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    VAULTPEDIA
    9.195Artikel
    Deutsch

    VAULTPEDIA.DE ist seit dem 02.02.2026 öffentlich zugänglich.

    Da es sich um ein frisch migriertes Wiki handelt, können vereinzelt noch Datenbank-, Seiten- oder Designfehler auftreten.

    Tritt unserem Discord bei, um Fehler zu melden oder direkt mit dem Team in Kontakt zu treten.

    {101}{}{}                                               #obj_dude
    {102}{}{Elder}                                          #elder
    {103}{}{Händler}                                        #barter
    {104}{}{Leibwache}                                      #bguard
    {105}{}{Kuh}                                            #cow
    {106}{}{Gunrunners-Grabenwache}                         #MoatGrd
    {107}{}{Shady Sands-Wache}                              #guard
    {108}{}{Verlierer}                                      #loser
    {109}{}{Shady Sands-Bauer}                              #pleasant
    {110}{}{Gunrunner}                                      #GunRnr
    {111}{}{Eingang zur Karte}                              #map_init
    {112}{}{Radscorpion}                                    #radscorp
    {113}{}{Supermutanten-Wache}                            #mutant2
    {114}{}{Shady Sands-Brunnen}                            #sswell
    {115}{}{Set}                                            #set
    {116}{}{Harry}                                          #harry
    {117}{}{Stimpak}                                        #stimpack
    {118}{}{Schachtdeckel}                                  #cover
    {119}{}{Schacht}                                        #manhole
    {120}{}{Leiter}                                         #ladder
    {121}{}{Stuhl}                                          #chair
    {122}{}{Nuka Cola-Automat}                              #coke
    {123}{}{Schreibtisch des Anführers}                     #computer
    {124}{}{Leiche}                                         #dead
    {125}{}{Schreibtisch}                                   #desk
    {126}{}{Ghul-Leiche}                                    #1dedgul1
    {127}{}{Maulwurfsratte}                                 #1molrat1
    {128}{}{Kanaleinstieg}                                  #1manhol1
    {129}{}{Leiter}                                         #1ladder1
    {130}{}{Ghuls-Anführer}                                 #ghoul
    {131}{}{Map Script}                                     #alphhotl
    {132}{}{Ghul}                                           #genghoul
    {133}{}{Aradesh}                                        #Aradesh
    {134}{}{Brahmin}                                        #Brahmin
    {135}{}{Cougar}                                         #Cougar
    {136}{}{Flash}                                          #Flash
    {137}{}{Junktown-Wache}                                 #JtGenGrd
    {138}{}{Junktown-Bauer}                                 #JtPeasnt
    {139}{}{Butch}                                          #Butch
    {140}{}{Cabbot}                                         #Cabbot
    {141}{}{Children of the Cathedral-Mitglied}             #Childmem
    {142}{}{Decker}                                         #Decker
    {143}{}{Elder}                                          #Elder
    {144}{}{Gizmo}                                          #Gizmo
    {145}{}{Harold}                                         #Harold
    {146}{}{Jain}                                           #Jain
    {147}{}{Killian}                                        #Killian
    {148}{}{Laura}                                          #Laura
    {149}{}{Loxley}                                         #Loxley
    {150}{}{Leutnant}                                       #Lt
    {151}{}{Meister}                                        #Master
    {152}{}{Maxson}                                         #Maxson
    {153}{}{Morpheus}                                       #Morph
    {154}{}{Nicole}                                         #Nicole
    {155}{}{Aufseher}                                       #Over
    {156}{}{Rhombus}                                        #Rhombus
    {157}{}{Tandi}                                          #Tandi
    {158}{}{Vree}                                           #Vree
    {159}{}{Maulwurfsratte}                                 #1MoleRat
    {160}{}{Luftschleuse von Necropolis}                    #AirLock
    {161}{}{Barry}                                          #Barry
    {162}{}{Computer}                                       #DeadComp
    {163}{}{Tür}                                            #Door
    {164}{}{Ghuls-Gangmitglied}                             #Ganger
    {165}{}{Gary}                                           #Gary
    {166}{}{Ghul}                                           #Generic
    {167}{}{Ghul}                                           #GenGhoul
    {168}{}{Verstrahlter Ghul}                              #GenGlow1
    {169}{}{Ghul-Leiche}                                    #  GhDead
    {170}{}{Ghuls-Wache}                                    #  GhDorGrd
    {171}{}{Ghul-Leiche}                                    #  GhGenDed
    {172}{}{Sets Wache}                                     #  GhGuard
    {173}{}{Ghuls-Anführer}                                 #  Ghoul
    {174}{}{Ghul-Flüchtling}                                #  GhRefuge
    {175}{}{Ghuls-Wache}                                    #  GhZero
    {176}{}{Eingesperrter verstrahlter Ghul}                #  GlowOne
    {177}{}{Untergrundmitglied}                                  #  Groundr
    {178}{}{Shady Sands-Wache}                              #  Guard
    {179}{}{Harry}                                          #  Harry
    {180}{}{Larry}                                          #  Larry
    {181}{}{Ganganführer}                                  #  Leader
    {182}{}{Ghuls-Anführer}                                  #  Manager
    {183}{}{Verstümmelte Leiche}                                 #  Mangled
    {184}{}{Ghul-Bauer}                                  #  Meander
    {185}{}{Supermutant}                                   #  Mutant2
    {186}{}{Wassercomputer}                                 #  NH2OComp
    {187}{}{Wasserpumpe}                                     #  NH2OPump
    {188}{}{Wand}                                           #  OddWall
    {189}{}{Ghuls-Gefangener}                                 #  Prisonr
    {190}{}{Sally}                                          #  Sally
    {191}{}{Graffiti}                                       #  graffiti
    {192}{}{Sets Kühlschrank}                                   #  SetColer
    {193}{}{Sets Schreibtisch}                                     #  SetDesk
    {194}{}{Tür}                                           #  SetDoor1
    {195}{}{Sets Leibwache}                                #  SetGuard
    {196}{}{Wand}                                           #  SetSctDr
    {197}{}{Eigenartiger Geruch}                                      #  Smell
    {198}{}{Stimpak}                                        #  StimPack
    {199}{}{Necropolis-Lagerraum}                           #  StoreRom
    {200}{}{Supermutant}                                   #  Super
    {201}{}{Terry}                                          #  Terry
    {202}{}{Garret}                                         #  Garret
    {203}{}{Gretch}                                         #  Gretch
    {204}{}{Morbid}                                         #  Morbid
    {205}{}{Dumar}                                          #  Dumar
    {206}{}{Barstow}                                        #  Barstow
    {207}{}{Children of the Cathedral-Neuling}             #  Genint
    {208}{}{Children of the Cathedral-Heiler}               #  JtChidMem
    {209}{}{Untergrundaussichtsposten}                          #  Lookout
    {210}{}{Computer}                                       #  MachIV
    {211}{}{Versperrter Raum}                                   #  BlkRoom
    {212}{}{Wüste}                                         #  RndDesrt
    {213}{}{Shady Sands-Wache}                              #  TGuard
    {214}{}{Shady Sands-Koch}                               #  cook
    {215}{}{Shady Sands-Bürger}                            #  citizen
    {216}{}{Stuhl}                                          #  HousChar
    {217}{}{Agathas Bett}                                   #  AgathBed
    {218}{}{Razlos Bett}                                    #  RozBed
    {219}{}{Razlos Frau}                                   #  Wife
    {220}{}{Kommode}                                        #  SDresser
