} # VConDoor
{464}{}{Computer} # ForcComp
{465}{}{Robo-Hirn} # MrHandyA
{466}{}{Robo-Hirn} # MrHandyB
{467}{}{Flip} # Flip
{468}{}{Computer} # RobCtrl
{469}{}{Nightkin-Sergeant} # VSgTeam9
{470}{}{Nightkin-Wache} # VatTeam9
{471}{}{Computer} # VConComp
{472}{}{Lenore} # PeasantD
{473}{}{Computer} # DemoComp
{474}{}{Hund} # DemoDog
{475}{}{Lenore} # DemoPeas
{476}{}{Phil} # DemoPhil
{477}{}{Zack} # Zack
{478}{}{Theresa} # theresa
{479}{}{Verärgerter Vault 13-Bürger} # REBEL
{480}{}{Kühlschrank} # demodoor
{481}{}{Brotherhood-Scribe} # SCRIBEC
{482}{}{Jason} # JASON
{483}{}{Schlägertyp} # THUG
{484}{}{Lasher} # lasher
{485}{}{Vinnie} # Vinnie
{486}{}{Victor} # Victor
{487}{}{Shark} # Shark
{488}{}{Sherry} # Sherry
{489}{}{Tycho} # Tycho
{490}{}{Skulz-Gangmitglied} # GendSkulz
{491}{}{Slumbewohner} #Slummer
{492}{}{Zark} #Zark
{493}{}{Calder} # Calder
{494}{}{Nightkin-Wache} # ChidNite
{495}{}{Child mit eigener Meinung} # ChidGAB
{496}{}{Sänger} # GenChant
{497}{}{Ton} # Barracus
{498}{}{Sänger} # Chanter
{499}{}{Schwester Francis} # Francis
{500}{}{Dr. Wu} # DocWu.int
{501}{}{Rutger} # Rutger
{502}{}{Phrax} # Phrax
{503}{}{Generator} # DemoGen
{504}{}{Crypt-Gangmitglied} #DemoCryp
{505}{}{Fool-Gangmitglied} # DemoFool
{506}{}{Lenny} #Lenny
{507}{}{Eispickel} #Icepick
{508}{}{Skizzer} # Skizzer
{509}{}{Scrapheap-Bürger} # Pez
{510}{}{Fels} # Rock
{511}{}{Lex} # Lex.int
{512}{}{Rayze} # Rayze.int
{513}{}{Skippy} #Skippy.int
{514}{}{Baka} #Baka.int
{515}{}{Crypts-Späher} # scoutc.int
{516}{}{Fools-Späher} # scoutf.int
{517}{}{Follower of the Apocalypse} # FollMap.int
{518}{}{Computer} # SemiComp
{519}{}{Verstrahlte Ratte} # RadRat
{520}{}{Kühlschrank} # NGarFrdg
{521}{}{Leiter} # WtrLadr
{522}{}{Leiter} # NecVLadr
{523}{}{Schacht} # NecVHole
{524}{}{Schacht} # WtrHole
{525}{}{Necropolis-Vault} # ValtNec
{526}{}{Stadtplan} # TownMap
{527}{}{Luftschleusentür} # MVAirloc.ssl
{528}{}{Regal} # MVBShelf.ssl
{529}{}{Regal} # MVSctShf.ssl
{530}{}{Höhlen} # V13Cave
{531}{}{Sichere Tür} # MvRCrDor
{532}{}{Kommandozentrale} # COmmand
{533}{}{Supermutanten-Wache} # GenSupr
{534}{}{Krupper} # Krupper
{535}{}{VanHaggen} # Vanhag
{536}{}{Vasquez} # Vasquez
{537}{}{Junktown-Späher} # JnkScout
{538}{}{Junktown-Bürger} # PeasantC
{539}{}{Raider} # GenRaid2
{540}{}{Jarvis} # Jarvis
{541}{}{Festung} # MBStrong
{542}{}{Container} # MBVats
{543}{}{Eingang zur Militärbasis} # MBEnt
{544}{}{Children of the Cathedral} #Childrn1.int
{545}{}{Children of the Cathedral} #Childrn2.int
{546}{}{Vault des Meisters} #Master1.int
