VAULTPEDIA.DE ist seit dem 02.02.2026 öffentlich zugänglich.
Da es sich um ein frisch migriertes Wiki handelt, können vereinzelt noch Datenbank-, Seiten- oder Designfehler auftreten.
Tritt unserem Discord bei, um Fehler zu melden oder direkt mit dem Team in Kontakt zu treten.
Diese Vorlage erzeugt eine Waffenvergleichstabelle zum einpflegen auf Waffenseiten.
Gebrauch
Lege folgendes in dem Abschnitt, wo die Tabelle gewünscht wird:
{{Waffenvergleichstabelle
<!-- Parameter einfügen -->
}}
Diese Vorlage nimmt Daten aus dem GECK als Eingabe und berechnet angezeigte Werte wie "damage/attack", "DPS" oder "shots/reload" automatisch.
Parameter
Spezifische Parameter
Some parameters are only needed for certain weapon types and/or games (denoted in the tables below).
| Required for |
|---|
|
| Disabled for |
|
"Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").
| Required for |
|---|
|
| Disabled for |
|
"Action Points" in GECK ("Edit" window -> "Game Data" tab -> "Action Points").
| Required for |
|---|
|
| Disabled for |
|
"Attack Shots/Sec" in GECK ("Edit" window -> "Art and Sound" tab -> "Attack Shots/Sec").
| Required for |
|---|
|
| Disabled for |
|
"Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to nolimit for guns with unlimited ammo.
| Required for |
|---|
|
| Disabled for |
|
"Crit % Mult" in GECK ("Edit" window -> "Game Data" tab -> "Crit % Mult").
| Required for |
|---|
|
| Disabled for |
|
"Crit Dmg" in GECK ("Edit" window -> "Game Data" tab -> "Crit Dmg").
| Required for |
|---|
|
| Disabled for |
|
"Crit Effect" in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect").
| Required for |
|---|
|
| Disabled for |
|
Damage for crit effect in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; add up "Magnitude" for all damage effects).
| Required for |
|---|
|
| Disabled for |
|
Duration for crit effect in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; "Duration" for damage effects).
| Required for |
|---|
|
| Disabled for |
|
"Damage" in GECK ("Edit" window -> "Game Data" tab -> "Damage").
| Required for |
|---|
|
| Disabled for |
|
Name of add-on content in which weapon is included, in abbreviated from. Available options:
- Fallout 3
- "FO3OA": Operation Anchorage
- "FO3TP": The Pitt
- "FO3BS": Broken Steel
- "FO3PL": Point Lookout
- "FO3MZ": Mothership Zeta
- Fallout: New Vegas
- "FNVDM": Dead Money
- "FNVHH": Honest Hearts
- "FNVOWB": Old World Blues
- "FNVLR": Lonesome Road
- "FNVGRA": Gun Runners' Arsenal
- "FNVCS": Courier's Stash
| Required for |
|---|
|
| Disabled for |
|
"Object Effect" in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect" to determine type of damage). Available options:
- "damage": Regular damage.
- "electrical": Electrical damage.
- "emp": Electro-magnetic pulse damage.
- "explosion": Explosion damage.
- "fire": Fire damage.
- "gas": Gas damage.
- "laser": Laser damage.
- "plasma": Plasma damage.
- "poison": Poison damage.
- "radiation": Radiation damage.
| Required for |
|---|
|
| Disabled for |
|
Damage for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; add up "Magnitude" for all damage effects).
| Required for |
|---|
|
| Disabled for |
|
Duration for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; "Duration" for damage effects).
| Required for |
|---|
|
| Disabled for |
|
For weapons which are/shoot explosive projectiles (e.g. grenades, mines, missile launcher); the respective projectile's "Damage" in GECK.
To find this value, go to "Edit" window -> "Art and Sound" tab -> "Projectile". Then look up this projectile in "Object Window" -> "Special Effects" -> "Projectile"; open "Edit" window, check "Type" in the "Explosion" box. Look up this type under "Object Window -> "Special Effects" -> "Explosion"; open "Edit" window, the "Damage" box has the value you are looking for.
| Required for |
|---|
|
| Disabled for |
|
Game weapon is present in, as an abbreviation.