    {221}{}{Teppich}                                            #  ShadyRug
    {222}{}{Regal}                                       #  SBokcase
    {223}{}{Obstschale}                                      #  MuteJar
    {224}{}{Schreibtisch}                                           #  ShadDesk
    {225}{}{Regal}                                          #  CookShel
    {226}{}{Tisch}                                          #  CookTabl
    {227}{}{Mutiertes Obst}                                  #  Fruit
    {228}{}{Brahmin-Stallgeruch}                              #  PenSmell
    {229}{}{Razlo}                                          #  Razlo
    {230}{}{Vault 13-Bürger}                               #  ValtCtzn
    {231}{}{Vault 13-Luftschleuse}                               #  ValtLock
    {232}{}{Vault 13-Monitor}                               #  ValtMon
    {233}{}{Vault 13-Zentralraum}                          #  CoreComp
    {234}{}{Vault 13-Bibliothekscomputer}                      #  LibComp
    {235}{}{Kalnor}                                         #  Assblow
    {236}{}{Raider}                                         #  GenRaidr
    {237}{}{Garl}                                           #  Garl
    {238}{}{Raiders-Gefangener}                                #  RaidPris
    {239}{}{Petrox}                                         #  Petrox
    {240}{}{Tolya}                                          #  Tolya
    {241}{}{Gwen}                                           #  Gwen
    {242}{}{Diana}                                          #  Diana
    {243}{}{Alya}                                           #  Alya
    {244}{}{Unterkünfte}                                #  LivingQ
    {245}{}{Besprechungsraum}                                   #  Meeting
    {246}{}{Lagerraum}                                      #  BVStore
    {247}{}{Bibliothek}                                        #  BVLib
    {248}{}{Zentralraum}                                   #  BVCore
    {249}{}{Besprechungsraum}                                   #  BVMeet
    {250}{}{Unterkünfte}                                #  BVLive
    {251}{}{Unterkünfte}                                #  UndrBed
    {252}{}{Versperrter Durchgang}                                #  RubChip
    {253}{}{Versperrter Durchgang}                                #  RubCore
    {254}{}{Luftschleuse}                                        ##  BVAirL
    {255}{}{Halle der Toten}                               #  HallDed1
    {256}{}{Gabriel}                                        #  Gabriel
    {257}{}{Würfelspieltisch}                                    #  HiCraps
    {258}{}{Schacht}                                        #  NUp2Dwn1
    {259}{}{Schacht}                                        #  NUp2Dwn2
    {260}{}{Leiter}                                         #  NDwn2Up1
    {261}{}{Leiter}                                         #  NDwn2Up2
    {262}{}{Torwache}                                     #  GateDemo   ;
    {263}{}{Wasserrationswache}                             #  WtrGrd
    {264}{}{Wasserstelle}                                      #  WatrShed
    {265}{}{Schacht}                                        #  NWUp2Dn1
    {266}{}{Schacht}                                        #  NWUp2Dn2
    {267}{}{Schacht}                                        #  NWUp2Dn3
    {268}{}{Vault 13-Bürger}                               #  Ration
    {269}{}{Leiter}                                         #  NWDn2Up1
    {270}{}{Leiter}                                         #  NWDn2Up2
    {271}{}{Leiter}                                         #  NWDn2Up3
    {272}{}{Andrew}                                         #  Andrew.int
    {273}{}{Hotel der Toten}                              #  HotelMap
    {274}{}{Lorriane}                                       #  Lorian
    {275}{}{Schacht}                                        #  NHUp2Dn1
    {276}{}{Schacht}                                        #  NHUp2Dn2
    {277}{}{Schacht}                                        #  NHUp2Dn3
    {278}{}{Vault 13-Offizier}                               #  Officer
    {279}{}{Leiter}                                         #  NHDn2Up1
    {280}{}{Leiter}                                         #  NHDn2Up2
    {281}{}{Leiter}                                         #  NHDn2Up3
    {282}{}{Radscorpion-Höhlen}                              #  RadSCave
    {283}{}{Seth}                                           #  Seth
    {284}{}{Vault 13-Sanitäter}                                 #  Medic
    {285}{}{Vault 13-Bürger}                               #  GenVault
    {286}{}{Junktown-Kasino}                                #  JunkCas
    {287}{}{Junktown-Crashhouse}                            #  JunkKill
    {288}{}{Junktown-Eingang}                              #  JunkEnt
    {289}{}{Versperrter Durchgang}                                #  Blkrom
    {290}{}{Luftschleuse}                                        #  BVAir
    {291}{}{Erste-Hilfe-Koffer}                                  #  BVCache
    {292}{}{Vault 15-Eingang}                              #  BVEnt
    {293}{}{Shady Sands}                                    #  ShadyEt
    {294}{}{Shady Sands}                                    #  ShadyWst
    {295}{}{Medizinisches Labor}                                    #  MedLab
    {296}{}{Verlassene Hütte}                               #  shack
    {297}{}{Seth}                                           #  Seth2
    {298}{}{Brotherhood-Scribe}                             #  SCRIBEA
    {299}{}{Vault 13}                                       #  Vault13
    {300}{}{Aufzug}                                       #  BVElv1W
    {301}{}{Aufzug}                                       #  BVElv2E
    {302}{}{Aufzug}                                       #  BVElv2W
    {303}{}{Aufzug}                                       #  BVElv3
    {304}{}{Kaputter Aufzug}                                #  BVBroken
    {305}{}{Eingang zur Brotherhood of Steel}                  #  BroHdEnt
    {306}{}{Rattennest}                               #  RatPit
    {307}{}{Dunkelheit}                                       #  FearDark
    {308}{}{Höhlenöffnung}                                  #  ValtLeav
    {309}{}{Vault 13-Bürger}                               #  ValtCupl
    {310}{}{Deine Unterkunft}                           #  YourRoom
    {311}{}{Katrina}                                        #  SSGuide
    {312}{}{Höhlenöffnung}                                  #  LiteLeav
    {313}{}{Vault 13-Zentralraum}                          #  ValtCore
    {314}{}{Computer}                                       #  VCompOp
    {315}{}{Vault 13-Leitstelle}                       #  ValtOp
    {316}{}{Vautl 13-Sicherheitsraum}                         #  ValtSec
    {317}{}{Vault 13-Lagerraum}                               #  ValtStor
    {318}{}{Vault 13-Besprechungsraum}                          #  ValtMeet
    {319}{}{Vault 13 Medizinisches Labor}                           #  ValtMed
    {320}{}{Scrapheap}                                      #  JunkDemo
    {321}{}{Junktown-Wache}                                 #  GuarDemo
    {322}{}{}                                               #  WanRats
    {323}{}{Leuchtrakete}                                          #  Flare
    {324}{}{Aufzug}                                       #  ValEl1
    {325}{}{Aufzug}                                       #  ValEl2w
    {326}{}{Aufzug}                                       #  ValEl2e
    {327}{}{Aufzug}                                       #  ValEl3
    {328}{}{Vault 15}                                       #  Vaultbur
    {329}{}{Hund}                                            #  dog
    {330}{}{Ghuls-Wache}                                    #  GhRndGrd
    {331}{}{Wütender Ghul}                                    #  GhKick
    {332}{}{Supermutanten-Wache}                             #  Mutant3
    {333}{}{Supermutanten-Wache}                            #  Mutant4
    {334}{}{Supermutant}                                   #  Mutant5
    {335}{}{Ian}                                            #  Ian
    {336}{}{Curtis}                                         #  Curtis
    {337}{}{Kind}                                          #  Child
    {338}{}{Raiders}                                        #  RaidMap
    {339}{}{Mutiertes Obst}                                  #  MutFruit
    {340}{}{Raiders-Wache}                                   #  RaidGrd
    {341}{}{Avellone}                                       #  Hunter
    {342}{}{Hund}                                            #  Dog2