{547}{}{Vault des Meisters} # Master2.int
{548}{}{Computer} # MVComp
{549}{}{Atomarer Sprengkopf} # MVNuke
{550}{}{Aufzug} # MVDwn2Up.int
{551}{}{Aufzug} # MVUp2Dwn.int
{552}{}{Treppenschacht} # Chid2Mas.int
{553}{}{Treppe} # Mas2Chid.int
{554}{}{Treppe} # Chid2Twr.int
{555}{}{Treppenschacht} # Tow2Chid.int
{556}{}{Tür} # COCDoor.int
{557}{}{Höhlen} # Cave2v13.int
{558}{}{Vault 13} # V132Cave.int
{559}{}{Sichere Tür} # SecDoor.int
{560}{}{Scheinwerfer} # SPOTLITE
{561}{}{Wasserdieb} # WtrThief.int
{562}{}{Jennifer} # Jennifer.int
{563}{}{Explosion} # Blast.int
{564}{}{Stuhl} # UzChair.int
{565}{}{Höhlenwand} # CaveWall.int
{566}{}{Aufzug} # Elev0.int
{567}{}{Aufzug} # Elev1.int
{568}{}{Aufzug} # Elev2.int
{569}{}{Aufzug} # Elev3.int
{570}{}{Aufzug} # Elev4.int
{571}{}{Aufzug} # Elev5.int
{572}{}{Aufzug} # Elev6.int
{573}{}{Kneipenhocker} # Barfly.int
{574}{}{Vault 15} # BV2Vault.int
{575}{}{Nuka Cola-LKW} # ColaTruk.int
{576}{}{Fliegende Untertasse} # FSauser.int
{577}{}{Der Glow} # Glowent.int
{578}{}{Der Glow} # GlowMap1.int
{579}{}{Der Glow} # GlowMap2.int
{580}{}{L.A. Boneyard} # LAAdytum.int
{581}{}{L.A. Boneyard} #LABlades.int
{582}{}{L.A. Boneyard} # LAGunRun.int
{583}{}{L.A. Boneyard} # LARipper.int
{584}{}{Der Hub} # HubEnt.int
{585}{}{Der Hub} # HubDwnTn.int
{586}{}{Der Hub} # HubHeigt.int
{587}{}{Der Hub} # HubOldTn.int
{588}{}{Der Hub} # HubWater.int
{589}{}{Höhle} #DethCave.int
{590}{}{Komische Telefonzelle} # DrWhoMap.int
{591}{}{Großer Fußabdruck} # LgFtPrnt.int
{592}{}{Gebrauchtwagenparkplatz} # UsedCar.int
{593}{}{Brahmin-Herde} # TalkCows.int
{594}{}{Schacht} # JTUp2Dn.int
{595}{}{Leiter} # JTDn2Up.int
{596}{}{Viola} # Viola.int
{597}{}{Surf} # Surf.int
{598}{}{Tür} # ChocDoor.int
{599}{}{Dane} # Dane.int
{600}{}{Jonathan} # Jonathan.int
{601}{}{Brotherhood-Student} # Student.int
{602}{}{Children of the Cathedral} # Cath2MV.int
{603}{}{Sichere Tür} # Glo4Supl.int
{604}{}{Kanalisation} # Hall2Mtl.int
{605}{}{Kanalisation} # Hall2Shd.int
{606}{}{Kanalisation} # Motel2Hl.int
{607}{}{Lyle} # Lyle.int
{608}{}{Neal} # Neal.int
{609}{}{Boden} # TrapFlor.int
{610}{}{Kenji} # Kenji.int
{611}{}{Der Glow} # GEnt2Lv1.int
{612}{}{Der Glow} # GLv12Ent.int
{613}{}{Treppe} # CTower1.int
{614}{}{Treppe} # CTower2.int
{615}{}{Treppe} # CTower3.int
{616}{}{Militärbasis} # ExitBase.int
{617}{}{Radscorpion} # SSRadSco.int
{618}{}{Lars} # Lars.int
{619}{}{Aufzug} # Elev6_m1.int
{620}{}{Aufzug} # Elev7.int
{621}{}{Aufzug} # Elev9.int
{622}{}{Aufzug} # Elev10.int
{623}{}{Aufzug} # Elev11.int
{624}{}{Supermutanten-Soldat} # GenMutan.int