Available options:
- "FO3": Fallout 3
- "FNV": Fallout: New Vegas
| Required for |
|---|
|
| Disabled for |
|
"Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").
| Required for |
|---|
|
| Disabled for |
|
"Min Spread" in GECK ("Edit" window -> "Game Data" tab -> "Min Spread").
| Required for |
|---|
|
| Disabled for |
|
Mod effect for "Regererate ammo (shots)" mod in GECK as a multiplier. All recycler mods multiply ammo use by x0.75.
| Required for |
|---|
|
| Disabled for |
|
Mod effect for "Increase rate of fire" mod in GECK as a multiplier ("Edit" window -> "Mod Info" tab -> "Value").
| Required for |
|---|
|
| Disabled for |
|
Mod effect for "Increase clip capacity" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").
| Required for |
|---|
|
| Disabled for |
|
Mod effect for "Increase damage" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").
| Required for |
|---|
|
| Disabled for |
|
Mod effect for "Increase max condition" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").
| Required for |
|---|
|
| Disabled for |
|
Mod effect for "Split beam" mod in GECK as a multiplier ("Edit" window -> "Mod Info" tab -> "Value").
| Required for |
|---|
|
| Disabled for |
|
Mod effect for "Decrease spread" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").
| Required for |
|---|
|
| Disabled for |
|
Total value of all mods attached ("Edit" window -> "Game Data" tab -> "Value").
| Required for |
|---|
|
| Disabled for |
|
Additional number of shots in V.A.T.S. when "Increase rate of fire" mod is attached.
| Required for |
|---|
|
| Disabled for |
|
Mod effect for "Decrease weight" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").
| Required for |
|---|
|
| Disabled for |
|
Name of weapon, as listed on its article page, including disambiguation.
| Required for |
|---|
|
| Disabled for |
|
Object effects in GECK other than pure damage ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect").
| Required for |
|---|
|
| Disabled for |
|
"# Projectiles" in GECK ("Edit" window -> "Game Data" tab -> "# Projectiles").
| Required for |
|---|
|
| Disabled for |
|
Name of Fertigkeit this weapon requires in plain text (automatically linked) ("Edit" window -> "Skill").
| Required for |
|---|
|
| Disabled for |
|
Required level of skill for using the weapon at full efficiency ("Edit" window -> "Skill Req").
| Required for |
|---|
|
| Disabled for |
|
Stärke requirement of the weapon ("Edit" window -> "Strength Req")
| Required for |
|---|
|
| Disabled for |
|
"Value" in GECK ("Edit" window -> "Game Data" tab -> "Value").
| Required for |
|---|
|
| Disabled for |
|
Number of attacks or shots per single V.A.T.S. attack.
| Required for |
|---|
|
| Disabled for |
|
"Weight" in GECK ("Edit" window -> "Game Data" tab -> "Weight").
Beispiel
{{Waffenvergleichstabelle
|game =FNV
|skill =Energiewaffen
|name1 =Lasergewehr (Fallout: New Vegas)
|ammo use1 =1
|ap1 =18
|attack shots/sec1 =3.0818
|clip rounds1 =24
|crit % mult1 =1.5
|crit dmg1 =15
|damage1 =15
|hp1 =55
|min spread1 =0.025
|mod damage1 =7.5
|mod projectiles1 =2
|mod value1 =1550
|projectiles1 =1
|skill req1 =25
|strength req1 =3
|value1 =800
|vats attacks1 =1
|weight1 =8
|name2 =AER14 prototype
|ammo use2 =2
|ap2 =20
|attack shots/sec2 =3