    {343}{}{Duc}                                            #  Duc
    {344}{}{Stadt}                                           #  RndCity
    {345}{}{Küste}                                          #  RndCoast
    {346}{}{Berg}                                       #  RndMtn
    {347}{}{Hernandez}                                      #  Gambler
    {348}{}{Höhlen}                                          #  VaultEnt
    {349}{}{Miles}                                          #  Miles
    {350}{}{Smitty}                                         #  Smitty
    {351}{}{Bewohner von Adytown}                                      #  Adytownr
    {352}{}{Regulator}                                      #  Regulatr
    {353}{}{Lorri}                                          #  Lorri
    {354}{}{Sammael}                                        #  Sammael
    {355}{}{Caleb}                                          #  Caleb
    {356}{}{Taylor}                                         #  Taylor
    {357}{}{Julianna}                                       #  Julie
    {358}{}{Followers-Gelehrter}                              #  FolSchol
    {359}{}{Followers-Neuling}                             #  FolInit
    {360}{}{Nightkin-Späher}                                 #  FlSupMut
    {361}{}{Children of the Cathedral-Gelehrter}              #  ChidScol
    {362}{}{Children of the Cathedral-Neuling}             #  ChidInit
    {363}{}{Followers-Späher}                                #  FolScout
    {364}{}{Followers-Wache}                                #  FolGuard
    {365}{}{Denkersupermutant}                           #  ThSupMut
    {366}{}{Heather}                                        #  Heather
    {367}{}{Peter}                                          #  Peter
    {368}{}{Jake}                                           #  Jake
    {369}{}{Orfeo}                                          #  Orfeo
    {370}{}{Marney}                                         #  Marney
    {371}{}{Neil}                                           #  Neil
    {372}{}{Amber}                                          #  Amber
    {373}{}{Uthern}                                         #  Uthern
    {374}{}{Talius}                                         #  Talius
    {375}{}{Children of the Cathedral-Wache}                #  ChdGuard
    {376}{}{Children of the Cathedral-Späher}                #  ChdScout
    {377}{}{Supermutanten-Späher}                             #  ScSupMut
    {378}{}{Razor}                                          #  Razor
    {379}{}{Blades-Gangmitglied}                                  #  Blade
    {380}{}{Feuer}                                           #  Fire
    {381}{}{Beca}                                           #  Beca
    {382}{}{Blades-Waffenmeister}                          #  Dolgan
    {383}{}{Michelle}                                       #  Michelle
    {384}{}{Blades-Nachtwächter}                          #  Dragon
    {385}{}{Romero}                                         #  Romero
    {386}{}{Brotherhood of Steel}                           #  Brohd12
    {387}{}{Brotherhood of Steel}                           #  Brohd34
    {388}{}{Jon}                                            #  Jon
    {389}{}{Gefangener}                                       #  RippPris
    {390}{}{Brotherhood-Scribe}                             #  SCRIBEB
    {391}{}{Leiter}                                         #  BVLad
    {392}{}{Verkohlte Leiche}                                   #  CharBody
    {393}{}{Vertrocknete Knochen}                                    #  BoneBody
    {394}{}{Leiche in seltsamer Rüstung}                    #  DeadBro
    {395}{}{Holo-CD}                                       #  GenDisk
    {396}{}{Strahlungszentrum}                              #  HotSpot
    {397}{}{Leiche in seltsamer Rüstung}                     #  PerNPwr
    {398}{}{Sichere Tür}                                    #  Glo1Weap
    {399}{}{Computer}                                       #  GloComp
    {400}{}{Sichere Tür}                                    #  Glo3Supl
    {401}{}{Generator}                                      #  GlowGen
    {402}{}{Wasserpumpe}                                     #  GlowPump
    {403}{}{Unterkünfte}                                #  SciRoom
    {404}{}{Gewehr der Wache}                                     #  SentryGn
    {405}{}{Tür mit roter Farbe}                      #  GloRdDor
    {406}{}{Tür mit blauer Farbe}                     #  GloBlDor
    {407}{}{Sichere Tür}                                    #  Glo3Wep
    {408}{}{Abgeschlossene Kassette}                                #  GlwBox
    {409}{}{Computer}                                       #  Tylier
    {410}{}{Käfig}                                           #  GlowCage
    {411}{}{Tisch}                                          #  GlowTabl
    {412}{}{Computer}                                       #  Zax
    {413}{}{Ungewöhnliches Skelett}                               #  GlwAlien
    {414}{}{Notiz}                                           #  Freezer
    {415}{}{Farli}                                          #  Farli
    {416}{}{Darrel}                                         #  Darrel
    {417}{}{Brotherhood Paladin-Wache}                      #  PalGuard
    {418}{}{Talus}                                          #  Talus
    {419}{}{Sophia}                                         #  Sophia
    {420}{}{Michael}                                        #  Michael
    {421}{}{Sichere Tür}                                    #  Glo4Weap
    {422}{}{Brotherhood-Scribe}                             #  ScribeA
    {423}{}{Brotherhood-Scribe}                             #  ScribeB
    {424}{}{Brotherhood Paladin-Wache}                     #  Sentry
    {425}{}{Brotherhood-Paladin}                            #  PaladinA
    {426}{}{Brotherhood Paladin-Wache}                      #  PaladinB
    {427}{}{Brotherhood-Paladin}                            #  PaladinC
    {428}{}{Aufzug mit blauer Farbe}                 #  GloBlElv
    {429}{}{Brotherhood-Knight}                             #  KnightA
    {430}{}{Brotherhood-Knight}                             #  KnightB
    {431}{}{Schreibtisch}                                           #  GlowDesk
    {432}{}{Einsatzbereite Waffensysteme}                          #  WeapSys
    {433}{}{Seltsame Holo-CD}                               #  Artifact
    {434}{}{Schrank}                                        #  GloCabn
    {435}{}{Schädlicher Rauch}                                  #  GasTrap
    {436}{}{Laser}                                         #  LazrTrap
    {437}{}{Verrückter Raider}                                  #  JtRaider
    {438}{}{Sinthia}                                        #  Sinthia
    {439}{}{Marcelles}                                      #  Marcelle
    {440}{}{Sicherer Safe}                                    #  KillSafe
    {441}{}{Bob}                                            #  JtBob
    {442}{}{Trish}                                          #  Trish
    {443}{}{Vault 13-Tür}                                  #  V13Door
    {444}{}{Türcomputer}                                  #  V13Comp
    {445}{}{Holo-CD}                                       #  DiskA
    {446}{}{Holo-CD}                                       #  DiskD
    {447}{}{Holo-CD}                                       #  FEVDisk
    {448}{}{Holo-CD}                                       #  VreeDisk
    {449}{}{Holo-CD}                                       #  SecDisk
    {450}{}{Holo-CD}                                       #  CodeDisk
    {451}{}{Spieler}                                        #  GenGambl
    {452}{}{Phil}                                           #  Phil
    {453}{}{Dogmeat}                                        #  Junkdog
    {454}{}{Spielautomat}                                   #  ChepSlot
    {455}{}{Spielautomat}                                   #  GoodSlot
    {456}{}{Blackjack-Tisch}                                #  LowJack
    {457}{}{Blackjack-Tisch}                                #  HighJack
    {458}{}{Children of the Cathedral-Techniker}           #  ChocTech
    {459}{}{Abel}                                           #  Abel
    {460}{}{Kraftfeld}                                    #  FieldA
    {461}{}{Funkgerät}                                          #  Radio
    {462}{}{Zeichen}                                           #  VatSign
    {463}{}{Sehr sichere Tür}                               #  VConDoor
    {464}{}{Computer}                                       #  ForcComp
    {465}{}{Robo-Hirn}                                      #  MrHandyA