{625}{}{Supermutanten-Sergeant} # GenSarg.int
{626}{}{Sehr sichere Tür} # MBOut2In.int
{627}{}{Trophäe} # Trophy.int
{628}{}{Saul} # Saul.int
{629}{}{Gustofer} # Gustofer.int
{630}{}{Roboter} # Robot.int
{631}{}{Nightkin-Wache} # VGateMut.int
{632}{}{Nightkin-Sergeant} # VPLotMut.int
{633}{}{Nightkin-Wache} # VFenceMt.int
{634}{}{Holo-CD} # DoorCode.int
{635}{}{Garret} # Guard2.int
{636}{}{Supermutanten-Wache} # VDoorMut.int
{637}{}{Kraftfeld} # FieldB.int
{638}{}{Kraftfeld} # FieldC.int
{639}{}{Kraftfeld} # FieldD.int
{640}{}{Kraftfeld} # FieldE.int
{641}{}{Kraftfeld} # FieldF.int
{642}{}{Kraftfeld} # FieldG.int
{643}{}{Kraftfeld} # FieldH.int
{644}{}{Kraftfeld} # FieldI.int
{645}{}{Computer} # ForceCon.int
{646}{}{Supermutanten-Wache} # VTeam1.int
{647}{}{Supermutanten-Wache} # VTeam2.int
{648}{}{Supermutanten-Wache} # VTeam3.int
{649}{}{Supermutanten-Wache} # VTeam4.int
{650}{}{Supermutanten-Wache} # VTeam5.int
{651}{}{Supermutanten-Wache} # VTeam6.int
{652}{}{Supermutanten-Wache} # VTeam7.int
{653}{}{Supermutanten-Wache} # VTeam8.int
{654}{}{Lorenzos Wache} # avery.int
{655}{}{Lorenzos Wache} # bill.int
{656}{}{Billy} # billy.int
{657}{}{Bob} # bob.int
{658}{}{Zeichen} # bobsign.int
{659}{}{Lorenzos Wache} # cally.int
{660}{}{Cleo} # cleo.int
{661}{}{Caravan-Fahrer} # crvndrvr.int
{662}{}{Dan} # dan.int
{663}{}{Dans Frau} # danwife.int
{664}{}{Hub-Bewohner} # deadguy.int
{665}{}{Deckers Wache} # deckgrd.int
{666}{}{Demetre} # demetre.int
{667}{}{Deputy Fry} # depfry.int
{668}{}{Dogmeat} # dogmeat.int
{669}{}{Sehr sichere Tür} # elecdoor.int
{670}{}{Boden} # electrap.int
{671}{}{Farmer} # femfarmr.int
{672}{}{Far Go Traders-Wache} # fgtgard.int
{673}{}{Hub-Polizist} # gencop.int
{674}{}{Far Go Traders-Händler} # genfgt.int
{675}{}{Skag} # genskag.int
{676}{}{Guido} # guido.int
{677}{}{Sichere Tür} # gunlock.int
{678}{}{Leibwache} # hbodgrd2.int
{679}{}{Children of the Cathedral-Wache} # hchdgrd.int
{680}{}{Farmer} # hgenfarm.int
{681}{}{Hub-Wache} # hgengrd.int
{682}{}{Daren Hightower} # hightowr.int
{683}{}{Hightowers Wache} # htwrgrd.int
{684}{}{Hightowers Frau} # htwrwife.int
{685}{}{Hub-Bewohner} #/ hubber.int
{686}{}{Caravan-Händler} # hubcarvn.int
{687}{}{Hub-Polizist} # hubcop.int
{688}{}{Blumenkind} # hubflrcd.int
{689}{}{Jake} # hubjake.int
{690}{}{Children of the Cathedral-Patient} # hubpatnt.int
{691}{}{Smitty} # hubsmity.int
{692}{}{Jasmine} # jasmine.int
{693}{}{Stellenaushang} # jobpost.int
{694}{}{Kane} # kane.int
{695}{}{Keri} # keri.int
{696}{}{Lorenzos Wache} # leon.int