|clip rounds2 =24
|crit % mult2 =2
|crit dmg2 =35
|damage2 =35
|hp2 =100
|min spread2 =0.0225
|projectiles2 =1
|skill req2 =25
|strength req2 =3
|value2 =2200
|vats attacks2 =1
|weight2 =8.5
}}
Resultiert in:
| Legende | ||||
|---|---|---|---|---|
| - Waffenname (Nahkampf oder Unbewaffnet) | - Angriffe in V.A.T.S. | |||
| - Waffenname (Schuss/Energie/Explosion) | - Aktionspunkte-Kosten | |||
| - Schaden pro Angriff/Projektil | - Schaden pro Aktionspunkt | |||
| - Schaden pro Sekunde | - Waffenstreuung | |||
| - Flächenschaden | - Magazinkapazität | |||
| - Effekt Schaden & Dauer | - Haltbarkeit (Anzahl der Angriffe bis defekt) | |||
| - Bonus Effekte | - Gewicht | |||
| - Angriffe pro Sekunde | - Wert in Kronkorken | |||
| - Kritische Chancen % Multiplikator | - Wert im Verhältnis zum Gewicht | |||
| - Kritischer Schaden | - Benötigte Fertigkeitsstufe | |||
| - Kritischer Effektschaden & Dauer | - Benötigte Stärke | |||
| - Mit allen ausgerüsteten Mods | ||||
| Lasergewehr | 15 | 46.2 | 3.08 | x1.5 | 15 | 18 | 0.8 | 0.025 | 24 | 270 | 8 | 800 | 100 | 25 | 3 |
| Lasergewehr | 22.5 (11.3x2) | 69.3 | 3.08 | x1.5 | 15 | 18 | 1.3 | 0.025 | 24 | 270 | 8 | 2350 | 293.8 | 25 | 3 |
| AER14 prototype | 35 | 105 | 3 | x2 | 35 | 20 | 1.8 | 0.0225 | 24(12) | 495 | 8.5 | 2200 | 258.8 | 25 | 3 |
Kopieren/Einfügen
Fallout 3
| Nahkampfwaffen, Waffenlos | Große Waffen, Energiewaffen, Sprengstoff, Kleine Waffen |
|---|---|
{{Waffenvergleichstabelle
|game =FO3
|skill =
|name1 =
|ap1 =
|attack shots/sec1 =
|crit % mult1 =
|crit dmg1 =
|crit effect1 =
|crit effect damage1 =
|crit effect duration1 =
|damage1 =
|dlc1 =
|effect1 =
|effect damage1 =
|effect duration1 =
|hp1 =
|other effect1 =
|value1 =
|weight1 =
}}
|
{{Waffenvergleichstabelle
|game =FO3
|skill =
|name1 =
|ammo use1 =
|ap1 =
|attack shots/sec1 =
|clip rounds1 =
|crit % mult1 =
|crit dmg1 =
|crit effect1 =
|crit effect damage1 =
|crit effect duration1 =
|damage1 =
|dlc1 =
|effect1 =
|effect damage1 =
|effect duration1 =
|explosion damage1 =
|hp1 =
|min spread1 =
|other effect1 =
|projectiles1 =
|value1 =
|vats attacks1 =
|weight1 =
}}
|
Fallout: New Vegas
| Nahkampfwaffen, Waffenlos | Energiewaffen, Sprengstoff, Guns |
|---|---|
{{Waffenvergleichstabelle
|game =FNV
|skill =
|name1 =
|ap1 =
|attack shots/sec1 =
|crit % mult1 =
|crit dmg1 =
|crit effect1 =
|crit effect damage1 =
|crit effect duration1 =
|damage1 =
|dlc1 =
|effect1 =
|effect damage1 =
|effect duration1 =
|hp1 =
|mod attack shots/sec1 =
|mod damage1 =
|mod hp1 =
|mod value1 =
|mod weight1 =
|other effect1 =
|skill req1 =
|strength req1 =
|value1 =
|weight1 =
}}
|
{{Waffenvergleichstabelle
|game =FNV
|skill =
|name1 =
|ammo use1 =
|ap1 =
|attack shots/sec1 =
|clip rounds1 =
|crit % mult1 =
|crit dmg1 =
|crit effect1 =
|crit effect damage1 =
|crit effect duration1 =
|damage1 =
|dlc1 =
|effect1 =
|effect damage1 =
|effect duration1 =
|explosion damage1 =
|hp1 =
|min spread1 =
|mod attack shots/sec1 =
|mod clip rounds1 =
|mod damage1 =
|mod hp1 =
|mod projectiles1 =
|mod spread1 =
|mod value1 =
|mod vats attacks1 =
|mod weight1 =
|other effect1 =
|projectiles1 =
|skill req1 =
|strength req1 =
|value1 =
|vats attacks1 =
|weight1 =
}}
|
Technisches
- Hilfsvorlage: {{Pagename nd}}
- Extensions used: VariablesExtension