    {466}{}{Robo-Hirn}                                      #  MrHandyB
    {467}{}{Flip}                                           #  Flip
    {468}{}{Computer}                                       #  RobCtrl
    {469}{}{Nightkin-Sergeant}                              #  VSgTeam9
    {470}{}{Nightkin-Wache}                                #  VatTeam9
    {471}{}{Computer}                                       #  VConComp
    {472}{}{Lenore}                                         #  PeasantD
    {473}{}{Computer}                                       #  DemoComp
    {474}{}{Hund}                                            #  DemoDog
    {475}{}{Lenore}                                         #  DemoPeas
    {476}{}{Phil}                                           #  DemoPhil
    {477}{}{Zack}                                           #  Zack
    {478}{}{Theresa}                                        # theresa
    {479}{}{Verärgerter Vault 13-Bürger}                         # REBEL
    {480}{}{Kühlschrank}                                  # demodoor
    {481}{}{Brotherhood-Scribe}                             # SCRIBEC
    {482}{}{Jason}                                          # JASON
    {483}{}{Schlägertyp}                                           # THUG
    {484}{}{Lasher}                                         # lasher
    {485}{}{Vinnie}                                         # Vinnie
    {486}{}{Victor}                                         # Victor
    {487}{}{Shark}                                          # Shark
    {488}{}{Sherry}                                         # Sherry
    {489}{}{Tycho}                                          # Tycho
    {490}{}{Skulz-Gangmitglied}                                   # GendSkulz
    {491}{}{Slumbewohner}                                        #Slummer
    {492}{}{Zark}                                           #Zark
    {493}{}{Calder}                                         # Calder
    {494}{}{Nightkin-Wache}                                # ChidNite
    {495}{}{Child mit eigener Meinung}                         # ChidGAB
    {496}{}{Sänger}                                        # GenChant
    {497}{}{Ton}                                            # Barracus
    {498}{}{Sänger}                                        # Chanter
    {499}{}{Schwester Francis}                                 # Francis
    {500}{}{Dr. Wu}                                         # DocWu.int
    {501}{}{Rutger}                                         # Rutger
    {502}{}{Phrax}                                          # Phrax
    {503}{}{Generator}                                      # DemoGen
    {504}{}{Crypt-Gangmitglied}                                   #DemoCryp
    {505}{}{Fool-Gangmitglied}                                    # DemoFool
    {506}{}{Lenny}                                          #Lenny
    {507}{}{Eispickel}                                        #Icepick
    {508}{}{Skizzer}                                        # Skizzer
    {509}{}{Scrapheap-Bürger}                              # Pez
    {510}{}{Fels}                                           # Rock
    {511}{}{Lex}                                            # Lex.int
    {512}{}{Rayze}                                          # Rayze.int
    {513}{}{Skippy}                                         #Skippy.int
    {514}{}{Baka}                                           #Baka.int
    {515}{}{Crypts-Späher}                               # scoutc.int
    {516}{}{Fools-Späher}                                # scoutf.int
    {517}{}{Follower of the Apocalypse}                     # FollMap.int
    {518}{}{Computer}                                       # SemiComp
    {519}{}{Verstrahlte Ratte}                                 # RadRat
    {520}{}{Kühlschrank}                                  # NGarFrdg
    {521}{}{Leiter}                                         # WtrLadr
    {522}{}{Leiter}                                         #  NecVLadr
    {523}{}{Schacht}                                        # NecVHole
    {524}{}{Schacht}                                        # WtrHole
    {525}{}{Necropolis-Vault}                               # ValtNec
    {526}{}{Stadtplan}                                       # TownMap
    {527}{}{Luftschleusentür}                                   # MVAirloc.ssl
    {528}{}{Regal}                                      # MVBShelf.ssl
    {529}{}{Regal}                                      # MVSctShf.ssl
    {530}{}{Höhlen}                                          # V13Cave
    {531}{}{Sichere Tür}                                    # MvRCrDor
    {532}{}{Kommandozentrale}                                 # COmmand
    {533}{}{Supermutanten-Wache}                            # GenSupr
    {534}{}{Krupper}                                        # Krupper
    {535}{}{VanHaggen}                                      # Vanhag
    {536}{}{Vasquez}                                        # Vasquez
    {537}{}{Junktown-Späher}                                 # JnkScout
    {538}{}{Junktown-Bürger}                               # PeasantC
    {539}{}{Raider}                                         # GenRaid2
    {540}{}{Jarvis}                                         # Jarvis
    {541}{}{Festung}                                     # MBStrong
    {542}{}{Container}                                           # MBVats
    {543}{}{Eingang zur Militärbasis}                         # MBEnt
    {544}{}{Children of the Cathedral}                      #Childrn1.int
    {545}{}{Children of the Cathedral}                      #Childrn2.int
    {546}{}{Vault des Meisters}                                 #Master1.int
    {547}{}{Vault des Meisters}                                 # Master2.int
    {548}{}{Computer}                                       # MVComp
    {549}{}{Atomarer Sprengkopf}                                # MVNuke
    {550}{}{Aufzug}                                       # MVDwn2Up.int
    {551}{}{Aufzug}                                       # MVUp2Dwn.int
    {552}{}{Treppenschacht}                                      # Chid2Mas.int
    {553}{}{Treppe}                                      # Mas2Chid.int
    {554}{}{Treppe}                                      # Chid2Twr.int
    {555}{}{Treppenschacht}                                      # Tow2Chid.int
    {556}{}{Tür}                                           # COCDoor.int
    {557}{}{Höhlen}                                          # Cave2v13.int
    {558}{}{Vault 13}                                       # V132Cave.int
    {559}{}{Sichere Tür}                                    # SecDoor.int
    {560}{}{Scheinwerfer}                                     # SPOTLITE
    {561}{}{Wasserdieb}                                    # WtrThief.int
    {562}{}{Jennifer}                                       # Jennifer.int
    {563}{}{Explosion}                                      # Blast.int
    {564}{}{Stuhl}                                          # UzChair.int
    {565}{}{Höhlenwand}                                      # CaveWall.int
    {566}{}{Aufzug}                                       # Elev0.int
    {567}{}{Aufzug}                                       # Elev1.int
    {568}{}{Aufzug}                                       # Elev2.int
    {569}{}{Aufzug}                                       # Elev3.int
    {570}{}{Aufzug}                                       # Elev4.int
    {571}{}{Aufzug}                                       # Elev5.int
    {572}{}{Aufzug}                                       # Elev6.int
    {573}{}{Kneipenhocker}                                         # Barfly.int
    {574}{}{Vault 15}                                       # BV2Vault.int
    {575}{}{Nuka Cola-LKW}                                # ColaTruk.int
    {576}{}{Fliegende Untertasse}                                  # FSauser.int
    {577}{}{Der Glow}                                       # Glowent.int
    {578}{}{Der Glow}                                       # GlowMap1.int
    {579}{}{Der Glow}                                       # GlowMap2.int
    {580}{}{L.A. Boneyard}                                  # LAAdytum.int
    {581}{}{L.A. Boneyard}                                  #LABlades.int
    {582}{}{L.A. Boneyard}                                  # LAGunRun.int
    {583}{}{L.A. Boneyard}                                  # LARipper.int
    {584}{}{Der Hub}                                        # HubEnt.int
    {585}{}{Der Hub}                                        # HubDwnTn.int
    {586}{}{Der Hub}                                        # HubHeigt.int
    {587}{}{Der Hub}                                        # HubOldTn.int