{697}{}{Lorenzo} # lorenzo.int
{698}{}{Meisterhändler} # mstmerch.int
{699}{}{Richie} # richie.int
{700}{}{Rufus} # rufus.int
{701}{}{Rutger} # rutger.int
{702}{}{Sid} # sid.int
{703}{}{Thorndyke} # thorndyk.int
{704}{}{Troy} # troy.int
{705}{}{Water Merchants-Händler} # wmcarvn.int
{706}{}{Water Merchants-Wache} # wtrMGrd.int
{707}{}{Computer} # RadioCom.int
{708}{}{Supermutanten-Wache} # Comptrol.int
{709}{}{Caravan-Händler} # HGenCvan.int
{710}{}{Warnung} # VatWarn.int
{711}{}{Alarm} # VatAlert.int
{712}{}{Boden} # VPlasma.int
{713}{}{Boden} # VBOOM.int
{714}{}{Boden} # VLaser.int
{715}{}{Boden} # VMonowir.int
{716}{}{Spind} # VLocker.int
{717}{}{Beth} # HBeth.int
{718}{}{Brotherhood-Wache} # HallGrd.int
{719}{}{Brotherhood-Wache} # RoomGrd.int
{720}{}{Brotherhood-Trainer} # Spar.int
{721}{}{QA Cheat} # Cheater.int
{722}{}{Izo} # Izo.int
{723}{}{Katja} # Katja.int
{724}{}{Schacht} # Ady2Stor.int
{725}{}{Leiter} # Stor2Ady.int
{726}{}{Leiter} # FolDn2Up.int
{727}{}{Schacht} # FolUp2Dn.int
{728}{}{Treppe} # HDtDn2Up.int
{729}{}{Treppenschacht} # HDtUp2Dn.int
{730}{}{Sehr sichere Tür} # HDtVault.int
{731}{}{Mr. Handy} # MrHandyC.int
{732}{}{Brotherhood-Student} # Student.int
{733}{}{Thomas} # Thomas.int
{734}{}{Reaktion ändern} # ModReact.int
{735}{}{Schacht} # Ady2Farm.int
{736}{}{Leiter} # Farm2Ady.int
{737}{}{Schacht} # Ady2Cell.int
{738}{}{Leiter} # Cell2Ady.int
{739}{}{Gizmos Wache} # GizGuard.int
{740}{}{Rippers-Gangmitglied} # ripper.int
{741}{}{Holo-CD} # MutDisk.int
{742}{}{Deathclaw} # DethClaw.int
{743}{}{Deathclaw-Nachkommen} # Deathspr.int
{744}{}{Fischer} # FishrMan.int
{745}{}{Sohn des Fischers} # FishrSon.int
{746}{}{Komische Telefonzelle} # Tardis.int
{747}{}{Großer Fußabdruck} # FootMap.int
{748}{}{Komische Telefonzelle} # WhoMap.int
{749}{}{Brahmin} # TalkCow.int
{750}{}{Brahmin-Herde} # TCowMap.int
{751}{}{Verletzter Bauer} # MissBro
{752}{}{Brutale Wache} # HubCaptr.int
{753}{}{Ewiges Leben} # animfrvr.int
{754}{}{Treppenschacht} # ThfU2D.int
{755}{}{Treppe} # ThfD2U.int
{756}{}{Zeitungsautomat} # MVNews.int
{757}{}{Gebrauchtwagenhändler} # Dealer.int
{758}{}{Gebrauchtwagenparkplatz} # UsedCar.int
{759}{}{Brotherhood of Steel} # BroDead.int
{760}{}{Children of the Cathedral} # ChilDead.int
{761}{}{Eingang zur Militärbasis} # MBDead.int
{762}{}{Sarah} # Sarah.int
{763}{}{Agatha} # Agatha.int
{764}{}{Chuck} # Chuck.int
{765}{}{Alan} # Alan.int
{766}{}{Brenden} # Brenden.int
{767}{}{Patrick} # Patrick.int
{768}{}{Ismarc} # Ismarc.int
{769}{}{Wütend auf dich} # Enemy.int
