VAULTPEDIA.DE ist seit dem 02.02.2026 öffentlich zugänglich.
Da es sich um ein frisch migriertes Wiki handelt, können vereinzelt noch Datenbank-, Seiten- oder Designfehler auftreten.
Tritt unserem Discord bei, um Fehler zu melden oder direkt mit dem Team in Kontakt zu treten.
| Diese Seite enthält Informationen zur Verwendung für Vorlage:Waffenvergleichstabelle. |
This template produces a comparison table for placement on weapons pages.
Gebrauch
Place the following in the section where the table is desired:
{{Comparison table
<!-- insert parameters -->
}}
This template takes data from the GECK as input and calculates display values like "damage/attack", "DPS" or "shots/reload" automatically.
Parameters
Specific parameters
Some parameters are only needed for certain weapon types and/or games (denoted in the tables below).
| Required for |
|---|
|
| Disabled for |
|
"Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").
| Required for |
|---|
|
| Disabled for |
|
"Action Points" in GECK ("Edit" window -> "Game Data" tab -> "Action Points").
| Required for |
|---|
|
| Disabled for |
|
"Attack Shots/Sec" in GECK ("Edit" window -> "Art and Sound" tab -> "Attack Shots/Sec").
| Required for |
|---|
|
| Disabled for |
|
"Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to nolimit for guns with unlimited ammo.
| Required for |
|---|
|
| Disabled for |
|
"Crit % Mult" in GECK ("Edit" window -> "Game Data" tab -> "Crit % Mult").
| Required for |
|---|
|
| Disabled for |
|
"Crit Dmg" in GECK ("Edit" window -> "Game Data" tab -> "Crit Dmg").
| Required for |
|---|
|
| Disabled for |
|
"Crit Effect" in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect").
| Required for |
|---|
|
| Disabled for |
|
Damage for crit effect in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; add up "Magnitude" for all damage effects).
| Required for |
|---|
|
| Disabled for |
|
Duration for crit effect in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; "Duration" for damage effects).
| Required for |
|---|
|
| Disabled for |
|
"Damage" in GECK ("Edit" window -> "Game Data" tab -> "Damage").
| Required for |
|---|
|
| Disabled for |
|
Name of add-on content in which weapon is included, in abbreviated from. Available options:
- Fallout 3
- "FO3OA": Operation Anchorage
- "FO3TP": The Pitt
- "FO3BS": Broken Steel
- "FO3PL": Point Lookout
- "FO3MZ": Mothership Zeta
- Fallout: New Vegas
- "FNVDM": Dead Money
- "FNVHH": Honest Hearts
- "FNVOWB": Old World Blues
- "FNVLR": Lonesome Road
- "FNVGRA": Gun Runners' Arsenal
- "FNVCS": Courier's Stash
| Required for |
|---|
|
| Disabled for |
|
"Object Effect" in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect" to determine type of damage). Available options:
- "damage": Regular damage.
- "electrical": Electrical damage.
- "emp": Electro-magnetic pulse damage.
- "explosion": Explosion damage.
- "fire": Fire damage.
- "gas": Gas damage.
- "laser": Laser damage.
- "plasma": Plasma damage.
- "poison": Poison damage.
- "radiation": Radiation damage.
| Required for |
|---|
|
| Disabled for |
|
Damage for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; add up "Magnitude" for all damage effects).
| Required for |
|---|
|
| Disabled for |
|
Duration for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; "Duration" for damage effects).
| Required for |
|---|
|
| Disabled for |
|
For weapons which are/shoot explosive projectiles (e.g. grenades, mines, missile launcher); the respective projectile's "Damage" in GECK.
To find this value, go to "Edit" window -> "Art and Sound" tab -> "Projectile". Then look up this projectile in "Object Window" -> "Special Effects" -> "Projectile"; open "Edit" window, check "Type" in the "Explosion" box. Look up this type under "Object Window -> "Special Effects" -> "Explosion"; open "Edit" window, the "Damage" box has the value you are looking for.
| Required for |
|---|
|
| Disabled for |
|
Game weapon is present in, as an abbreviation.
Available options:
- "FO3": Fallout 3
- "FNV": Fallout: New Vegas
| Required for |
|---|
|
| Disabled for |
|
"Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").
| Required for |
|---|
|
| Disabled for |
|
"Min Spread" in GECK ("Edit" window -> "Game Data" tab -> "Min Spread").
| Required for |
|---|
|
| Disabled for |
|
Mod effect for "Regererate ammo (shots)" mod in GECK as a multiplier. All recycler mods multiply ammo use by x0.75.
| Required for |
|---|
|
| Disabled for |
|
Mod effect for "Increase rate of fire" mod in GECK as a multiplier ("Edit" window -> "Mod Info" tab -> "Value").
| Required for |
|---|
|
| Disabled for |
|
Mod effect for "Increase clip capacity" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").
| Required for |
|---|
|
| Disabled for |
|
Mod effect for "Increase damage" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").
| Required for |
|---|
|
| Disabled for |
|
Mod effect for "Increase max condition" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").
| Required for |
|---|
|
| Disabled for |
|
Mod effect for "Split beam" mod in GECK as a multiplier ("Edit" window -> "Mod Info" tab -> "Value").
| Required for |
|---|
|
| Disabled for |
|
Mod effect for "Decrease spread" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").