    {588}{}{Der Hub}                                        # HubWater.int
    {589}{}{Höhle}                                           #DethCave.int
    {590}{}{Komische Telefonzelle}                               # DrWhoMap.int
    {591}{}{Großer Fußabdruck}                                # LgFtPrnt.int
    {592}{}{Gebrauchtwagenparkplatz}                                   # UsedCar.int
    {593}{}{Brahmin-Herde}                                # TalkCows.int
    {594}{}{Schacht}                                        # JTUp2Dn.int
    {595}{}{Leiter}                                         # JTDn2Up.int
    {596}{}{Viola}                                          # Viola.int
    {597}{}{Surf}                                           # Surf.int
    {598}{}{Tür}                                           # ChocDoor.int
    {599}{}{Dane}                                           # Dane.int
    {600}{}{Jonathan}                                       # Jonathan.int
    {601}{}{Brotherhood-Student}                            # Student.int
    {602}{}{Children of the Cathedral}                      # Cath2MV.int
    {603}{}{Sichere Tür}                                    # Glo4Supl.int
    {604}{}{Kanalisation}                                         # Hall2Mtl.int
    {605}{}{Kanalisation}                                         # Hall2Shd.int
    {606}{}{Kanalisation}                                         # Motel2Hl.int
    {607}{}{Lyle}                                           # Lyle.int
    {608}{}{Neal}                                           # Neal.int
    {609}{}{Boden}                                          # TrapFlor.int
    {610}{}{Kenji}                                          # Kenji.int
    {611}{}{Der Glow}                                       # GEnt2Lv1.int
    {612}{}{Der Glow}                                       # GLv12Ent.int
    {613}{}{Treppe}                                      # CTower1.int
    {614}{}{Treppe}                                      # CTower2.int
    {615}{}{Treppe}                                      # CTower3.int
    {616}{}{Militärbasis}                                  # ExitBase.int
    {617}{}{Radscorpion}                                    # SSRadSco.int
    {618}{}{Lars}                                           # Lars.int
    {619}{}{Aufzug}                                       # Elev6_m1.int
    {620}{}{Aufzug}                                       # Elev7.int
    {621}{}{Aufzug}                                       # Elev9.int
    {622}{}{Aufzug}                                       # Elev10.int
    {623}{}{Aufzug}                                       # Elev11.int
    {624}{}{Supermutanten-Soldat}                           # GenMutan.int
    {625}{}{Supermutanten-Sergeant}                          # GenSarg.int
    {626}{}{Sehr sichere Tür}                               # MBOut2In.int
    {627}{}{Trophäe}                                         # Trophy.int
    {628}{}{Saul}                                           # Saul.int
    {629}{}{Gustofer}                                       # Gustofer.int
    {630}{}{Roboter}                                          # Robot.int
    {631}{}{Nightkin-Wache}                                # VGateMut.int
    {632}{}{Nightkin-Sergeant}                              # VPLotMut.int
    {633}{}{Nightkin-Wache}                                # VFenceMt.int
    {634}{}{Holo-CD}                                       # DoorCode.int
    {635}{}{Garret}                                         # Guard2.int
    {636}{}{Supermutanten-Wache}                             # VDoorMut.int
    {637}{}{Kraftfeld}                                    # FieldB.int
    {638}{}{Kraftfeld}                                    # FieldC.int
    {639}{}{Kraftfeld}                                    # FieldD.int
    {640}{}{Kraftfeld}                                    # FieldE.int
    {641}{}{Kraftfeld}                                    # FieldF.int
    {642}{}{Kraftfeld}                                    # FieldG.int
    {643}{}{Kraftfeld}                                    # FieldH.int
    {644}{}{Kraftfeld}                                    # FieldI.int
    {645}{}{Computer}                                       # ForceCon.int
    {646}{}{Supermutanten-Wache}                             # VTeam1.int
    {647}{}{Supermutanten-Wache}                             # VTeam2.int
    {648}{}{Supermutanten-Wache}                             # VTeam3.int
    {649}{}{Supermutanten-Wache}                             # VTeam4.int
    {650}{}{Supermutanten-Wache}                             # VTeam5.int
    {651}{}{Supermutanten-Wache}                             # VTeam6.int
    {652}{}{Supermutanten-Wache}                             # VTeam7.int
    {653}{}{Supermutanten-Wache}                             # VTeam8.int
    {654}{}{Lorenzos Wache}                                # avery.int
    {655}{}{Lorenzos Wache}                                # bill.int
    {656}{}{Billy}                                          # billy.int
    {657}{}{Bob}                                            # bob.int
    {658}{}{Zeichen}                                           # bobsign.int
    {659}{}{Lorenzos Wache}                                # cally.int
    {660}{}{Cleo}                                           # cleo.int
    {661}{}{Caravan-Fahrer}                                 # crvndrvr.int
    {662}{}{Dan}                                            # dan.int
    {663}{}{Dans Frau}                                     # danwife.int
    {664}{}{Hub-Bewohner}                                        # deadguy.int
    {665}{}{Deckers Wache}                                 # deckgrd.int
    {666}{}{Demetre}                                        # demetre.int
    {667}{}{Deputy Fry}                                     # depfry.int
    {668}{}{Dogmeat}                                        # dogmeat.int
    {669}{}{Sehr sichere Tür}                               # elecdoor.int
    {670}{}{Boden}                                          # electrap.int
    {671}{}{Farmer}                                         # femfarmr.int
    {672}{}{Far Go Traders-Wache}                            # fgtgard.int
    {673}{}{Hub-Polizist}                             # gencop.int
    {674}{}{Far Go Traders-Händler}                         # genfgt.int
    {675}{}{Skag}                                           # genskag.int
    {676}{}{Guido}                                          # guido.int
    {677}{}{Sichere Tür}                                    # gunlock.int
    {678}{}{Leibwache}                                      # hbodgrd2.int
    {679}{}{Children of the Cathedral-Wache}                # hchdgrd.int
    {680}{}{Farmer}                                         # hgenfarm.int
    {681}{}{Hub-Wache}                                  # hgengrd.int
    {682}{}{Daren Hightower}                                # hightowr.int
    {683}{}{Hightowers Wache}                              # htwrgrd.int
    {684}{}{Hightowers Frau}                               # htwrwife.int
    {685}{}{Hub-Bewohner}                                         #/ hubber.int
    {686}{}{Caravan-Händler}                               # hubcarvn.int
    {687}{}{Hub-Polizist}                         # hubcop.int
    {688}{}{Blumenkind}                                   # hubflrcd.int
    {689}{}{Jake}                                           # hubjake.int
    {690}{}{Children of the Cathedral-Patient}              # hubpatnt.int
    {691}{}{Smitty}                                         # hubsmity.int
    {692}{}{Jasmine}                                        # jasmine.int
    {693}{}{Stellenaushang}                                       # jobpost.int
    {694}{}{Kane}                                           # kane.int
    {695}{}{Keri}                                           # keri.int
    {696}{}{Lorenzos Wache}                                # leon.int
    {697}{}{Lorenzo}                                        # lorenzo.int
    {698}{}{Meisterhändler}                                # mstmerch.int
    {699}{}{Richie}                                         # richie.int
    {700}{}{Rufus}                                          # rufus.int
    {701}{}{Rutger}                                         # rutger.int
    {702}{}{Sid}                                            # sid.int
    {703}{}{Thorndyke}                                      # thorndyk.int
    {704}{}{Troy}                                           # troy.int
    {705}{}{Water Merchants-Händler}                          # wmcarvn.int
    {706}{}{Water Merchants-Wache}                           # wtrMGrd.int