{770}{}{Alex} # Alex.int
{771}{}{Gideon} # Gideon.int
{772}{}{Jeremiah} # Jerem.int
{773}{}{Supermutanten-Wache} # AirGrd.int
{774}{}{Supermutanten-Wache} # AirGrd2.int
{775}{}{Dr. Lorri} # BOSLori.int
{776}{}{Moore} # Moore.int
{777}{}{Lucy} # Lucy.int
{778}{}{Wiggup} # Wiggup.int
{779}{}{Verrückter Wissenschaftler} # MadSci.int
{780}{}{Vincent} # Vincent.int
{781}{}{Farmreparaturteile} # FARMPART.int
{782}{}{Gefangener} # MLPrison.int
{783}{}{Gefangener} # GenPris.int
{784}{}{Computer} # PrisCon.int
{785}{}{Thomas} # thomas2.int
{786}{}{Haustier des Meisters} # Monster.int
{787}{}{Computer} # PsyCon.int
{788}{}{Rae} # Ray.int
{789}{}{Sehr sichere Tür} # BHDoor.int
{790}{}{Arzthelfer} # BOSAsIs.int
{791}{}{Dein Zimmergenosse} # RD1.int
{792}{}{Brotherhood of Steel-Neuling} # GenInit.int
{793}{}{Koyote} # Coyote.int
{794}{}{Supermutanten-Wache} # Smone.int
{795}{}{Supermutanten-Wache} # SMTwo.int
{796}{}{Sherrif Greene} # Justin.int
{797}{}{Barkeeper} # Falcon1.int
{798}{}{Hub-Händler} # Merch1.int
{799}{}{Lance} # Lance.int
{800}{}{Raider} # LoneRaid.int
{801}{}{Hub-Händler} # RndMerch.int
{802}{}{Brotherhood Paladin-Späher} # PalScout.int
{803}{}{Trent} # Trent.int
{804}{}{Würfelspiel-Croupier} # HDealer.int
{805}{}{Spielautomat} # HSlots.int
{806}{}{Betrunkener} # HRndBar.int
{807}{}{Spieler} # HGenGamb.int
{808}{}{Prostituierte} # HHooker.int
{809}{}{John} # HJohn.int
{810}{}{Croupier} # HGenDeal.int
{811}{}{Betender Supermutant} # Smpray.int
{812}{}{Betendes Child of the Cathedral} # Cpray.int
{813}{}{Bauer} # PeasVict.int
{814}{}{Roulette-Croupier} # HRoulet.int
{815}{}{Junktown-Bauer} # JunkPeas.int
{816}{}{Brotherhood-Lehrer} # Teacher.int
{817}{}{Brotherhood-Scribe} # Genscrib.int
{818}{}{Brotherhood-Knight} # Genknigh.int
{819}{}{Brotherhood-Paladin} # Genpalad.int
{820}{}{Spielautomat} # Hslots.int
{821}{}{Treppe} # RipUp2Dn.int
{822}{}{Treppenschacht} # RipDn2Up.int
{823}{}{Brotherhood-Scribe} # Rd1Scrb1.int
{824}{}{Brotherhood-Knight} # Rd1Knig.int
{825}{}{Computerterminal} # term.int
{826}{}{Computerterminal} # term1.int
{827}{}{Computerterminal} # term2.int
{828}{}{Computerterminal} # term3.int
{829}{}{Computerterminal} # term4.int
{830}{}{Computerterminal} # term5.int
{831}{}{Computerterminal} # term6.int
{832}{}{Computerterminal} # term7.int
{833}{}{Computerterminal} # term8.int
{834}{}{Spind} # Lccker.int
{835}{}{Gottesanbeterin} # Mantis.int
{836}{}{Arbeitstisch} # WkTbl.int
{837}{}{Verrückter Wissenschaftler} # MadBrot.int
{838}{}{Gefangene} # Women.int
{839}{}{Becken} # Sink.int