| Required for |
|---|
|
| Disabled for |
|
Total value of all mods attached ("Edit" window -> "Game Data" tab -> "Value").
| Required for |
|---|
|
| Disabled for |
|
Additional number of shots in V.A.T.S. when "Increase rate of fire" mod is attached.
| Required for |
|---|
|
| Disabled for |
|
Mod effect for "Decrease weight" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").
| Required for |
|---|
|
| Disabled for |
|
Name of weapon, as listed on its article page, including disambiguation.
| Required for |
|---|
|
| Disabled for |
|
Object effects in GECK other than pure damage ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect").
| Required for |
|---|
|
| Disabled for |
|
"# Projectiles" in GECK ("Edit" window -> "Game Data" tab -> "# Projectiles").
| Required for |
|---|
|
| Disabled for |
|
Name of skill this weapon requires in plain text (automatically linked) ("Edit" window -> "Skill").
| Required for |
|---|
|
| Disabled for |
|
Required level of skill for using the weapon at full efficiency ("Edit" window -> "Skill Req").
| Required for |
|---|
|
| Disabled for |
|
Strength requirement of the weapon ("Edit" window -> "Strength Req")
| Required for |
|---|
|
| Disabled for |
|
"Value" in GECK ("Edit" window -> "Game Data" tab -> "Value").
| Required for |
|---|
|
| Disabled for |
|
Number of attacks or shots per single V.A.T.S. attack.
| Required for |
|---|
|
| Disabled for |
|
"Weight" in GECK ("Edit" window -> "Game Data" tab -> "Weight").
Example
{{Weapon comparison table
|game =FNV
|skill =Energy Weapons
|name1 =Laser rifle (Fallout: New Vegas)
|ammo use1 =1
|ap1 =18
|attack shots/sec1 =3.0818
|clip rounds1 =24
|crit % mult1 =1.5
|crit dmg1 =15
|damage1 =15
|hp1 =55
|min spread1 =0.025
|mod damage1 =7.5
|mod projectiles1 =2
|mod value1 =1550
|projectiles1 =1
|skill req1 =25
|strength req1 =3
|value1 =800
|vats attacks1 =1
|weight1 =8
|name2 =AER14 prototype
|ammo use2 =2
|ap2 =20
|attack shots/sec2 =3
|clip rounds2 =24
|crit % mult2 =2
|crit dmg2 =35
|damage2 =35
|hp2 =100
|min spread2 =0.0225
|projectiles2 =1
|skill req2 =25
|strength req2 =3
|value2 =2200
|vats attacks2 =1
|weight2 =8.5
}}
Results in: Vorlage:Weapon comparison table
Copy/paste
Fallout 3
| Melee Weapons, Unarmed | Big Guns, Energy Weapons, Explosives, Small Guns |
|---|---|
{{Weapon comparison table
|game =FO3
|skill =
|name1 =
|ap1 =
|attack shots/sec1 =
|crit % mult1 =
|crit dmg1 =
|crit effect1 =
|crit effect damage1 =
|crit effect duration1 =
|damage1 =
|dlc1 =
|effect1 =
|effect damage1 =
|effect duration1 =
|hp1 =
|other effect1 =
|value1 =
|weight1 =
}}
|
{{Weapon comparison table
|game =FO3
|skill =
|name1 =
|ammo use1 =
|ap1 =
|attack shots/sec1 =
|clip rounds1 =
|crit % mult1 =
|crit dmg1 =
|crit effect1 =
|crit effect damage1 =
|crit effect duration1 =
|damage1 =
|dlc1 =
|effect1 =
|effect damage1 =
|effect duration1 =
|explosion damage1 =
|hp1 =
|min spread1 =
|other effect1 =
|projectiles1 =
|value1 =
|vats attacks1 =
|weight1 =
}}
|
Fallout: New Vegas
| Melee Weapons, Unarmed | Energy Weapons, Explosives, Guns |
|---|---|
{{Weapon comparison table
|game =FNV
|skill =
|name1 =
|ap1 =
|attack shots/sec1 =
|crit % mult1 =
|crit dmg1 =
|crit effect1 =
|crit effect damage1 =
|crit effect duration1 =
|damage1 =
|dlc1 =
|effect1 =
|effect damage1 =
|effect duration1 =
|hp1 =
|mod attack shots/sec1 =
|mod damage1 =
|mod hp1 =
|mod value1 =
|mod weight1 =
|other effect1 =
|skill req1 =
|strength req1 =
|value1 =
|weight1 =
}}
|
{{Weapon comparison table
|game =FNV
|skill =
|name1 =
|ammo use1 =
|ap1 =
|attack shots/sec1 =
|clip rounds1 =
|crit % mult1 =
|crit dmg1 =
|crit effect1 =
|crit effect damage1 =
|crit effect duration1 =
|damage1 =
|dlc1 =
|effect1 =
|effect damage1 =
|effect duration1 =
|explosion damage1 =
|hp1 =
|min spread1 =
|mod attack shots/sec1 =
|mod clip rounds1 =
|mod damage1 =
|mod hp1 =
|mod projectiles1 =
|mod spread1 =
|mod value1 =
|mod vats attacks1 =
|mod weight1 =
|other effect1 =
|projectiles1 =
|skill req1 =
|strength req1 =
|value1 =
|vats attacks1 =
|weight1 =
}}
|
Technisches
- Hilfsvorlage: {{Pagename nd}}
- Extensions used: VariablesExtension