    {707}{}{Computer}                                       # RadioCom.int
    {708}{}{Supermutanten-Wache}                            # Comptrol.int
    {709}{}{Caravan-Händler}                               # HGenCvan.int
    {710}{}{Warnung}                                        # VatWarn.int
    {711}{}{Alarm}                                          # VatAlert.int
    {712}{}{Boden}                                          # VPlasma.int
    {713}{}{Boden}                                          # VBOOM.int
    {714}{}{Boden}                                          # VLaser.int
    {715}{}{Boden}                                          # VMonowir.int
    {716}{}{Spind}                                         # VLocker.int
    {717}{}{Beth}                                           # HBeth.int
    {718}{}{Brotherhood-Wache}                              # HallGrd.int
    {719}{}{Brotherhood-Wache}                              # RoomGrd.int
    {720}{}{Brotherhood-Trainer}                            # Spar.int
    {721}{}{QA Cheat}                                       # Cheater.int
    {722}{}{Izo}                                            # Izo.int
    {723}{}{Katja}                                          # Katja.int
    {724}{}{Schacht}                                        # Ady2Stor.int
    {725}{}{Leiter}                                         # Stor2Ady.int
    {726}{}{Leiter}                                         # FolDn2Up.int
    {727}{}{Schacht}                                        # FolUp2Dn.int
    {728}{}{Treppe}                                      # HDtDn2Up.int
    {729}{}{Treppenschacht}                                      # HDtUp2Dn.int
    {730}{}{Sehr sichere Tür}                               # HDtVault.int
    {731}{}{Mr. Handy}                                      # MrHandyC.int
    {732}{}{Brotherhood-Student}                            # Student.int
    {733}{}{Thomas}                                         # Thomas.int
    {734}{}{Reaktion ändern}                                # ModReact.int
    {735}{}{Schacht}                                        # Ady2Farm.int
    {736}{}{Leiter}                                         # Farm2Ady.int
    {737}{}{Schacht}                                        # Ady2Cell.int
    {738}{}{Leiter}                                         # Cell2Ady.int
    {739}{}{Gizmos Wache}                                  # GizGuard.int
    {740}{}{Rippers-Gangmitglied}                                  # ripper.int
    {741}{}{Holo-CD}                                       # MutDisk.int
    {742}{}{Deathclaw}                                      # DethClaw.int
    {743}{}{Deathclaw-Nachkommen}                                # Deathspr.int
    {744}{}{Fischer}                                      # FishrMan.int
    {745}{}{Sohn des Fischers}                                # FishrSon.int
    {746}{}{Komische Telefonzelle}                               # Tardis.int
    {747}{}{Großer Fußabdruck}                                # FootMap.int
    {748}{}{Komische Telefonzelle}                               # WhoMap.int
    {749}{}{Brahmin}                                        # TalkCow.int
    {750}{}{Brahmin-Herde}                                # TCowMap.int
    {751}{}{Verletzter Bauer}                                # MissBro
    {752}{}{Brutale Wache}                                    # HubCaptr.int
    {753}{}{Ewiges Leben}                                # animfrvr.int
    {754}{}{Treppenschacht}                                      # ThfU2D.int
    {755}{}{Treppe}                                      # ThfD2U.int
    {756}{}{Zeitungsautomat}                              # MVNews.int
    {757}{}{Gebrauchtwagenhändler}                              # Dealer.int
    {758}{}{Gebrauchtwagenparkplatz}                                   # UsedCar.int
    {759}{}{Brotherhood of Steel}                           # BroDead.int
    {760}{}{Children of the Cathedral}                      # ChilDead.int
    {761}{}{Eingang zur Militärbasis}                         # MBDead.int
    {762}{}{Sarah}                                          # Sarah.int
    {763}{}{Agatha}                                         # Agatha.int
    {764}{}{Chuck}                                          # Chuck.int
    {765}{}{Alan}                                           # Alan.int
    {766}{}{Brenden}                                        # Brenden.int
    {767}{}{Patrick}                                        # Patrick.int
    {768}{}{Ismarc}                                         # Ismarc.int
    {769}{}{Wütend auf dich}                                   # Enemy.int
    {770}{}{Alex}                                           # Alex.int
    {771}{}{Gideon}                                         # Gideon.int
    {772}{}{Jeremiah}                                       # Jerem.int
    {773}{}{Supermutanten-Wache}                             # AirGrd.int
    {774}{}{Supermutanten-Wache}                             # AirGrd2.int
    {775}{}{Dr. Lorri}                                      # BOSLori.int
    {776}{}{Moore}                                          # Moore.int
    {777}{}{Lucy}                                           # Lucy.int
    {778}{}{Wiggup}                                         # Wiggup.int
    {779}{}{Verrückter Wissenschaftler}                                  # MadSci.int
    {780}{}{Vincent}                                        # Vincent.int
    {781}{}{Farmreparaturteile}                                     # FARMPART.int
    {782}{}{Gefangener}                                       # MLPrison.int
    {783}{}{Gefangener}                                       # GenPris.int
    {784}{}{Computer}                                       # PrisCon.int
    {785}{}{Thomas}                                         # thomas2.int
    {786}{}{Haustier des Meisters}                                   # Monster.int
    {787}{}{Computer}                                       # PsyCon.int
    {788}{}{Rae}                                            # Ray.int
    {789}{}{Sehr sichere Tür}                               # BHDoor.int
    {790}{}{Arzthelfer}                             # BOSAsIs.int
    {791}{}{Dein Zimmergenosse}                                  # RD1.int
    {792}{}{Brotherhood of Steel-Neuling}                  # GenInit.int
    {793}{}{Koyote}                                         # Coyote.int
    {794}{}{Supermutanten-Wache}                             # Smone.int
    {795}{}{Supermutanten-Wache}                             # SMTwo.int
    {796}{}{Sherrif Greene}                                 # Justin.int
    {797}{}{Barkeeper}                                      # Falcon1.int
    {798}{}{Hub-Händler}                               # Merch1.int
    {799}{}{Lance}                                          # Lance.int
    {800}{}{Raider}                                         # LoneRaid.int
    {801}{}{Hub-Händler}                               # RndMerch.int
    {802}{}{Brotherhood Paladin-Späher}                      # PalScout.int
    {803}{}{Trent}                                          # Trent.int
    {804}{}{Würfelspiel-Croupier}                                   # HDealer.int
    {805}{}{Spielautomat}                                   # HSlots.int
    {806}{}{Betrunkener}                                          # HRndBar.int
    {807}{}{Spieler}                                        # HGenGamb.int
    {808}{}{Prostituierte}                                         # HHooker.int
    {809}{}{John}                                           # HJohn.int
    {810}{}{Croupier}                                         # HGenDeal.int
    {811}{}{Betender Supermutant}                           # Smpray.int
    {812}{}{Betendes Child of the Cathedral}                 # Cpray.int
    {813}{}{Bauer}                                        # PeasVict.int
    {814}{}{Roulette-Croupier}                                # HRoulet.int
    {815}{}{Junktown-Bauer}                               # JunkPeas.int
    {816}{}{Brotherhood-Lehrer}                         # Teacher.int
    {817}{}{Brotherhood-Scribe}                             # Genscrib.int
    {818}{}{Brotherhood-Knight}                             # Genknigh.int
    {819}{}{Brotherhood-Paladin}                            # Genpalad.int
    {820}{}{Spielautomat}                                   # Hslots.int
    {821}{}{Treppe}                                      # RipUp2Dn.int
    {822}{}{Treppenschacht}                                      # RipDn2Up.int
    {823}{}{Brotherhood-Scribe}                             # Rd1Scrb1.int
