VAULTPEDIA.DE ist seit dem 02.02.2026 öffentlich zugänglich.
Da es sich um ein frisch migriertes Wiki handelt, können vereinzelt noch Datenbank-, Seiten- oder Designfehler auftreten.
Tritt unserem Discord bei, um Fehler zu melden oder direkt mit dem Team in Kontakt zu treten.
K katfix |
Kategorien hinzufügen |
||
| Zeile 125: | Zeile 125: | ||
[[en:Two-Step Goodbye (GRA)Step]] | [[en:Two-Step Goodbye (GRA)Step]] | ||
[[ru:Двухшаговое прощание (GRA)]] | [[ru:Двухшаговое прощание (GRA)]] | ||
[[Kategorie:Waffen]] | |||
[[Kategorie:Fallout: New Vegas Waffen]] | |||
Version vom 4. Mai 2012, 12:20 Uhr
| Dieser Artikel oder Abschnitt muss überarbeitet werden, um den Qualitätsstandards des Fallout Wikis zu entsprechen. Du kannst helfen, indem du den Artikel verbesserst. → (Bitte hilf uns, diesen Artikel zu übersetzen) |
|---|
Die Zwei-Phasen-Auf-Wiedersehen ist eine einzigartige Waffe, die mit dem Fallout: New Vegas Add-On Gun Runners' Arsenal dem Spiel hinzugefügt wird.
Charakteristiken
The Two-Step Goodbye is a unique variant of the ballistic fist, with only a single barrel mounted on the forearm. Sections of this ballistic fist are colored yellow, as opposed to the standard variant's monotone color scheme.
If a target is killed by a critical hit, the contact-triggered explosives will detonate within the fallen target after two seconds, subsequently dealing an extra 175 splash damage. Friendly non-player characters caught in the blast may become damaged and even turn hostile if the user isn't careful.
Fundorte
- Gun Runners, sold by the Vendortron.
Varianten
- Ballistische Faust - the common variant found in the Mojave Wasteland.
Vergleich
| Name | Dmg/Shot | DPS | ATT/sec | Crit % Mult | Crit Dmg | Shots in V.A.T.S. | WG | AP Cost | DMG/AP | Durability | Value | ATT REQ |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ballistisch Faust | 80 | 87 | 1.09 | x 1 | 80 | 1 | 6 | 28 | 2.86 | 395 hits | 7800 | Unarmed: 100 Strength: 9 |
| Two-Step Goodbye | 70 | 67.2 | 0.96 | x 4 | 10 | 1 | 6 | 28 | 2.5 | 395 hits | 20000 | Unarmed: 100 Strength: 9 |
Infos
- Enemies hit by or killed with this weapon fly a few feet back before exploding. This is useful for sneak attack criticals because it allows the player to determine where the enemy's body might fly before detonating.
- There will be a beeping noise, similar to that of frag mines, that will warn the player about the secondary explosion.
- Two-Step Goodbye is considered an improved holdout weapon.
- This weapon has very low critical damage, but makes up for it with the added secondary explosion.
- Even though this weapon will deal a deadly explosion after a critical hit, none of the Explosives-based perks have any effect on it. This includes Demolition Expert, Splash Damage, and Hit the Deck.
- Due to the weapon's secondary explosion, the player should be careful using the weapon in close proximity to friendly non-player characters. For example, if the player is attacking a Freeside thug while a member of the Kings is attacking as well, the secondary explosion may kill the Kings gang member, causing a loss of reputation in Freeside.
- This weapon uses the intended Pip-Boy 3000 icon instead of the power fist icon previously used for the ballistic fist.
- The Two-Step Goodbye can successfully strike about 395 times from full condition before breaking.
Galerie
-
Two-Step Goodbye in use.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||