{840}{}{Corridor of Revulsion} # Revulse.int
{841}{}{Generator} # fieldgen.int
{842}{}{Computer} # ElevCon.int
{843}{}{Aktentasche} # BombCase.int
{844}{}{Holo-CD} # BroHist.int
{845}{}{Holo-CD} # SopDisk.int
{846}{}{Holo-CD} # MaxDisk.int
{847}{}{Kühlschrank} # Fridg.int
{848}{}{Regal} # HubSafe.int
{849}{}{Raider} # GenRaidA.int
{850}{}{Raider} # GenRaidB.int
{851}{}{Raider} # GenRaidC.int
{852}{}{Händler} # GenMercA.int
{853}{}{Händler} # GenMercB.int
{854}{}{Händler} # GenMercC.int
{855}{}{Wache} # GenGrdA.int
{856}{}{Wache} # GenGrdB.int
{857}{}{Wache} # GenGrdC.int
{858}{}{Brotherhood-Paladin} # GenPalA.int
{859}{}{Brotherhood-Paladin} # GenPalB.int
{860}{}{Brotherhood-Paladin} # GenPalC.int
{861}{}{Caravan-Mitglied} # CrvnTeam.int
{862}{}{} # CrvnMstr.int
{863}{}{Raider} # CrvnEnmy.int
{864}{}{Waren zu verkaufen} # KillStor.int
{865}{}{Caravan-Tour} # CarEnctr.int
{866}{}{Oft gesagte Dinge} # GenChat.int
{867}{}{Temporärer Ort} # TEMP
{868}{}{Temporärer Ort} # TEMP
{869}{}{Temporärer Ort} # TEMP
{870}{}{Knight Larry} # LaryKnig.int
{871}{}{Vrees Scribe} # VreScrib.int
{872}{}{Vrees Wache} # vregrd.int
{873}{}{Maxsons Wache} # MaxGrd.int
{874}{}{Jeremiah} # Jerem2.int
{875}{}{Tür} # WoodDoor.int
{876}{}{Stabile Tür} # MetlDoor.int
{877}{}{Caravan-Tour} # HubEnctr.int
{878}{}{Caravan-Tour} # HGenVan2.int
{879}{}{Far Go Traders-Händler} # FGTRtnVn.int
{880}{}{Crimson Caravans-Händler} # CCRtnVn.int
{881}{}{Water Merchants-Händler} # WMRtnVn.int
{882}{}{Mitch} # AllNOne.int
{883}{}{Ladenbesitzer} # Armory.int
{884}{}{Waren zu verkaufen} # AdyStore.int
{885}{}{Weniger Licht} # ExitLite.int
{886}{}{Seil} # Rope.int
{887}{}{Jake} # ArmsDeal.int
{888}{}{Ghuls-Wache} # GDoor.int
{889}{}{Junktown-Gefängniszelle} # JunkJail.int
{890}{}{Ghuls-Wache} # Tread.int
{891}{}{Ghuls-Wache} # Dirtnap.int
{892}{}{Verstrahlter Ghul} # Valtglo.int
{893}{}{Computer} # ValtComp.int
{894}{}{Farmer} # RedFarm.int
{895}{}{Farmer} # GrnFarm.int
{896}{}{Caravan-Händler} # HCaravn1.int
{897}{}{Caravan-Händler} # HCaravn2.int
{898}{}{Caravan-Händler} # HCaravn3.int
{899}{}{Caravan-Händler} # HCaravn4.int
{900}{}{Tür} # CRedDoor.int
{901}{}{Tür} # CBlkDoor.int
{902}{}{Mat} # Mat.int
{903}{}{Luke} # Luke.int
{904}{}{John} # John.int
{905}{}{Tür} # JDoor.int
{906}{}{Bibliothek} # Library.int
{907}{}{Gemietetes Zimmer} # CrashRm.int
{908}{}{Tür} # JakeDoor.int
{909}{}{Schreibtisch} # JakeDesk.int
{910}{}{Regal} # Bookcase.int
{911}{}{Children of the Cathedral-Techniker} # MLOps.int
{912}{}{Viscious} # Viscious.int
{913}{}{Wasserrationsbehälter} # VaultBox.int