    {824}{}{Brotherhood-Knight}                             # Rd1Knig.int
    {825}{}{Computerterminal}                              # term.int
    {826}{}{Computerterminal}                              # term1.int
    {827}{}{Computerterminal}                              # term2.int
    {828}{}{Computerterminal}                              # term3.int
    {829}{}{Computerterminal}                              # term4.int
    {830}{}{Computerterminal}                              # term5.int
    {831}{}{Computerterminal}                              # term6.int
    {832}{}{Computerterminal}                              # term7.int
    {833}{}{Computerterminal}                              # term8.int
    {834}{}{Spind}                                         # Lccker.int
    {835}{}{Gottesanbeterin}                                         # Mantis.int
    {836}{}{Arbeitstisch}                                     # WkTbl.int
    {837}{}{Verrückter Wissenschaftler}                                  # MadBrot.int
    {838}{}{Gefangene}                                 # Women.int
    {839}{}{Becken}                                           # Sink.int
    {840}{}{Corridor of Revulsion}                          # Revulse.int
    {841}{}{Generator}                                      # fieldgen.int
    {842}{}{Computer}                                       # ElevCon.int
    {843}{}{Aktentasche}                                      # BombCase.int
    {844}{}{Holo-CD}                                       # BroHist.int
    {845}{}{Holo-CD}                                       # SopDisk.int
    {846}{}{Holo-CD}                                       # MaxDisk.int
    {847}{}{Kühlschrank}                                  # Fridg.int
    {848}{}{Regal}                                       # HubSafe.int
    {849}{}{Raider}                                         # GenRaidA.int
    {850}{}{Raider}                                         # GenRaidB.int
    {851}{}{Raider}                                         # GenRaidC.int
    {852}{}{Händler}                                       # GenMercA.int
    {853}{}{Händler}                                       # GenMercB.int
    {854}{}{Händler}                                       # GenMercC.int
    {855}{}{Wache}                                          # GenGrdA.int
    {856}{}{Wache}                                          # GenGrdB.int
    {857}{}{Wache}                                          # GenGrdC.int
    {858}{}{Brotherhood-Paladin}                            # GenPalA.int
    {859}{}{Brotherhood-Paladin}                            # GenPalB.int
    {860}{}{Brotherhood-Paladin}                            # GenPalC.int
    {861}{}{Caravan-Mitglied}                                      # CrvnTeam.int
    {862}{}{}                                               # CrvnMstr.int
    {863}{}{Raider}                                         # CrvnEnmy.int
    {864}{}{Waren zu verkaufen}                                 # KillStor.int
    {865}{}{Caravan-Tour}                             # CarEnctr.int
    {866}{}{Oft gesagte Dinge}                           # GenChat.int
    {867}{}{Temporärer Ort}                                # TEMP
    {868}{}{Temporärer Ort}                                # TEMP
    {869}{}{Temporärer Ort}                                # TEMP
    {870}{}{Knight Larry}                                   # LaryKnig.int
    {871}{}{Vrees Scribe}                                  # VreScrib.int
    {872}{}{Vrees Wache}                                   # vregrd.int
    {873}{}{Maxsons Wache}                                 # MaxGrd.int
    {874}{}{Jeremiah}                                       # Jerem2.int
    {875}{}{Tür}                                           # WoodDoor.int
    {876}{}{Stabile Tür}                                    # MetlDoor.int
    {877}{}{Caravan-Tour}                             # HubEnctr.int
    {878}{}{Caravan-Tour}                               # HGenVan2.int
    {879}{}{Far Go Traders-Händler}                        # FGTRtnVn.int
    {880}{}{Crimson Caravans-Händler}                      # CCRtnVn.int
    {881}{}{Water Merchants-Händler}                         # WMRtnVn.int
    {882}{}{Mitch}                                          # AllNOne.int
    {883}{}{Ladenbesitzer}                                     # Armory.int
    {884}{}{Waren zu verkaufen}                                 # AdyStore.int
    {885}{}{Weniger Licht}                              # ExitLite.int
    {886}{}{Seil}                                           # Rope.int
    {887}{}{Jake}                                           # ArmsDeal.int
    {888}{}{Ghuls-Wache}                                    # GDoor.int
    {889}{}{Junktown-Gefängniszelle}                             # JunkJail.int
    {890}{}{Ghuls-Wache}                                   # Tread.int
    {891}{}{Ghuls-Wache}                                   # Dirtnap.int
    {892}{}{Verstrahlter Ghul}                                    # Valtglo.int
    {893}{}{Computer}                                       # ValtComp.int
    {894}{}{Farmer}                                         # RedFarm.int
    {895}{}{Farmer}                                         # GrnFarm.int
    {896}{}{Caravan-Händler}                               # HCaravn1.int
    {897}{}{Caravan-Händler}                               # HCaravn2.int
    {898}{}{Caravan-Händler}                               # HCaravn3.int
    {899}{}{Caravan-Händler}                               # HCaravn4.int
    {900}{}{Tür}                                           # CRedDoor.int
    {901}{}{Tür}                                           # CBlkDoor.int
    {902}{}{Mat}                                            # Mat.int
    {903}{}{Luke}                                           # Luke.int
    {904}{}{John}                                           # John.int
    {905}{}{Tür}                                           # JDoor.int
    {906}{}{Bibliothek}                                        # Library.int
    {907}{}{Gemietetes Zimmer}                                    # CrashRm.int
    {908}{}{Tür}                                           # JakeDoor.int
    {909}{}{Schreibtisch}                                           # JakeDesk.int
    {910}{}{Regal}                                       # Bookcase.int
    {911}{}{Children of the Cathedral-Techniker}           # MLOps.int
    {912}{}{Viscious}                                       # Viscious.int
    {913}{}{Wasserrationsbehälter}                      # VaultBox.int
    {914}{}{Computer}                                       # MstrComp.int
    {915}{}{Tür}                                           # Childoor.int
    {916}{}{Julio}                                          # HWMHost.int
    {917}{}{Caravan-Organisator}                               # CarvLead.int
    {918}{}{Regal}                                       # GenBCase.int
    {919}{}{Sondereinsatz-Paladin}                          # BroInvad.int
    {920}{}{Followers-Späher}                                 # FolInvad.int
    {921}{}{Mike}                                           # Mike.int
    {922}{}{Vance}                                          # Vance.int
    {923}{}{Penner}                                    # Junkie.int
    {924}{}{Schutt}                                         # NDebris.int
    {925}{}{Schutt}                                         # SDebris.int
    {926}{}{Schutt}                                         # EDebris.int
    {927}{}{Schutt}                                         # WDebris.int
    {928}{}{Powerterminal}                                 # GPwrTerm.int
    {929}{}{Fußabdrücke}                                     # FootPrnt.int
    {930}{}{Water Merchants-Wache}                           # WMGuard.int
    {931}{}{Roboterwache}                                   # GSenRob.int
    {932}{}{Sichere Tür}                                    # GloYlDor.int
    {933}{}{Händler}                                       # WMGroup.int
    {934}{}{Crimson Caravans-Wache}                          # CCGuard.int
    {935}{}{Boxringwache}                                   # BoxGuard.int
    {936}{}{Spind}                                         # GunCache.int
    {937}{}{Sehr stabile Tür}                                # SDoor.int
    {938}{}{Dummer Mutant}                                  # PowerMut.int
    {939}{}{Schwarzes Brett}                                 # bullbord.int
    {940}{}{Gunrunners-Koffer}                           # GunCase.int
    {941}{}{Gunther}                                        # Gunther.int
    {942}{}{Slappy}                                         # Slappy.int
    {943}{}{Ladenbesitzer}                                     # CathShop
    {944}{}{Tisch}                                          # CathCase.int
    {945}{}{Kyle}                                           # Kyle.int
    {946}{}{Lemmy}                                          # Lemmy.int
    {947}{}{Wache}                                          # Bethgrd.int
    {948}{}{Supermutanten-Späher}                             # DCMutant.int
    {949}{}{Far Go Traders-Händler}                       # FGTCarvn.int
    {950}{}{Supermutanten-Wache}                         # MutAmbsh.int
    {951}{}{Kassette}                                        # DocLokr.int
    {952}{}{Kühlschrank}                                  # CrashBox.int
    {953}{}{Tür}                                           # SkumDoor.int
    {954}{}{Supermutanten-Wache}                         # SupAmbsh.int
    {955}{}{Giftiger Schlamm}                                   # MoatChek.int
    {956}{}{Mysteriöser Fremder}                            # Stranger.int
    {957}{}{}                                             # SupGrd.int
    {958}{}{Sehr sichere Tür}                               # SupDoor.int
    {959}{}{Spind}                                         # VWepLokr.int
    {960}{}{Brotherhood-Spind}                             # BroLock.int
    {961}{}{Holo-CD mit Vaultdaten}                            # ValtDisk.int
    {962}{}{Mrs. Staple}                                    # Staple.int
    {963}{}{Alarmleuchte}                                    # Klaxon.int
    {964}{}{Ein-/Ausschalter}                                  # Toggle.int
    {965}{}{Knight Paul}                                    # Paul.int
    {966}{}{Leon}                                           # HtwrLeon.int
    {967}{}{Boden}                                          # VPlasTrap.int
    {968}{}{Boden}                                          # VExldTrap.int
    {969}{}{Boden}                                          # VElecTrap.int
    {970}{}{George}                                         # HtwrGrge.int
    {971}{}{Rick}                                           # HtwrRick.int
    {972}{}{Stahlkassette}                                      # HtwrBox.int
    {973}{}{Tür}                                           # KilDoor1.int
    {974}{}{Tür}                                           # KilDoor2.int
    {975}{}{Kraftfeldemitter}                            # Emiter1a.int
    {976}{}{Kraftfeld}                                    # Field1a.int
    {977}{}{Kühlschrank}                                         # MorbCool.int
    {978}{}{Tür}                                           # HtwrDoor.int
    {979}{}{Kraftfeld}                                    # Field1a.int
    {980}{}{Kraftfeldemitter}                            # Emiter1a.int
    {981}{}{Kraftfeld}                                    # Field1a.int
    {982}{}{Kraftfeldemitter}                            # Emiter1a.int
    {983}{}{Kraftfeld}                                    # Field1a.int
    {984}{}{Kraftfeldemitter}                            # Emiter1a.int
    {985}{}{Kraftfeld}                                    # Field1a.int
    {986}{}{Kraftfeldemitter}                            # Emiter1a.int
    {987}{}{Kraftfeld}                                    # Field1a.int
    {988}{}{Kraftfeldemitter}                            # Emiter1a.int
    {989}{}{Floater}                                        # Floater.int
    {990}{}{Lenore}                                         # Lenore.int
    {991}{}{Bob}                                            # BitsBob.int
    {992}{}{Tür}                                           # KaneDoor.int
    {993}{}{Kraftfeld}                                    # Field1a.int
    {994}{}{Kraftfeldemitter}                            # Emiter1a.int
    {995}{}{Kraftfeld}                                    # Field1a.int
    {996}{}{Kraftfeldemitter}                            # Emiter1a.int
    {997}{}{Schmerzfeld}                                     # PainFeld.int
    {998}{}{Kraftfeld}                                    # Field1a.int
    {999}{}{Kraftfeldemitter}                            # Emiter1a.int
    {1000}{}{Kraftfeld}                                   # Field1a.int
    {1001}{}{Kraftfeldemitter}                           # Emiter1a.int
    {1002}{}{Kraftfeld}                                   # Field1a.int
    {1003}{}{Kraftfeldemitter}                           # Emiter1a.int
    {1004}{}{Aufzugtür}                                 # VBrokElv.int
    {1005}{}{}                                              # Stuff.int
    {1006}{}{Gesicherte Tür}                                  # ArmDoor.int
    {1007}{}{Regulator-Wache}                               # RegGuard.int
    {1008}{}{Ghul}                                         # HotGhoul.int
    {1009}{}{Leutnants Wache}                                   # LtGuard.int
    {1010}{}{Computer}                                      # MorpComp.int
    {1011}{}{Wand}                                          # SetDoor.int
    {1012}{}{Invasionsmutant}                               # Invader.int
    {1013}{}{Regulator-Wache}                               # PGuard.int
    {1014}{}{Deputy Fry}                                    # FryStub.int
    {1015}{}{Mutanten-Wache}                                  # NukeGrd.int
    {1016}{}{Soldat des Meisters}                              # Hord.int
    {1017}{}{Dugan}                                         # Dugan.int
    {1018}{}{MacRae}                                        # MacRae.int
    {1019}{}{Crimson Caravans-Wache}                         # CCGuard1.int
    {1020}{}{Crimson Caravans-Wache}                         # CCGuard2.int
    {1021}{}{Mutter Deathclaw}                              # MomClaw.int
    {1022}{}{Deathclaw}                                     # RoamClaw.int
    {1023}{}{Michael}                                       # BYMike.int
    {1024}{}{Christine}                                     # BYChris.int
    {1025}{}{Greg}                                          # BYGreg.int
    {1026}{}{Blades-Gangmitglied}                                         # InBlade.int
    {1027}{}{Deathclaw-Ei}                                 # EggClaw.int
    {1028}{}{Radscorpion}                                   # Radscor2.int
    {1029}{}{Kiste}                                           # VanceBox.int
    {1030}{}{Kiste}                                           # BethBox.int
    {1031}{}{Kraftfeldemitter}                           # Emiter1a.int
    {1032}{}{Tür}                                          # RhomDoor.int
    {1033}{}{Spind}                                        # RhomLock.int
    {1034}{}{Ratte}                                           # WanRat2.int
    {1035}{}{Irwin}                                         # Irwin.int
    {1036}{}{Powerrüstung}                                   # Armor.int
    {1037}{}{Kassette}                                       # MitchBox.int
    {1038}{}{Raider}                                        # FarmRaid.int
    {1039}{}{Mathia}                                        # Mathia.int
    {1040}{}{Boden}                                         # JTile.int
    {1041}{}{Brahmin}                                       # Stampede.int
    {1042}{}{Brotherhood-Elder}                             # HighEld.int
    {1043}{}{Maulwurfsratte}                                      # MoleRat2.int
    {1044}{}{Brotherhood-Elder}                             # BroEld.int
    {1045}{}{Ghul}                                         # RanGhoul.int
    {1046}{}{Eistruhe}                                     # IceChest.int
    {1047}{}{Holo-CD}                                      # LtCodes.int
    {1048}{}{Kraftfeld}                                   # PrisFeld.int
    {1049}{}{Kraftfeld}                                   # PsyField.int
    {1050}{}{Kenny}                                         # Kenny.int
    {1051}{}{Brotherhood-Wache}                             # SuplyGrd.int
    {1052}{}{Hub}                                           # HubMis1.int
    {1053}{}{}                                              # RndEcGen.int
    {1054}{}{Spind}                                        # GenLock.int
    {1055}{}{Holo-CD}                                      # RegDisk.int
    {1056}{}{Gefangener}                                      # HubPris.int
    {1057}{}{Follower}                                     # LAFollwr.int
    {1058}{}{Tür}                                          # RaidDoor.int
    {1031}{}{Beschädigter Kraftfeldemitter}                   # GenEmit.int
    

    pt:SCRNAME.MSG (Fallout) ru:SCRNAME.MSG (Fallout)