{914}{}{Computer} # MstrComp.int
{915}{}{Tür} # Childoor.int
{916}{}{Julio} # HWMHost.int
{917}{}{Caravan-Organisator} # CarvLead.int
{918}{}{Regal} # GenBCase.int
{919}{}{Sondereinsatz-Paladin} # BroInvad.int
{920}{}{Followers-Späher} # FolInvad.int
{921}{}{Mike} # Mike.int
{922}{}{Vance} # Vance.int
{923}{}{Penner} # Junkie.int
{924}{}{Schutt} # NDebris.int
{925}{}{Schutt} # SDebris.int
{926}{}{Schutt} # EDebris.int
{927}{}{Schutt} # WDebris.int
{928}{}{Powerterminal} # GPwrTerm.int
{929}{}{Fußabdrücke} # FootPrnt.int
{930}{}{Water Merchants-Wache} # WMGuard.int
{931}{}{Roboterwache} # GSenRob.int
{932}{}{Sichere Tür} # GloYlDor.int
{933}{}{Händler} # WMGroup.int
{934}{}{Crimson Caravans-Wache} # CCGuard.int
{935}{}{Boxringwache} # BoxGuard.int
{936}{}{Spind} # GunCache.int
{937}{}{Sehr stabile Tür} # SDoor.int
{938}{}{Dummer Mutant} # PowerMut.int
{939}{}{Schwarzes Brett} # bullbord.int
{940}{}{Gunrunners-Koffer} # GunCase.int
{941}{}{Gunther} # Gunther.int
{942}{}{Slappy} # Slappy.int
{943}{}{Ladenbesitzer} # CathShop
{944}{}{Tisch} # CathCase.int
{945}{}{Kyle} # Kyle.int
{946}{}{Lemmy} # Lemmy.int
{947}{}{Wache} # Bethgrd.int
{948}{}{Supermutanten-Späher} # DCMutant.int
{949}{}{Far Go Traders-Händler} # FGTCarvn.int
{950}{}{Supermutanten-Wache} # MutAmbsh.int
{951}{}{Kassette} # DocLokr.int
{952}{}{Kühlschrank} # CrashBox.int
{953}{}{Tür} # SkumDoor.int
{954}{}{Supermutanten-Wache} # SupAmbsh.int
{955}{}{Giftiger Schlamm} # MoatChek.int
{956}{}{Mysteriöser Fremder} # Stranger.int
{957}{}{} # SupGrd.int
{958}{}{Sehr sichere Tür} # SupDoor.int
{959}{}{Spind} # VWepLokr.int
{960}{}{Brotherhood-Spind} # BroLock.int
{961}{}{Holo-CD mit Vaultdaten} # ValtDisk.int
{962}{}{Mrs. Staple} # Staple.int
{963}{}{Alarmleuchte} # Klaxon.int
{964}{}{Ein-/Ausschalter} # Toggle.int
{965}{}{Knight Paul} # Paul.int
{966}{}{Leon} # HtwrLeon.int
{967}{}{Boden} # VPlasTrap.int
{968}{}{Boden} # VExldTrap.int
{969}{}{Boden} # VElecTrap.int
{970}{}{George} # HtwrGrge.int
{971}{}{Rick} # HtwrRick.int
{972}{}{Stahlkassette} # HtwrBox.int
{973}{}{Tür} # KilDoor1.int
{974}{}{Tür} # KilDoor2.int
{975}{}{Kraftfeldemitter} # Emiter1a.int
{976}{}{Kraftfeld} # Field1a.int
{977}{}{Kühlschrank} # MorbCool.int
{978}{}{Tür} # HtwrDoor.int
{979}{}{Kraftfeld} # Field1a.int
{980}{}{Kraftfeldemitter} # Emiter1a.int
{981}{}{Kraftfeld} # Field1a.int
{982}{}{Kraftfeldemitter} # Emiter1a.int
{983}{}{Kraftfeld} # Field1a.int
{984}{}{Kraftfeldemitter} # Emiter1a.int
{985}{}{Kraftfeld} # Field1a.int
{986}{}{Kraftfeldemitter} # Emiter1a.int
{987}{}{Kraftfeld} # Field1a.int
{988}{}{Kraftfeldemitter} # Emiter1a.int
{989}{}{Floater} # Floater.int
{990}{}{Lenore} # Lenore.int
{991}{}{Bob} # BitsBob.int
{992}{}{Tür} # KaneDoor.int
{993}{}{Kraftfeld} # Field1a.int
{994}{}{Kraftfeldemitter} # Emiter1a.int
{995}{}{Kraftfeld} # Field1a.int
{996}{}{Kraftfeldemitter} # Emiter1a.int
{997}{}{Schmerzfeld} # PainFeld.int
{998}{}{Kraftfeld} # Field1a.int
{999}{}{Kraftfeldemitter} # Emiter1a.int
{1000}{}{Kraftfeld} # Field1a.int
{1001}{}{Kraftfeldemitter} # Emiter1a.int
{1002}{}{Kraftfeld} # Field1a.int
{1003}{}{Kraftfeldemitter} # Emiter1a.int
{1004}{}{Aufzugtür} # VBrokElv.int
{1005}{}{} # Stuff.int
{1006}{}{Gesicherte Tür} # ArmDoor.int
{1007}{}{Regulator-Wache} # RegGuard.int
{1008}{}{Ghul} # HotGhoul.int
{1009}{}{Leutnants Wache} # LtGuard.int
{1010}{}{Computer} # MorpComp.int
{1011}{}{Wand} # SetDoor.int
{1012}{}{Invasionsmutant} # Invader.int
{1013}{}{Regulator-Wache} # PGuard.int
{1014}{}{Deputy Fry} # FryStub.int
{1015}{}{Mutanten-Wache} # NukeGrd.int
{1016}{}{Soldat des Meisters} # Hord.int
{1017}{}{Dugan} # Dugan.int
{1018}{}{MacRae} # MacRae.int
{1019}{}{Crimson Caravans-Wache} # CCGuard1.int
{1020}{}{Crimson Caravans-Wache} # CCGuard2.int
{1021}{}{Mutter Deathclaw} # MomClaw.int
{1022}{}{Deathclaw} # RoamClaw.int
{1023}{}{Michael} # BYMike.int
{1024}{}{Christine} # BYChris.int
{1025}{}{Greg} # BYGreg.int
{1026}{}{Blades-Gangmitglied} # InBlade.int
{1027}{}{Deathclaw-Ei} # EggClaw.int
{1028}{}{Radscorpion} # Radscor2.int
{1029}{}{Kiste} # VanceBox.int
{1030}{}{Kiste} # BethBox.int
{1031}{}{Kraftfeldemitter} # Emiter1a.int
{1032}{}{Tür} # RhomDoor.int
{1033}{}{Spind} # RhomLock.int
{1034}{}{Ratte} # WanRat2.int
{1035}{}{Irwin} # Irwin.int
{1036}{}{Powerrüstung} # Armor.int
{1037}{}{Kassette} # MitchBox.int
{1038}{}{Raider} # FarmRaid.int
{1039}{}{Mathia} # Mathia.int
{1040}{}{Boden} # JTile.int
{1041}{}{Brahmin} # Stampede.int
{1042}{}{Brotherhood-Elder} # HighEld.int
{1043}{}{Maulwurfsratte} # MoleRat2.int
{1044}{}{Brotherhood-Elder} # BroEld.int
{1045}{}{Ghul} # RanGhoul.int
{1046}{}{Eistruhe} # IceChest.int
{1047}{}{Holo-CD} # LtCodes.int
{1048}{}{Kraftfeld} # PrisFeld.int
{1049}{}{Kraftfeld} # PsyField.int
{1050}{}{Kenny} # Kenny.int
{1051}{}{Brotherhood-Wache} # SuplyGrd.int
{1052}{}{Hub} # HubMis1.int
{1053}{}{} # RndEcGen.int
{1054}{}{Spind} # GenLock.int
{1055}{}{Holo-CD} # RegDisk.int
{1056}{}{Gefangener} # HubPris.int
{1057}{}{Follower} # LAFollwr.int
{1058}{}{Tür} # RaidDoor.int
{1031}{}{Beschädigter Kraftfeldemitter} # GenEmit.int